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Searched refs:scene_height (Results 1 – 25 of 54) sorted by relevance

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/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/compositor/
H A Dcompositor_3d.c69 ratio = compositor->scene_height; in compositor_3d_set_aspect_ratio()
73 compositor->vp_width /= compositor->scene_height; in compositor_3d_set_aspect_ratio()
76 compositor->vp_height = compositor->vp_width * compositor->scene_height; in compositor_3d_set_aspect_ratio()
86 compositor->visual->height = compositor->scene_height; in compositor_3d_set_aspect_ratio()
90 scaleY = gf_divfix(INT2FIX(compositor->vp_height), INT2FIX(compositor->scene_height)); in compositor_3d_set_aspect_ratio()
95 compositor->traverse_state->vp_size.y = INT2FIX(compositor->scene_height); in compositor_3d_set_aspect_ratio()
H A Dcompositor_2d.c605 || (visual->compositor->scene_height < txh->height)) { in compositor_2d_draw_bitmap_ex()
607 visual->compositor->scene_height = txh->height; in compositor_2d_draw_bitmap_ex()
998 compositor->output_height = compositor->scene_height; in compositor_2d_set_aspect_ratio()
1042 ratio = compositor->scene_height; in compositor_2d_set_aspect_ratio()
1046 compositor->vp_width /= compositor->scene_height; in compositor_2d_set_aspect_ratio()
1049 compositor->vp_height = compositor->vp_width * compositor->scene_height; in compositor_2d_set_aspect_ratio()
1059 scaleY = gf_divfix(INT2FIX(compositor->vp_height), INT2FIX(compositor->scene_height)); in compositor_2d_set_aspect_ratio()
1064 compositor->output_height = compositor->scene_height; in compositor_2d_set_aspect_ratio()
1140 compositor->traverse_state->vp_size.y = INT2FIX(compositor->scene_height); in compositor_2d_set_aspect_ratio()
H A Dcompositor.c86 if (compositor->fullscreen && (compositor->scene_width>=compositor->scene_height) in gf_sc_set_fullscreen()
168 height = compositor->scene_height; in gf_sc_reconfig_task()
1116 compositor->scene_height = SC_DEF_HEIGHT; in gf_sc_set_scene_size()
1121 …compositor->scene_height = compositor->new_height ? compositor->new_height : compositor->display_h… in gf_sc_set_scene_size()
1124 compositor->scene_height = Height; in gf_sc_set_scene_size()
1326 …compositor->has_size_info != had_size_info) compositor->scene_width = compositor->scene_height = 0; in gf_sc_set_scene()
1401 …if ( !width || (compositor->scene_width!=width) || !height || (compositor->scene_height!=height)) { in gf_sc_set_scene()
1402 …= do_notif || compositor->has_size_info || (!compositor->scene_width && !compositor->scene_height); in gf_sc_set_scene()
1407 height = compositor->scene_height; in gf_sc_set_scene()
1695 gf_sc_set_size(compositor, compositor->scene_width, compositor->scene_height); in gf_sc_set_option()
[all …]
/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/compositor/
H A Dcompositor_3d.c69 ratio = compositor->scene_height; in compositor_3d_set_aspect_ratio()
73 compositor->vp_width /= compositor->scene_height; in compositor_3d_set_aspect_ratio()
76 compositor->vp_height = compositor->vp_width * compositor->scene_height; in compositor_3d_set_aspect_ratio()
86 compositor->visual->height = compositor->scene_height; in compositor_3d_set_aspect_ratio()
90 scaleY = gf_divfix(INT2FIX(compositor->vp_height), INT2FIX(compositor->scene_height)); in compositor_3d_set_aspect_ratio()
95 compositor->traverse_state->vp_size.y = INT2FIX(compositor->scene_height); in compositor_3d_set_aspect_ratio()
