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Searched refs:sceneId (Results 1 – 25 of 404) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/dragons/
H A Ddragonrms.cpp57 char *DragonRMS::getSceneName(uint32 sceneId) { in getSceneName() argument
58 return getRMS(sceneId)->_sceneName; in getSceneName()
65 byte *DragonRMS::getAfterSceneDataLoadedScript(uint32 sceneId) { in getAfterSceneDataLoadedScript() argument
69 byte *DragonRMS::getAfterSceneLoadedScript(uint32 sceneId) { in getAfterSceneLoadedScript() argument
73 int16 DragonRMS::getInventoryPosition(uint32 sceneId) { in getInventoryPosition() argument
74 return getRMS(sceneId)->_inventoryBagPosition; in getInventoryPosition()
77 RMS *DragonRMS::getRMS(uint32 sceneId) { in getRMS() argument
78 sceneId &= 0x7fff; in getRMS()
79 assert(sceneId > 1); in getRMS()
80 assert(sceneId - 2 < _count); in getRMS()
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H A Dinventory.cpp115 setPositionFromSceneId(sceneId); in loadScene()
279 if (ini->sceneId == 1) { in loadInventoryItemsFromSave()
296 flicker->sceneId = 0; in openInventionBook()
303 uint sceneId; in closeInventionBook() local
318 sceneId = _vm->_scene->getSceneId(); in closeInventionBook()
319 …if (((((sceneId == 0x23) || (sceneId == 0x2d)) || (sceneId == 0x2e)) || ((sceneId == 0x31 || (scen… in closeInventionBook()
321 _vm->getINI(0x206)->sceneId = 0; in closeInventionBook()
324 if (sceneId != 0x27) { in closeInventionBook()
325 if (sceneId != 0x1c && sceneId != 0x1d && sceneId != 0x21) { in closeInventionBook()
331 _vm->getINI(0x206)->sceneId = 0; in closeInventionBook()
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H A Ddragonrms.h51 char *getSceneName(uint32 sceneId);
52 byte *getAfterSceneDataLoadedScript(uint32 sceneId);
53 byte *getBeforeSceneDataLoadedScript(uint32 sceneId);
54 byte *getAfterSceneLoadedScript(uint32 sceneId);
55 int16 getInventoryPosition(uint32 sceneId);
58 RMS *getRMS(uint32 sceneId);
H A Dscene.cpp62 loadSceneData(sceneId, cameraPointId); in loadScene()
78 if (!(sceneId & 0x8000)) { in loadScene()
108 if (!(sceneId & 0x8000)) { in loadSceneData()
142 _vm->getINI(1)->sceneId = 0; in loadSceneData()
145 flicker->sceneId = _currentSceneId; in loadSceneData()
151 _stage = _backgroundLoader->load(sceneId); in loadSceneData()
180 if (flicker && !(sceneId & 0x8000)) { in loadSceneData()
224 if (ini->sceneId == sceneIdStripped) { in loadSceneData()
292 if (flicker && flicker->sceneId != 0) { in loadSceneData()
330 if (!(sceneId & 0x8000)) { in loadSceneData()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/
H A Dscene_lok.cpp43 if (_currentCharacter->sceneId == 7 && sceneId == 24) in enterNewScene()
45 else if (_currentCharacter->sceneId == 25 && sceneId == 109) in enterNewScene()
47 else if (_currentCharacter->sceneId == 120 && sceneId == 37) in enterNewScene()
49 else if (_currentCharacter->sceneId == 52 && sceneId == 199) in enterNewScene()
51 else if (_currentCharacter->sceneId == 37 && sceneId == 120) in enterNewScene()
53 else if (_currentCharacter->sceneId == 109 && sceneId == 25) in enterNewScene()
55 else if (_currentCharacter->sceneId == 24 && sceneId == 7) in enterNewScene()
135 _currentCharacter->sceneId = sceneId; in enterNewScene()
633 if (ch->sceneId != _currentCharacter->sceneId) { in initSceneObjectList()
836 int sceneId = _currentCharacter->sceneId; in handleSceneChange() local
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H A Ditems_lok.cpp210 uint16 sceneId = _currentCharacter->sceneId; in setupSceneItems() local
211 assert(sceneId < _roomTableSize); in setupSceneItems()
212 Room *currentRoom = &_roomTable[sceneId]; in setupSceneItems()
237 if (countItemsInScene(sceneId) >= 12) in setupSceneItems()
