/dports/games/scummvm/scummvm-2.5.1/engines/dragons/ |
H A D | dragonrms.cpp | 57 char *DragonRMS::getSceneName(uint32 sceneId) { in getSceneName() argument 58 return getRMS(sceneId)->_sceneName; in getSceneName() 65 byte *DragonRMS::getAfterSceneDataLoadedScript(uint32 sceneId) { in getAfterSceneDataLoadedScript() argument 69 byte *DragonRMS::getAfterSceneLoadedScript(uint32 sceneId) { in getAfterSceneLoadedScript() argument 73 int16 DragonRMS::getInventoryPosition(uint32 sceneId) { in getInventoryPosition() argument 74 return getRMS(sceneId)->_inventoryBagPosition; in getInventoryPosition() 77 RMS *DragonRMS::getRMS(uint32 sceneId) { in getRMS() argument 78 sceneId &= 0x7fff; in getRMS() 79 assert(sceneId > 1); in getRMS() 80 assert(sceneId - 2 < _count); in getRMS() [all …]
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H A D | inventory.cpp | 115 setPositionFromSceneId(sceneId); in loadScene() 279 if (ini->sceneId == 1) { in loadInventoryItemsFromSave() 296 flicker->sceneId = 0; in openInventionBook() 303 uint sceneId; in closeInventionBook() local 318 sceneId = _vm->_scene->getSceneId(); in closeInventionBook() 319 …if (((((sceneId == 0x23) || (sceneId == 0x2d)) || (sceneId == 0x2e)) || ((sceneId == 0x31 || (scen… in closeInventionBook() 321 _vm->getINI(0x206)->sceneId = 0; in closeInventionBook() 324 if (sceneId != 0x27) { in closeInventionBook() 325 if (sceneId != 0x1c && sceneId != 0x1d && sceneId != 0x21) { in closeInventionBook() 331 _vm->getINI(0x206)->sceneId = 0; in closeInventionBook() [all …]
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H A D | dragonrms.h | 51 char *getSceneName(uint32 sceneId); 52 byte *getAfterSceneDataLoadedScript(uint32 sceneId); 53 byte *getBeforeSceneDataLoadedScript(uint32 sceneId); 54 byte *getAfterSceneLoadedScript(uint32 sceneId); 55 int16 getInventoryPosition(uint32 sceneId); 58 RMS *getRMS(uint32 sceneId);
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H A D | scene.cpp | 62 loadSceneData(sceneId, cameraPointId); in loadScene() 78 if (!(sceneId & 0x8000)) { in loadScene() 108 if (!(sceneId & 0x8000)) { in loadSceneData() 142 _vm->getINI(1)->sceneId = 0; in loadSceneData() 145 flicker->sceneId = _currentSceneId; in loadSceneData() 151 _stage = _backgroundLoader->load(sceneId); in loadSceneData() 180 if (flicker && !(sceneId & 0x8000)) { in loadSceneData() 224 if (ini->sceneId == sceneIdStripped) { in loadSceneData() 292 if (flicker && flicker->sceneId != 0) { in loadSceneData() 330 if (!(sceneId & 0x8000)) { in loadSceneData() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/ |
H A D | scene_lok.cpp | 43 if (_currentCharacter->sceneId == 7 && sceneId == 24) in enterNewScene() 45 else if (_currentCharacter->sceneId == 25 && sceneId == 109) in enterNewScene() 47 else if (_currentCharacter->sceneId == 120 && sceneId == 37) in enterNewScene() 49 else if (_currentCharacter->sceneId == 52 && sceneId == 199) in enterNewScene() 51 else if (_currentCharacter->sceneId == 37 && sceneId == 120) in enterNewScene() 53 else if (_currentCharacter->sceneId == 109 && sceneId == 25) in enterNewScene() 55 else if (_currentCharacter->sceneId == 24 && sceneId == 7) in enterNewScene() 135 _currentCharacter->sceneId = sceneId; in enterNewScene() 633 if (ch->sceneId != _currentCharacter->sceneId) { in initSceneObjectList() 836 int sceneId = _currentCharacter->sceneId; in handleSceneChange() local [all …]
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H A D | items_lok.cpp | 210 uint16 sceneId = _currentCharacter->sceneId; in setupSceneItems() local 211 assert(sceneId < _roomTableSize); in setupSceneItems() 212 Room *currentRoom = &_roomTable[sceneId]; in setupSceneItems() 237 if (countItemsInScene(sceneId) >= 12) in setupSceneItems() 247 assert(sceneId < _roomTableSize); in countItemsInScene() 248 Room *currentRoom = &_roomTable[sceneId]; in countItemsInScene() 271 assert(sceneId < _roomTableSize); in processItemDrop() 272 Room *currentRoom = &_roomTable[sceneId]; in processItemDrop() 288 if (sceneId != _currentCharacter->sceneId) { in processItemDrop() 415 assert(sceneId < _roomTableSize); in exchangeItemWithMouseItem() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/ |
