Searched refs:scene25_water (Results 1 – 6 of 6) sorted by relevance
49 g_vars->scene25_water = sc->getStaticANIObject1ById(ANI_WATER25, -1); in scene25_initScene()52 g_vars->scene25_water->setAlpha(0xa0); in scene25_initScene()59 g_vars->scene25_water->hide(); in scene25_initScene()619 if (g_vars->scene25_waterIsPresent && !g_vars->scene25_water->_movement) in sceneHandler25()620 g_vars->scene25_water->startAnim(MV_WTR25_FLOW, 0, -1); in sceneHandler25()
49 g_vars->scene25_water = sc->getStaticANIObject1ById(ANI_WATER25, -1); in scene25_initScene()52 g_vars->scene25_water->setAlpha(0xa0); in scene25_initScene()59 g_vars->scene25_water->hide(); in scene25_initScene()618 if (g_vars->scene25_waterIsPresent && !g_vars->scene25_water->_movement) in sceneHandler25()619 g_vars->scene25_water->startAnim(MV_WTR25_FLOW, 0, -1); in sceneHandler25()
531 StaticANIObject *scene25_water; variable
341 scene25_water = 0; in Vars()