247 assert(sceneId < _roomTableSize); in countItemsInScene()
248 Room *currentRoom = &_roomTable[sceneId]; in countItemsInScene()
271 assert(sceneId < _roomTableSize); in processItemDrop()
272 Room *currentRoom = &_roomTable[sceneId]; in processItemDrop()
288 if (sceneId != _currentCharacter->sceneId) { in processItemDrop()
415 assert(sceneId < _roomTableSize); in exchangeItemWithMouseItem()
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/
H A Dscene_lok.cpp43 if (_currentCharacter->sceneId == 7 && sceneId == 24) in enterNewScene()
45 else if (_currentCharacter->sceneId == 25 && sceneId == 109) in enterNewScene()
47 else if (_currentCharacter->sceneId == 120 && sceneId == 37) in enterNewScene()
49 else if (_currentCharacter->sceneId == 52 && sceneId == 199) in enterNewScene()
51 else if (_currentCharacter->sceneId == 37 && sceneId == 120) in enterNewScene()
53 else if (_currentCharacter->sceneId == 109 && sceneId == 25) in enterNewScene()
55 else if (_currentCharacter->sceneId == 24 && sceneId == 7) in enterNewScene()
135 _currentCharacter->sceneId = sceneId; in enterNewScene()
633 if (ch->sceneId != _currentCharacter->sceneId) { in initSceneObjectList()
850 int sceneId = _currentCharacter->sceneId; in handleSceneChange() local
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/bbdou/
H A Dillusions_bbdou.cpp83 void ActiveScenes::push(uint32 sceneId) { in push() argument
85 activeScene._sceneId = sceneId; in push()
107 if (sceneId) in getActiveSceneInfo()
108 *sceneId = _stack[index - 1]._sceneId; in getActiveSceneInfo()
567 sceneId = _theSceneId; in enterScene()
569 _activeScenes.push(sceneId); in enterScene()
570 if (sceneId == 0x0001007D) { in enterScene()
595 _actorInstances->pauseBySceneId(sceneId); in enterPause()
615 if (activeSceneId == sceneId) in dumpActiveScenes()
682 uint32 sceneId, threadId; in activateSavegame() local
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H A Dbbdou_triggerfunctions.cpp30 TriggerFunction::TriggerFunction(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, … in TriggerFunction() argument
31 …: _sceneId(sceneId), _verbId(verbId), _objectId2(objectId2), _objectId(objectId), _callback(callba… in TriggerFunction()
44 void TriggerFunctions::add(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, Trigge… in add() argument
45 ItemsIterator it = findInternal(sceneId, verbId, objectId2, objectId); in add()
50 _triggerFunctions.push_back(new TriggerFunction(sceneId, verbId, objectId2, objectId, callback)); in add()
53 TriggerFunction *TriggerFunctions::find(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 obj… in find() argument
54 ItemsIterator it = findInternal(sceneId, verbId, objectId2, objectId); in find()
60 void TriggerFunctions::removeBySceneId(uint32 sceneId) { in removeBySceneId() argument
63 if ((*it)->_sceneId == sceneId) { in removeBySceneId()
71 TriggerFunctions::ItemsIterator TriggerFunctions::findInternal(uint32 sceneId, uint32 verbId, uint3… in findInternal() argument
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/bbdou/
H A Dillusions_bbdou.cpp83 void ActiveScenes::push(uint32 sceneId) { in push() argument
85 activeScene._sceneId = sceneId; in push()
107 if (sceneId) in getActiveSceneInfo()
108 *sceneId = _stack[index - 1]._sceneId; in getActiveSceneInfo()
563 sceneId = _theSceneId; in enterScene()
565 _activeScenes.push(sceneId); in enterScene()
566 if (sceneId == 0x0001007D) { in enterScene()
591 _actorInstances->pauseBySceneId(sceneId); in enterPause()
611 if (activeSceneId == sceneId) in dumpActiveScenes()
678 uint32 sceneId, threadId; in activateSavegame() local
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H A Dbbdou_triggerfunctions.cpp30 TriggerFunction::TriggerFunction(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, … in TriggerFunction() argument
