Searched refs:scene11_swingSpeed (Results 1 – 6 of 6) sorted by relevance
51 …scene11_swingSpeed = g_vars->scene11_swingAngleDiff * 0.0042 + g_vars->scene11_swingSpeed - g_vars… in scene11_dudeSwingCallback()56 g_vars->scene11_swingSpeed = 0.0; in scene11_dudeSwingCallback()62 g_vars->scene11_swingSpeed = 0.0; in scene11_dudeSwingCallback()66 …->scene11_swingMaxAngle == *arg && 0.0 != g_vars->scene11_swingSpeed && fabs(g_vars->scene11_swing… in scene11_dudeSwingCallback()67 g_vars->scene11_swingSpeed = 0.0; in scene11_dudeSwingCallback()115 g_vars->scene11_swingSpeed = 0.0; in scene11_initScene()306 g_vars->scene11_swingSpeed = 0.0; in sceneHandler11_jumpFromSwing()519 if (ph < 70 && g_vars->scene11_swingSpeed >= 22.0) { in sceneHandler11_swingLogic()521 } else if (ph <= 80 && g_vars->scene11_swingSpeed >= 22.0) { in sceneHandler11_swingLogic()532 if (ph > 38 && ph < 53 && fabs(g_vars->scene11_swingSpeed) <= 5.0) in sceneHandler11_swingLogic()[all …]
389 double scene11_swingSpeed; variable
201 scene11_swingSpeed = 1.0; in Vars()