Searched refs:scene14_arcadeIsOn (Results 1 – 6 of 6) sorted by relevance
43 g_vars->scene14_arcadeIsOn = false; in scene14_initScene()89 if (g_vars->scene14_arcadeIsOn) { in scene14_updateCursor()109 res = g_fp->drawArcadeOverlay(g_vars->scene14_arcadeIsOn); in sceneHandler14_updateScreenCallback()163 g_vars->scene14_arcadeIsOn = false; in sceneHandler14_exitScene()282 g_vars->scene14_arcadeIsOn = false; in sceneHandler14_endArcade()307 if (g_vars->scene14_arcadeIsOn) { in sceneHandler14_winArcade()359 g_vars->scene14_arcadeIsOn = true; in sceneHandler14_startArcade()809 if (!g_vars->scene14_arcadeIsOn) { in sceneHandler14()815 if (g_vars->scene14_arcadeIsOn) { in sceneHandler14()
43 g_vars->scene14_arcadeIsOn = false; in scene14_initScene()89 if (g_vars->scene14_arcadeIsOn) { in scene14_updateCursor()109 res = g_nmi->drawArcadeOverlay(g_vars->scene14_arcadeIsOn); in sceneHandler14_updateScreenCallback()163 g_vars->scene14_arcadeIsOn = false; in sceneHandler14_exitScene()282 g_vars->scene14_arcadeIsOn = false; in sceneHandler14_endArcade()307 if (g_vars->scene14_arcadeIsOn) { in sceneHandler14_winArcade()359 g_vars->scene14_arcadeIsOn = true; in sceneHandler14_startArcade()808 if (!g_vars->scene14_arcadeIsOn) { in sceneHandler14()814 if (g_vars->scene14_arcadeIsOn) { in sceneHandler14()
416 bool scene14_arcadeIsOn; variable
228 scene14_arcadeIsOn = false; in Vars()