31 …: _sceneId(sceneId), _verbId(verbId), _objectId2(objectId2), _objectId(objectId), _callback(callba… in TriggerFunction()
44 void TriggerFunctions::add(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, Trigge… in add() argument
45 ItemsIterator it = findInternal(sceneId, verbId, objectId2, objectId); in add()
50 _triggerFunctions.push_back(new TriggerFunction(sceneId, verbId, objectId2, objectId, callback)); in add()
53 TriggerFunction *TriggerFunctions::find(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 obj… in find() argument
54 ItemsIterator it = findInternal(sceneId, verbId, objectId2, objectId); in find()
60 void TriggerFunctions::removeBySceneId(uint32 sceneId) { in removeBySceneId() argument
63 if ((*it)->_sceneId == sceneId) { in removeBySceneId()
71 TriggerFunctions::ItemsIterator TriggerFunctions::findInternal(uint32 sceneId, uint32 verbId, uint3… in findInternal() argument
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/
H A Dgameloader.cpp154 bool GameLoader::loadScene(int sceneId) { in loadScene() argument
200 if (sceneId != 726) // WORKAROUND in gotoScene()
294 … ((pre.preloadId1 != SC_18 || pre.sceneId != SC_19) && (pre.preloadId1 != SC_19 || (pre.sceneId !=… in preloadCallback()
314 pre.sceneId = SC_18; in preloadCallback()
359 _preloadSceneId = sceneId; in preloadScene()
386 saveScenePicAniInfos(sceneId); in preloadScene()
388 unloadScene(sceneId); in preloadScene()
393 loadScene(_preloadItems[idx].sceneId); in preloadScene()
418 saveScenePicAniInfos(sceneId); in unloadScene()
437 if (s->_sceneId == sceneId) { in getSceneTagBySceneId()
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H A Dgameloader.h68 int sceneId; member
104 bool loadScene(int sceneId);
105 bool gotoScene(int sceneId, int entranceId);
106 bool preloadScene(int sceneId, int entranceId);
107 bool unloadScene(int sceneId);
113 int getSceneTagBySceneId(int sceneId, SceneTag **st);
115 void saveScenePicAniInfos(int sceneId);
150 MctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId);
151 MovGraph *getSc2MovGraphBySceneId(int16 sceneId);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/
H A Dgameloader.cpp153 bool GameLoader::loadScene(int sceneId) { in loadScene() argument
199 if (sceneId != 726) // WORKAROUND in gotoScene()
293 … ((pre.preloadId1 != SC_18 || pre.sceneId != SC_19) && (pre.preloadId1 != SC_19 || (pre.sceneId !=… in preloadCallback()
313 pre.sceneId = SC_18; in preloadCallback()
358 _preloadSceneId = sceneId; in preloadScene()
385 saveScenePicAniInfos(sceneId); in preloadScene()
387 unloadScene(sceneId); in preloadScene()
392 loadScene(_preloadItems[idx].sceneId); in preloadScene()
417 saveScenePicAniInfos(sceneId); in unloadScene()
436 if (s->_sceneId == sceneId) { in getSceneTagBySceneId()
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H A Dgameloader.h68 int sceneId; member
104 bool loadScene(int sceneId);
105 bool gotoScene(int sceneId, int entranceId);
106 bool preloadScene(int sceneId, int entranceId);
107 bool unloadScene(int sceneId);
113 int getSceneTagBySceneId(int sceneId, SceneTag **st);
115 void saveScenePicAniInfos(int sceneId);
150 MctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId);
151 MovGraph *getSc2MovGraphBySceneId(int16 sceneId);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Dgame_data.cpp33 void VisitedScenes::add(int sceneId) { in add() argument
34 _sceneRevisited = exists(sceneId); in add()
37 push_back(sceneId); in add()
40 bool VisitedScenes::exists(int sceneId) { in exists() argument
42 if ((*this)[i] == sceneId) in exists()
49 void VisitedScenes::synchronize(Common::Serializer &s, int sceneId) { in synchronize() argument