H A D | scene_lok.cpp | 43 if (_currentCharacter->sceneId == 7 && sceneId == 24) in enterNewScene() 45 else if (_currentCharacter->sceneId == 25 && sceneId == 109) in enterNewScene() 47 else if (_currentCharacter->sceneId == 120 && sceneId == 37) in enterNewScene() 49 else if (_currentCharacter->sceneId == 52 && sceneId == 199) in enterNewScene() 51 else if (_currentCharacter->sceneId == 37 && sceneId == 120) in enterNewScene() 53 else if (_currentCharacter->sceneId == 109 && sceneId == 25) in enterNewScene() 55 else if (_currentCharacter->sceneId == 24 && sceneId == 7) in enterNewScene() 135 _currentCharacter->sceneId = sceneId; in enterNewScene() 633 if (ch->sceneId != _currentCharacter->sceneId) { in initSceneObjectList() 850 int sceneId = _currentCharacter->sceneId; in handleSceneChange() local [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/bbdou/ |
H A D | illusions_bbdou.cpp | 83 void ActiveScenes::push(uint32 sceneId) { in push() argument 85 activeScene._sceneId = sceneId; in push() 107 if (sceneId) in getActiveSceneInfo() 108 *sceneId = _stack[index - 1]._sceneId; in getActiveSceneInfo() 567 sceneId = _theSceneId; in enterScene() 569 _activeScenes.push(sceneId); in enterScene() 570 if (sceneId == 0x0001007D) { in enterScene() 595 _actorInstances->pauseBySceneId(sceneId); in enterPause() 615 if (activeSceneId == sceneId) in dumpActiveScenes() 682 uint32 sceneId, threadId; in activateSavegame() local [all …]
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H A D | bbdou_triggerfunctions.cpp | 30 TriggerFunction::TriggerFunction(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, … in TriggerFunction() argument 31 …: _sceneId(sceneId), _verbId(verbId), _objectId2(objectId2), _objectId(objectId), _callback(callba… in TriggerFunction() 44 void TriggerFunctions::add(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, Trigge… in add() argument 45 ItemsIterator it = findInternal(sceneId, verbId, objectId2, objectId); in add() 50 _triggerFunctions.push_back(new TriggerFunction(sceneId, verbId, objectId2, objectId, callback)); in add() 53 TriggerFunction *TriggerFunctions::find(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 obj… in find() argument 54 ItemsIterator it = findInternal(sceneId, verbId, objectId2, objectId); in find() 60 void TriggerFunctions::removeBySceneId(uint32 sceneId) { in removeBySceneId() argument 63 if ((*it)->_sceneId == sceneId) { in removeBySceneId() 71 TriggerFunctions::ItemsIterator TriggerFunctions::findInternal(uint32 sceneId, uint32 verbId, uint3… in findInternal() argument [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/bbdou/ |
H A D | illusions_bbdou.cpp | 83 void ActiveScenes::push(uint32 sceneId) { in push() argument 85 activeScene._sceneId = sceneId; in push() 107 if (sceneId) in getActiveSceneInfo() 108 *sceneId = _stack[index - 1]._sceneId; in getActiveSceneInfo() 563 sceneId = _theSceneId; in enterScene() 565 _activeScenes.push(sceneId); in enterScene() 566 if (sceneId == 0x0001007D) { in enterScene() 591 _actorInstances->pauseBySceneId(sceneId); in enterPause() 611 if (activeSceneId == sceneId) in dumpActiveScenes() 678 uint32 sceneId, threadId; in activateSavegame() local [all …]
