Searched refs:scene29_shootCountdown (Results 1 – 6 of 6) sorted by relevance
102 g_vars->scene29_shootCountdown = 0; in scene29_initScene()114 g_vars->scene29_shootCountdown = 0; in sceneHandler29_winArcade()545 g_vars->scene29_shootCountdown = 0; in sceneHandler29_shootersEscape()577 g_vars->scene29_shootCountdown = 0; in sceneHandler29_shoot()583 g_vars->scene29_shootCountdown = 0; in sceneHandler29_shoot()813 g_vars->scene29_shootCountdown++; in sceneHandler29()815 if (g_vars->scene29_shootCountdown > g_vars->scene29_shootDistance) in sceneHandler29()
102 g_vars->scene29_shootCountdown = 0; in scene29_initScene()114 g_vars->scene29_shootCountdown = 0; in sceneHandler29_winArcade()545 g_vars->scene29_shootCountdown = 0; in sceneHandler29_shootersEscape()577 g_vars->scene29_shootCountdown = 0; in sceneHandler29_shoot()583 g_vars->scene29_shootCountdown = 0; in sceneHandler29_shoot()819 g_vars->scene29_shootCountdown++; in sceneHandler29()821 if (g_vars->scene29_shootCountdown > g_vars->scene29_shootDistance) in sceneHandler29()
587 int scene29_shootCountdown; variable
390 scene29_shootCountdown = 0; in Vars()