H A Dcompositor_2d.c605 || (visual->compositor->scene_height < txh->height)) { in compositor_2d_draw_bitmap_ex()
607 visual->compositor->scene_height = txh->height; in compositor_2d_draw_bitmap_ex()
998 compositor->output_height = compositor->scene_height; in compositor_2d_set_aspect_ratio()
1042 ratio = compositor->scene_height; in compositor_2d_set_aspect_ratio()
1046 compositor->vp_width /= compositor->scene_height; in compositor_2d_set_aspect_ratio()
1049 compositor->vp_height = compositor->vp_width * compositor->scene_height; in compositor_2d_set_aspect_ratio()
1059 scaleY = gf_divfix(INT2FIX(compositor->vp_height), INT2FIX(compositor->scene_height)); in compositor_2d_set_aspect_ratio()
1064 compositor->output_height = compositor->scene_height; in compositor_2d_set_aspect_ratio()
1140 compositor->traverse_state->vp_size.y = INT2FIX(compositor->scene_height); in compositor_2d_set_aspect_ratio()
H A Dcompositor.c86 if (compositor->fullscreen && (compositor->scene_width>=compositor->scene_height) in gf_sc_set_fullscreen()
168 height = compositor->scene_height; in gf_sc_reconfig_task()
1116 compositor->scene_height = SC_DEF_HEIGHT; in gf_sc_set_scene_size()
1121 …compositor->scene_height = compositor->new_height ? compositor->new_height : compositor->display_h… in gf_sc_set_scene_size()
1124 compositor->scene_height = Height; in gf_sc_set_scene_size()
1326 …compositor->has_size_info != had_size_info) compositor->scene_width = compositor->scene_height = 0; in gf_sc_set_scene()
1401 …if ( !width || (compositor->scene_width!=width) || !height || (compositor->scene_height!=height)) { in gf_sc_set_scene()
1402 …= do_notif || compositor->has_size_info || (!compositor->scene_width && !compositor->scene_height); in gf_sc_set_scene()
1407 height = compositor->scene_height; in gf_sc_set_scene()
1695 gf_sc_set_size(compositor, compositor->scene_width, compositor->scene_height); in gf_sc_set_option()
[all …]
/dports/science/py-pymol/pymol-open-source-2.4.0/layer0/
H A DShaderPrg.cpp444 int scene_width, scene_height; in SetBgUniforms() local
448 SceneGetWidthHeight(G, &scene_width, &scene_height); in SetBgUniforms()
451 …2f("tiledSize", bg_image_tilesize[0]/(float)scene_width, bg_image_tilesize[1]/(float)scene_height); in SetBgUniforms()
453 Set2f("viewImageSize", bg_width/(float)scene_width, bg_height/(float)scene_height); in SetBgUniforms()
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bpro/core/vpgl_pro/processes/
H A Dvpgl_geo_camera_processes.cxx203 auto scene_height = pro.get_input<double>(3); in vpgl_convert_geo_camera_to_generic_process() local
207 vpgl_generic_camera_convert::convert(*geocam, ni, nj, scene_height, gcam, level); in vpgl_convert_geo_camera_to_generic_process()
247 auto scene_height = pro.get_input<double>(3); in vpgl_convert_non_nadir_geo_camera_to_generic_process() local
256 vpgl_generic_camera_convert::convert(*geocam, ni, nj, scene_height, dir, gcam, level); in vpgl_convert_non_nadir_geo_camera_to_generic_process()
/dports/multimedia/gpac-libgpac/gpac-1.0.0/include/gpac/
H A Dmediaobject.h317 u32 scene_height; member
H A Dscene_manager.h138 u32 scene_width, scene_height; member
/dports/multimedia/gpac-mp4box/gpac-1.0.0/include/gpac/
H A Dmediaobject.h317 u32 scene_height; member
H A Dscene_manager.h138 u32 scene_width, scene_height; member
/dports/science/py-pymol/pymol-open-source-2.4.0/contrib/vr/
H A DOpenVRMode.cpp245 static bool EyeInit(CEye * I, vr::EVREye eye, int scene_width, int scene_height) in EyeInit() argument
