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Searched refs:scene29_shootCountdown (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/
H A Dscene29.cpp102 g_vars->scene29_shootCountdown = 0; in scene29_initScene()
114 g_vars->scene29_shootCountdown = 0; in sceneHandler29_winArcade()
545 g_vars->scene29_shootCountdown = 0; in sceneHandler29_shootersEscape()
577 g_vars->scene29_shootCountdown = 0; in sceneHandler29_shoot()
583 g_vars->scene29_shootCountdown = 0; in sceneHandler29_shoot()
813 g_vars->scene29_shootCountdown++; in sceneHandler29()
815 if (g_vars->scene29_shootCountdown > g_vars->scene29_shootDistance) in sceneHandler29()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/
H A Dscene29.cpp102 g_vars->scene29_shootCountdown = 0; in scene29_initScene()
114 g_vars->scene29_shootCountdown = 0; in sceneHandler29_winArcade()
545 g_vars->scene29_shootCountdown = 0; in sceneHandler29_shootersEscape()
577 g_vars->scene29_shootCountdown = 0; in sceneHandler29_shoot()
583 g_vars->scene29_shootCountdown = 0; in sceneHandler29_shoot()
819 g_vars->scene29_shootCountdown++; in sceneHandler29()
821 if (g_vars->scene29_shootCountdown > g_vars->scene29_shootDistance) in sceneHandler29()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/
H A Dscenes.h587 int scene29_shootCountdown; variable
H A Dscenes.cpp390 scene29_shootCountdown = 0; in Vars()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/
H A Dscenes.h587 int scene29_shootCountdown; variable
H A Dscenes.cpp390 scene29_shootCountdown = 0; in Vars()