/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/compositor/ |
H A D | compositor_3d.c | 69 ratio = compositor->scene_height; in compositor_3d_set_aspect_ratio() 73 compositor->vp_width /= compositor->scene_height; in compositor_3d_set_aspect_ratio() 76 compositor->vp_height = compositor->vp_width * compositor->scene_height; in compositor_3d_set_aspect_ratio() 86 compositor->visual->height = compositor->scene_height; in compositor_3d_set_aspect_ratio() 90 scaleY = gf_divfix(INT2FIX(compositor->vp_height), INT2FIX(compositor->scene_height)); in compositor_3d_set_aspect_ratio() 95 compositor->traverse_state->vp_size.y = INT2FIX(compositor->scene_height); in compositor_3d_set_aspect_ratio()
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H A D | compositor_2d.c | 605 || (visual->compositor->scene_height < txh->height)) { in compositor_2d_draw_bitmap_ex() 607 visual->compositor->scene_height = txh->height; in compositor_2d_draw_bitmap_ex() 998 compositor->output_height = compositor->scene_height; in compositor_2d_set_aspect_ratio() 1042 ratio = compositor->scene_height; in compositor_2d_set_aspect_ratio() 1046 compositor->vp_width /= compositor->scene_height; in compositor_2d_set_aspect_ratio() 1049 compositor->vp_height = compositor->vp_width * compositor->scene_height; in compositor_2d_set_aspect_ratio() 1059 scaleY = gf_divfix(INT2FIX(compositor->vp_height), INT2FIX(compositor->scene_height)); in compositor_2d_set_aspect_ratio() 1064 compositor->output_height = compositor->scene_height; in compositor_2d_set_aspect_ratio() 1140 compositor->traverse_state->vp_size.y = INT2FIX(compositor->scene_height); in compositor_2d_set_aspect_ratio()
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H A D | compositor.c | 86 if (compositor->fullscreen && (compositor->scene_width>=compositor->scene_height) in gf_sc_set_fullscreen() 168 height = compositor->scene_height; in gf_sc_reconfig_task() 1116 compositor->scene_height = SC_DEF_HEIGHT; in gf_sc_set_scene_size() 1121 …compositor->scene_height = compositor->new_height ? compositor->new_height : compositor->display_h… in gf_sc_set_scene_size() 1124 compositor->scene_height = Height; in gf_sc_set_scene_size() 1326 …compositor->has_size_info != had_size_info) compositor->scene_width = compositor->scene_height = 0; in gf_sc_set_scene() 1401 …if ( !width || (compositor->scene_width!=width) || !height || (compositor->scene_height!=height)) { in gf_sc_set_scene() 1402 …= do_notif || compositor->has_size_info || (!compositor->scene_width && !compositor->scene_height); in gf_sc_set_scene() 1407 height = compositor->scene_height; in gf_sc_set_scene() 1695 gf_sc_set_size(compositor, compositor->scene_width, compositor->scene_height); in gf_sc_set_option() [all …]
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/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/compositor/ |
H A D | compositor_3d.c | 69 ratio = compositor->scene_height; in compositor_3d_set_aspect_ratio() 73 compositor->vp_width /= compositor->scene_height; in compositor_3d_set_aspect_ratio() 76 compositor->vp_height = compositor->vp_width * compositor->scene_height; in compositor_3d_set_aspect_ratio() 86 compositor->visual->height = compositor->scene_height; in compositor_3d_set_aspect_ratio() 90 scaleY = gf_divfix(INT2FIX(compositor->vp_height), INT2FIX(compositor->scene_height)); in compositor_3d_set_aspect_ratio() 95 compositor->traverse_state->vp_size.y = INT2FIX(compositor->scene_height); in compositor_3d_set_aspect_ratio()
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H A D | compositor_2d.c | 605 || (visual->compositor->scene_height < txh->height)) { in compositor_2d_draw_bitmap_ex() 607 visual->compositor->scene_height = txh->height; in compositor_2d_draw_bitmap_ex() 998 compositor->output_height = compositor->scene_height; in compositor_2d_set_aspect_ratio() 1042 ratio = compositor->scene_height; in compositor_2d_set_aspect_ratio() 1046 compositor->vp_width /= compositor->scene_height; in compositor_2d_set_aspect_ratio() 1049 compositor->vp_height = compositor->vp_width * compositor->scene_height; in compositor_2d_set_aspect_ratio() 1059 scaleY = gf_divfix(INT2FIX(compositor->vp_height), INT2FIX(compositor->scene_height)); in compositor_2d_set_aspect_ratio() 1064 compositor->output_height = compositor->scene_height; in compositor_2d_set_aspect_ratio() 1140 compositor->traverse_state->vp_size.y = INT2FIX(compositor->scene_height); in compositor_2d_set_aspect_ratio()