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H A D | bbdou_triggerfunctions.cpp | 30 TriggerFunction::TriggerFunction(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, … in TriggerFunction() argument 31 …: _sceneId(sceneId), _verbId(verbId), _objectId2(objectId2), _objectId(objectId), _callback(callba… in TriggerFunction() 44 void TriggerFunctions::add(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, Trigge… in add() argument 45 ItemsIterator it = findInternal(sceneId, verbId, objectId2, objectId); in add() 50 _triggerFunctions.push_back(new TriggerFunction(sceneId, verbId, objectId2, objectId, callback)); in add() 53 TriggerFunction *TriggerFunctions::find(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 obj… in find() argument 54 ItemsIterator it = findInternal(sceneId, verbId, objectId2, objectId); in find() 60 void TriggerFunctions::removeBySceneId(uint32 sceneId) { in removeBySceneId() argument 63 if ((*it)->_sceneId == sceneId) { in removeBySceneId() 71 TriggerFunctions::ItemsIterator TriggerFunctions::findInternal(uint32 sceneId, uint32 verbId, uint3… in findInternal() argument [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/ |
H A D | gameloader.cpp | 154 bool GameLoader::loadScene(int sceneId) { in loadScene() argument 200 if (sceneId != 726) // WORKAROUND in gotoScene() 294 … ((pre.preloadId1 != SC_18 || pre.sceneId != SC_19) && (pre.preloadId1 != SC_19 || (pre.sceneId !=… in preloadCallback() 314 pre.sceneId = SC_18; in preloadCallback() 359 _preloadSceneId = sceneId; in preloadScene() 386 saveScenePicAniInfos(sceneId); in preloadScene() 388 unloadScene(sceneId); in preloadScene() 393 loadScene(_preloadItems[idx].sceneId); in preloadScene() 418 saveScenePicAniInfos(sceneId); in unloadScene() 437 if (s->_sceneId == sceneId) { in getSceneTagBySceneId() [all …]
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H A D | gameloader.h | 68 int sceneId; member 104 bool loadScene(int sceneId); 105 bool gotoScene(int sceneId, int entranceId); 106 bool preloadScene(int sceneId, int entranceId); 107 bool unloadScene(int sceneId); 113 int getSceneTagBySceneId(int sceneId, SceneTag **st); 115 void saveScenePicAniInfos(int sceneId); 150 MctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId); 151 MovGraph *getSc2MovGraphBySceneId(int16 sceneId);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/ |
H A D | gameloader.cpp | 153 bool GameLoader::loadScene(int sceneId) { in loadScene() argument 199 if (sceneId != 726) // WORKAROUND in gotoScene() 293 … ((pre.preloadId1 != SC_18 || pre.sceneId != SC_19) && (pre.preloadId1 != SC_19 || (pre.sceneId !=… in preloadCallback() 313 pre.sceneId = SC_18; in preloadCallback() 358 _preloadSceneId = sceneId; in preloadScene() 385 saveScenePicAniInfos(sceneId); in preloadScene() 387 unloadScene(sceneId); in preloadScene() 392 loadScene(_preloadItems[idx].sceneId); in preloadScene() 417 saveScenePicAniInfos(sceneId); in unloadScene() 436 if (s->_sceneId == sceneId) { in getSceneTagBySceneId() [all …]
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H A D | gameloader.h | 68 int sceneId; member 104 bool loadScene(int sceneId); 105 bool gotoScene(int sceneId, int entranceId); 106 bool preloadScene(int sceneId, int entranceId); 107 bool unloadScene(int sceneId); 113 int getSceneTagBySceneId(int sceneId, SceneTag **st); 115 void saveScenePicAniInfos(int sceneId); 150 MctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId); 151 MovGraph *getSc2MovGraphBySceneId(int16 sceneId);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/ |
H A D | game_data.cpp | 33 void VisitedScenes::add(int sceneId) { in add() argument 34 _sceneRevisited = exists(sceneId); in add() 37 push_back(sceneId); in add() 40 bool VisitedScenes::exists(int sceneId) { in exists() argument 42 if ((*this)[i] == sceneId) in exists() 49 void VisitedScenes::synchronize(Common::Serializer &s, int sceneId) { in synchronize() argument 58 if ((*this)[i] == sceneId) { in synchronize()
