Searched refs:sceneHandler27_batFallLogic (Results 1 – 2 of 2) sorted by relevance
299 bool sceneHandler27_batFallLogic(uint batn) { in sceneHandler27_batFallLogic() function590 if (!sceneHandler27_batFallLogic(i) && !g_vars->scene27_wipeIsNeeded) { in sceneHandler27_animateBats()