256 …nderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT, scene_width, scene_height); in EyeInit()
262 …glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, scene_width, scene_height, GL_TRUE… in EyeInit()
275 …glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, scene_width, scene_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in EyeInit()
/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/filters/
H A Dload_bt_xmt.c483 …gf_sg_set_scene_size_info(priv->scene->graph, priv->ctx->scene_width, priv->ctx->scene_height, pri… in ctxload_process()
498 …gf_sg_set_scene_size_info(priv->scene->graph, priv->ctx->scene_width, priv->ctx->scene_height, pri… in ctxload_process()
512 …gf_sg_set_scene_size_info(priv->scene->graph, priv->ctx->scene_width, priv->ctx->scene_height, pri… in ctxload_process()
/dports/cad/py-phidl/phidl-1.0.1/phidl/
H A Dquickplotter.py458 scene_height = (scene_upper_left_corner - scene_bottom_right_corner).y()
463 if ((scene_width > max_width) and (scene_height > max_height)) and (zoom_factor < 1):
465 elif ((scene_width < min_width) and (scene_height < min_height)) and (zoom_factor > 1):
/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/filters/
H A Dload_bt_xmt.c483 …gf_sg_set_scene_size_info(priv->scene->graph, priv->ctx->scene_width, priv->ctx->scene_height, pri… in ctxload_process()
498 …gf_sg_set_scene_size_info(priv->scene->graph, priv->ctx->scene_width, priv->ctx->scene_height, pri… in ctxload_process()
512 …gf_sg_set_scene_size_info(priv->scene->graph, priv->ctx->scene_width, priv->ctx->scene_height, pri… in ctxload_process()
/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/scene_manager/
H A Dencode_isom.c713 bcfg->pixelHeight = ctx->scene_height; in gf_sm_encode_scene()
778 if (ctx->scene_width && ctx->scene_height) in gf_sm_encode_scene()
779 gf_isom_set_visual_info(mp4, track, di, ctx->scene_width, ctx->scene_height); in gf_sm_encode_scene()
H A Dloader_isom.c411 load->ctx->scene_height = bc->pixelHeight; in gf_sm_load_init_isom()
H A Dscene_engine.c90 bcfg->pixelHeight = seng->ctx->scene_height; in gf_sm_setup_bifsenc()
1048 seng->ctx->scene_height = height;
/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/scene_manager/
H A Dencode_isom.c713 bcfg->pixelHeight = ctx->scene_height; in gf_sm_encode_scene()
778 if (ctx->scene_width && ctx->scene_height) in gf_sm_encode_scene()
779 gf_isom_set_visual_info(mp4, track, di, ctx->scene_width, ctx->scene_height); in gf_sm_encode_scene()
H A Dloader_isom.c411 load->ctx->scene_height = bc->pixelHeight; in gf_sm_load_init_isom()
H A Dscene_engine.c90 bcfg->pixelHeight = seng->ctx->scene_height; in gf_sm_setup_bifsenc()
1048 seng->ctx->scene_height = height;
/dports/games/swell-foop/swell-foop-41.0.1/src/
H A Dgame-view.vala590 private float scene_height;
603 this.scene_height = (float) height;
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bpro/core/pyscripts/
H A Dvpgl_adaptor.py899 def geo2generic(geocam, ni, nj, scene_height, level): argument
904 batch.set_input_double(3, scene_height)
912 def geo2generic_nonnadir(geocam, ni, nj, scene_height, dir_x, dir_y, dir_z, level): argument
917 batch.set_input_double(3, scene_height)
/dports/science/py-pymol/pymol-open-source-2.4.0/layer1/
H A DSceneRender.cpp551 int scene_height = scene_block->rect.top - scene_block->rect.bottom; in SceneRender() local
552 … OpenVRSceneFinish(G, scene_block->rect.left, scene_block->rect.bottom, scene_width, scene_height); in SceneRender()

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