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/ |
H A D | game_data.cpp | 33 void VisitedScenes::add(int sceneId) { in add() argument 34 _sceneRevisited = exists(sceneId); in add() 37 push_back(sceneId); in add() 40 bool VisitedScenes::exists(int sceneId) { in exists() argument 42 if ((*this)[i] == sceneId) in exists() 49 void VisitedScenes::synchronize(Common::Serializer &s, int sceneId) { in synchronize() argument 58 if ((*this)[i] == sceneId) { in synchronize()
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/dports/comms/openzwave/open-zwave-f339aa6/dotnet/src/ |
H A D | ZWManager.h | 1915 bool RemoveScene( uint8 sceneId ){ return Manager::Get()->RemoveScene( sceneId ); } in RemoveScene() argument 1925 …bool AddSceneValue( uint8 sceneId, ZWValueID^ valueId, bool value ){ return Manager::Get()->AddSce… 1935 …bool AddSceneValue( uint8 sceneId, ZWValueID^ valueId, uint8 value ){ return Manager::Get()->AddSc… 2004 …bool RemoveSceneValue( uint8 sceneId, ZWValueID^ valueId ){ return Manager::Get()->RemoveSceneValu… 2103 …bool SetSceneValue( uint8 sceneId, ZWValueID^ valueId, bool value ){ return Manager::Get()->SetSce… 2113 …bool SetSceneValue( uint8 sceneId, ZWValueID^ valueId, uint8 value ){ return Manager::Get()->SetSc… 2123 …bool SetSceneValue( uint8 sceneId, ZWValueID^ valueId, float value ){ return Manager::Get()->SetSc… 2133 …bool SetSceneValue( uint8 sceneId, ZWValueID^ valueId, int32 value ){ return Manager::Get()->SetSc… 2181 …String^ GetSceneLabel( uint8 sceneId ){ return gcnew String(Manager::Get()->GetSceneLabel( sceneId… 2197 bool SceneExists( uint8 sceneId ){ return Manager::Get()->SceneExists( sceneId ); } in SceneExists() argument [all …]
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H A D | ZWManager.cpp | 429 uint8 sceneId, 434 uint32 numValues = Manager::Get()->SceneGetValues( sceneId, &values ); 453 uint8 sceneId, 473 uint8 sceneId, 493 uint8 sceneId, 514 uint8 sceneId, 520 if( Manager::Get()->SceneGetValueAsInt( sceneId, valueId->CreateUnmanagedValueID(), &value ) ) 534 uint8 sceneId, 554 uint8 sceneId, 574 uint8 sceneId, [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/commands/ |
H A D | changecommand.h | 70 …ChangeCommand(uint8 sceneId, uint8 entityId, ChangeRegister reg, ChangeOperation op, const ChangeC… in ChangeCommand() argument 71 _sceneId(sceneId), _entityId(entityId), _register(reg), _operation(op), _value(val) in ChangeCommand() 87 …bool parseValueString(const Common::String &valueString, bool changeEntity, uint8 &sceneId, uint8 … 113 …ChangeDoorCommand(uint8 sceneId, uint8 doorId, ChangeRegister reg, ChangeOperation op, const Chang… in ChangeDoorCommand() argument 114 : ChangeCommand(sceneId, doorId, reg, op, val) in ChangeDoorCommand() 122 …ChangeObjectCommand(uint8 sceneId, uint8 objectId, ChangeRegister reg, ChangeOperation op, const C… in ChangeObjectCommand() argument 123 : ChangeCommand(sceneId, objectId, reg, op, val) in ChangeObjectCommand() 131 …ChangeStaticCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const C… in ChangeStaticCommand() argument 132 : ChangeCommand(sceneId, staticId, reg, op, val) in ChangeStaticCommand() 140 …ChangeSceneCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const Ch… in ChangeSceneCommand() argument [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/commands/ |
