Searched refs:scene11_swingDirectionPrevTurn (Results 1 – 6 of 6) sorted by relevance
121 g_vars->scene11_swingDirectionPrevTurn = 0; in scene11_initScene()539 g_vars->scene11_swingDirectionPrevTurn = 1; in sceneHandler11_setSwingDirection()541 g_vars->scene11_swingDirectionPrevTurn = 2; in sceneHandler11_setSwingDirection()543 …g_vars->scene11_swingDirectionPrevTurn = (g_vars->scene11_dudeOnSwing->_movement->_currDynamicPhas… in sceneHandler11_setSwingDirection()687 g_vars->scene11_swingDirectionPrevTurn = 0; in sceneHandler11()693 if (g_vars->scene11_swingDirection != g_vars->scene11_swingDirectionPrevTurn in sceneHandler11()696 if (g_vars->scene11_swingDirectionPrevTurn == 1) { in sceneHandler11()701 } else if (g_vars->scene11_swingDirectionPrevTurn == 2) { in sceneHandler11()
121 g_vars->scene11_swingDirectionPrevTurn = 0; in scene11_initScene()539 g_vars->scene11_swingDirectionPrevTurn = 1; in sceneHandler11_setSwingDirection()541 g_vars->scene11_swingDirectionPrevTurn = 2; in sceneHandler11_setSwingDirection()543 …g_vars->scene11_swingDirectionPrevTurn = (g_vars->scene11_dudeOnSwing->_movement->_currDynamicPhas… in sceneHandler11_setSwingDirection()688 g_vars->scene11_swingDirectionPrevTurn = 0; in sceneHandler11()694 if (g_vars->scene11_swingDirection != g_vars->scene11_swingDirectionPrevTurn in sceneHandler11()697 if (g_vars->scene11_swingDirectionPrevTurn == 1) { in sceneHandler11()702 } else if (g_vars->scene11_swingDirectionPrevTurn == 2) { in sceneHandler11()
395 int scene11_swingDirectionPrevTurn; variable
207 scene11_swingDirectionPrevTurn = 0; in Vars()