58 if ((*this)[i] == sceneId) { in synchronize()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Dgame_data.cpp33 void VisitedScenes::add(int sceneId) { in add() argument
34 _sceneRevisited = exists(sceneId); in add()
37 push_back(sceneId); in add()
40 bool VisitedScenes::exists(int sceneId) { in exists() argument
42 if ((*this)[i] == sceneId) in exists()
49 void VisitedScenes::synchronize(Common::Serializer &s, int sceneId) { in synchronize() argument
58 if ((*this)[i] == sceneId) { in synchronize()
/dports/comms/openzwave/open-zwave-f339aa6/dotnet/src/
H A DZWManager.h1915 bool RemoveScene( uint8 sceneId ){ return Manager::Get()->RemoveScene( sceneId ); } in RemoveScene() argument
1925 …bool AddSceneValue( uint8 sceneId, ZWValueID^ valueId, bool value ){ return Manager::Get()->AddSce…
1935 …bool AddSceneValue( uint8 sceneId, ZWValueID^ valueId, uint8 value ){ return Manager::Get()->AddSc…
2004 …bool RemoveSceneValue( uint8 sceneId, ZWValueID^ valueId ){ return Manager::Get()->RemoveSceneValu…
2103 …bool SetSceneValue( uint8 sceneId, ZWValueID^ valueId, bool value ){ return Manager::Get()->SetSce…
2113 …bool SetSceneValue( uint8 sceneId, ZWValueID^ valueId, uint8 value ){ return Manager::Get()->SetSc…
2123 …bool SetSceneValue( uint8 sceneId, ZWValueID^ valueId, float value ){ return Manager::Get()->SetSc…
2133 …bool SetSceneValue( uint8 sceneId, ZWValueID^ valueId, int32 value ){ return Manager::Get()->SetSc…
2181 …String^ GetSceneLabel( uint8 sceneId ){ return gcnew String(Manager::Get()->GetSceneLabel( sceneId
2197 bool SceneExists( uint8 sceneId ){ return Manager::Get()->SceneExists( sceneId ); } in SceneExists() argument
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H A DZWManager.cpp429 uint8 sceneId,
434 uint32 numValues = Manager::Get()->SceneGetValues( sceneId, &values );
453 uint8 sceneId,
473 uint8 sceneId,
493 uint8 sceneId,
514 uint8 sceneId,
520 if( Manager::Get()->SceneGetValueAsInt( sceneId, valueId->CreateUnmanagedValueID(), &value ) )
534 uint8 sceneId,
554 uint8 sceneId,
574 uint8 sceneId,
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/commands/
H A Dchangecommand.h70 …ChangeCommand(uint8 sceneId, uint8 entityId, ChangeRegister reg, ChangeOperation op, const ChangeC… in ChangeCommand() argument
71 _sceneId(sceneId), _entityId(entityId), _register(reg), _operation(op), _value(val) in ChangeCommand()
87 …bool parseValueString(const Common::String &valueString, bool changeEntity, uint8 &sceneId, uint8 …
113 …ChangeDoorCommand(uint8 sceneId, uint8 doorId, ChangeRegister reg, ChangeOperation op, const Chang… in ChangeDoorCommand() argument
114 : ChangeCommand(sceneId, doorId, reg, op, val) in ChangeDoorCommand()
122 …ChangeObjectCommand(uint8 sceneId, uint8 objectId, ChangeRegister reg, ChangeOperation op, const C… in ChangeObjectCommand() argument
123 : ChangeCommand(sceneId, objectId, reg, op, val) in ChangeObjectCommand()
131 …ChangeStaticCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const C… in ChangeStaticCommand() argument
132 : ChangeCommand(sceneId, staticId, reg, op, val) in ChangeStaticCommand()
140 …ChangeSceneCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const Ch… in ChangeSceneCommand() argument
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/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/commands/
H A Dchangecommand.h70 …ChangeCommand(uint8 sceneId, uint8 entityId, ChangeRegister reg, ChangeOperation op, const ChangeC… in ChangeCommand() argument
71 _sceneId(sceneId), _entityId(entityId), _register(reg), _operation(op), _value(val) in ChangeCommand()
87 …bool parseValueString(const Common::String &valueString, bool changeEntity, uint8 &sceneId, uint8 …
113 …ChangeDoorCommand(uint8 sceneId, uint8 doorId, ChangeRegister reg, ChangeOperation op, const Chang… in ChangeDoorCommand() argument