H A D | changecommand.h | 70 …ChangeCommand(uint8 sceneId, uint8 entityId, ChangeRegister reg, ChangeOperation op, const ChangeC… in ChangeCommand() argument 71 _sceneId(sceneId), _entityId(entityId), _register(reg), _operation(op), _value(val) in ChangeCommand() 87 …bool parseValueString(const Common::String &valueString, bool changeEntity, uint8 &sceneId, uint8 … 113 …ChangeDoorCommand(uint8 sceneId, uint8 doorId, ChangeRegister reg, ChangeOperation op, const Chang… in ChangeDoorCommand() argument 114 : ChangeCommand(sceneId, doorId, reg, op, val) in ChangeDoorCommand() 122 …ChangeObjectCommand(uint8 sceneId, uint8 objectId, ChangeRegister reg, ChangeOperation op, const C… in ChangeObjectCommand() argument 123 : ChangeCommand(sceneId, objectId, reg, op, val) in ChangeObjectCommand() 131 …ChangeStaticCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const C… in ChangeStaticCommand() argument 132 : ChangeCommand(sceneId, staticId, reg, op, val) in ChangeStaticCommand() 140 …ChangeSceneCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const Ch… in ChangeSceneCommand() argument [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/ |
H A D | gamarchive.cpp | 39 byte *GamArchive::readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) { in readResource() argument 40 const GamFileEntry *fileEntry = getGroupFileEntry(sceneId, resId); in readResource() 77 const GamGroupEntry *GamArchive::getGroupEntry(uint32 sceneId) { in getGroupEntry() argument 79 if (_groups[i]._id == sceneId) in getGroupEntry() 93 const GamFileEntry *GamArchive::getGroupFileEntry(uint32 sceneId, uint32 resId) { in getGroupFileEntry() argument 94 const GamGroupEntry *groupEntry = getGroupEntry(sceneId); in getGroupFileEntry() 96 error("GamArchive::getFileEntry() Group %08X not found", sceneId); in getGroupFileEntry() 99 error("GamArchive::getFileEntry() File %08X in group %08X not found", resId, sceneId); in getGroupFileEntry()
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/ |
H A D | gamarchive.cpp | 40 byte *GamArchive::readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) { in readResource() argument 41 const GamFileEntry *fileEntry = getGroupFileEntry(sceneId, resId); in readResource() 78 const GamGroupEntry *GamArchive::getGroupEntry(uint32 sceneId) { in getGroupEntry() argument 80 if (_groups[i]._id == sceneId) in getGroupEntry() 94 const GamFileEntry *GamArchive::getGroupFileEntry(uint32 sceneId, uint32 resId) { in getGroupFileEntry() argument 95 const GamGroupEntry *groupEntry = getGroupEntry(sceneId); in getGroupFileEntry() 97 error("GamArchive::getFileEntry() Group %08X not found", sceneId); in getGroupFileEntry() 100 error("GamArchive::getFileEntry() File %08X in group %08X not found", resId, sceneId); in getGroupFileEntry()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/gui/ |
H A D | saveload_lok.cpp | 62 _characterList[i].sceneId = in->readUint16BE(); in loadGameState() 113 uint16 sceneId = 0; in loadGameState() local 116 sceneId = in->readUint16BE(); in loadGameState() 117 if (sceneId == 0xFFFF) in loadGameState() 119 assert(sceneId < _roomTableSize); in loadGameState() 120 _roomTable[sceneId].nameIndex = in->readByte(); in loadGameState() 123 _roomTable[sceneId].itemsTable[i] = in->readByte(); in loadGameState() 124 _roomTable[sceneId].itemsXPos[i] = in->readUint16BE(); in loadGameState() 125 _roomTable[sceneId].itemsYPos[i] = in->readUint16BE(); in loadGameState() 126 _roomTable[sceneId].needInit[i] = in->readByte(); in loadGameState() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/gui/ |
H A D | saveload_lok.cpp | 62 _characterList[i].sceneId = in->readUint16BE(); in loadGameState() 113 uint16 sceneId = 0; in loadGameState() local 116 sceneId = in->readUint16BE(); in loadGameState() 117 if (sceneId == 0xFFFF) in loadGameState() 119 assert(sceneId < _roomTableSize); in loadGameState() 120 _roomTable[sceneId].nameIndex = in->readByte(); in loadGameState() 123 _roomTable[sceneId].itemsTable[i] = in->readByte(); in loadGameState() 124 _roomTable[sceneId].itemsXPos[i] = in->readUint16BE(); in loadGameState() 125 _roomTable[sceneId].itemsYPos[i] = in->readUint16BE(); in loadGameState() 126 _roomTable[sceneId].needInit[i] = in->readByte(); in loadGameState() [all …]
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