Searched refs:scene29_flyingRedBalls (Results 1 – 4 of 4) sorted by relevance
68 g_vars->scene29_flyingRedBalls.clear(); in scene29_initScene()132 while (g_vars->scene29_flyingRedBalls.size()) { in sceneHandler29_winArcade()133 ani = g_vars->scene29_flyingRedBalls.front(); in sceneHandler29_winArcade()134 g_vars->scene29_flyingRedBalls.remove_at(0); in sceneHandler29_winArcade()174 g_vars->scene29_flyingRedBalls.push_back(ani); in sceneHandler29_shootRed()367 for (int i = (int)g_vars->scene29_flyingRedBalls.size() - 1; i >= 0; i--) { in sceneHandler29_ballHitCheck()368 StaticANIObject *ani = g_vars->scene29_flyingRedBalls[i]; in sceneHandler29_ballHitCheck()377 g_vars->scene29_flyingRedBalls.remove_at(i); in sceneHandler29_ballHitCheck()394 g_vars->scene29_flyingRedBalls.remove_at(i); in sceneHandler29_ballHitCheck()
581 Common::Array<StaticANIObject *> scene29_flyingRedBalls; variable