114 : ChangeCommand(sceneId, doorId, reg, op, val) in ChangeDoorCommand()
122 …ChangeObjectCommand(uint8 sceneId, uint8 objectId, ChangeRegister reg, ChangeOperation op, const C… in ChangeObjectCommand() argument
123 : ChangeCommand(sceneId, objectId, reg, op, val) in ChangeObjectCommand()
131 …ChangeStaticCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const C… in ChangeStaticCommand() argument
132 : ChangeCommand(sceneId, staticId, reg, op, val) in ChangeStaticCommand()
140 …ChangeSceneCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const Ch… in ChangeSceneCommand() argument
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/
H A Dgamarchive.cpp39 byte *GamArchive::readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) { in readResource() argument
40 const GamFileEntry *fileEntry = getGroupFileEntry(sceneId, resId); in readResource()
77 const GamGroupEntry *GamArchive::getGroupEntry(uint32 sceneId) { in getGroupEntry() argument
79 if (_groups[i]._id == sceneId) in getGroupEntry()
93 const GamFileEntry *GamArchive::getGroupFileEntry(uint32 sceneId, uint32 resId) { in getGroupFileEntry() argument
94 const GamGroupEntry *groupEntry = getGroupEntry(sceneId); in getGroupFileEntry()
96 error("GamArchive::getFileEntry() Group %08X not found", sceneId); in getGroupFileEntry()
99 error("GamArchive::getFileEntry() File %08X in group %08X not found", resId, sceneId); in getGroupFileEntry()
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/
H A Dgamarchive.cpp40 byte *GamArchive::readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) { in readResource() argument
41 const GamFileEntry *fileEntry = getGroupFileEntry(sceneId, resId); in readResource()
78 const GamGroupEntry *GamArchive::getGroupEntry(uint32 sceneId) { in getGroupEntry() argument
80 if (_groups[i]._id == sceneId) in getGroupEntry()
94 const GamFileEntry *GamArchive::getGroupFileEntry(uint32 sceneId, uint32 resId) { in getGroupFileEntry() argument
95 const GamGroupEntry *groupEntry = getGroupEntry(sceneId); in getGroupFileEntry()
97 error("GamArchive::getFileEntry() Group %08X not found", sceneId); in getGroupFileEntry()
100 error("GamArchive::getFileEntry() File %08X in group %08X not found", resId, sceneId); in getGroupFileEntry()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/gui/
H A Dsaveload_lok.cpp62 _characterList[i].sceneId = in->readUint16BE(); in loadGameState()
113 uint16 sceneId = 0; in loadGameState() local
116 sceneId = in->readUint16BE(); in loadGameState()
117 if (sceneId == 0xFFFF) in loadGameState()
119 assert(sceneId < _roomTableSize); in loadGameState()
120 _roomTable[sceneId].nameIndex = in->readByte(); in loadGameState()
123 _roomTable[sceneId].itemsTable[i] = in->readByte(); in loadGameState()
124 _roomTable[sceneId].itemsXPos[i] = in->readUint16BE(); in loadGameState()
125 _roomTable[sceneId].itemsYPos[i] = in->readUint16BE(); in loadGameState()
126 _roomTable[sceneId].needInit[i] = in->readByte(); in loadGameState()
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/gui/
H A Dsaveload_lok.cpp62 _characterList[i].sceneId = in->readUint16BE(); in loadGameState()
113 uint16 sceneId = 0; in loadGameState() local
116 sceneId = in->readUint16BE(); in loadGameState()
117 if (sceneId == 0xFFFF) in loadGameState()
119 assert(sceneId < _roomTableSize); in loadGameState()
120 _roomTable[sceneId].nameIndex = in->readByte(); in loadGameState()
123 _roomTable[sceneId].itemsTable[i] = in->readByte(); in loadGameState()
124 _roomTable[sceneId].itemsXPos[i] = in->readUint16BE(); in loadGameState()
125 _roomTable[sceneId].itemsYPos[i] = in->readUint16BE(); in loadGameState()
126 _roomTable[sceneId].needInit[i] = in->readByte(); in loadGameState()
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