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Searched refs:sceneHandler27_batFallLogic (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/
H A Dscene27.cpp299 bool sceneHandler27_batFallLogic(uint batn) { in sceneHandler27_batFallLogic() function
590 if (!sceneHandler27_batFallLogic(i) && !g_vars->scene27_wipeIsNeeded) { in sceneHandler27_animateBats()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/
H A Dscene27.cpp299 bool sceneHandler27_batFallLogic(uint batn) { in sceneHandler27_batFallLogic() function
590 if (!sceneHandler27_batFallLogic(i) && !g_vars->scene27_wipeIsNeeded) { in sceneHandler27_animateBats()