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H A D | compositor.c | 86 if (compositor->fullscreen && (compositor->scene_width>=compositor->scene_height) in gf_sc_set_fullscreen() 168 height = compositor->scene_height; in gf_sc_reconfig_task() 1116 compositor->scene_height = SC_DEF_HEIGHT; in gf_sc_set_scene_size() 1121 …compositor->scene_height = compositor->new_height ? compositor->new_height : compositor->display_h… in gf_sc_set_scene_size() 1124 compositor->scene_height = Height; in gf_sc_set_scene_size() 1326 …compositor->has_size_info != had_size_info) compositor->scene_width = compositor->scene_height = 0; in gf_sc_set_scene() 1401 …if ( !width || (compositor->scene_width!=width) || !height || (compositor->scene_height!=height)) { in gf_sc_set_scene() 1402 …= do_notif || compositor->has_size_info || (!compositor->scene_width && !compositor->scene_height); in gf_sc_set_scene() 1407 height = compositor->scene_height; in gf_sc_set_scene() 1695 gf_sc_set_size(compositor, compositor->scene_width, compositor->scene_height); in gf_sc_set_option() [all …]
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/dports/science/py-pymol/pymol-open-source-2.4.0/layer0/ |
H A D | ShaderPrg.cpp | 444 int scene_width, scene_height; in SetBgUniforms() local 448 SceneGetWidthHeight(G, &scene_width, &scene_height); in SetBgUniforms() 451 …2f("tiledSize", bg_image_tilesize[0]/(float)scene_width, bg_image_tilesize[1]/(float)scene_height); in SetBgUniforms() 453 Set2f("viewImageSize", bg_width/(float)scene_width, bg_height/(float)scene_height); in SetBgUniforms()
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bpro/core/vpgl_pro/processes/ |
H A D | vpgl_geo_camera_processes.cxx | 203 auto scene_height = pro.get_input<double>(3); in vpgl_convert_geo_camera_to_generic_process() local 207 vpgl_generic_camera_convert::convert(*geocam, ni, nj, scene_height, gcam, level); in vpgl_convert_geo_camera_to_generic_process() 247 auto scene_height = pro.get_input<double>(3); in vpgl_convert_non_nadir_geo_camera_to_generic_process() local 256 vpgl_generic_camera_convert::convert(*geocam, ni, nj, scene_height, dir, gcam, level); in vpgl_convert_non_nadir_geo_camera_to_generic_process()
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/dports/multimedia/gpac-libgpac/gpac-1.0.0/include/gpac/ |
H A D | mediaobject.h | 317 u32 scene_height; member
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H A D | scene_manager.h | 138 u32 scene_width, scene_height; member
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/dports/multimedia/gpac-mp4box/gpac-1.0.0/include/gpac/ |
H A D | mediaobject.h | 317 u32 scene_height; member
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H A D | scene_manager.h | 138 u32 scene_width, scene_height; member
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/dports/science/py-pymol/pymol-open-source-2.4.0/contrib/vr/ |
H A D | OpenVRMode.cpp | 245 static bool EyeInit(CEye * I, vr::EVREye eye, int scene_width, int scene_height) in EyeInit() argument 256 …nderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT, scene_width, scene_height); in EyeInit() 262 …glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, scene_width, scene_height, GL_TRUE… in EyeInit() 275 …glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, scene_width, scene_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in EyeInit()
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/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/filters/ |
H A D | load_bt_xmt.c | 483 …gf_sg_set_scene_size_info(priv->scene->graph, priv->ctx->scene_width, priv->ctx->scene_height, pri… in ctxload_process() 498 …gf_sg_set_scene_size_info(priv->scene->graph, priv->ctx->scene_width, priv->ctx->scene_height, pri… in ctxload_process() 512 …gf_sg_set_scene_size_info(priv->scene->graph, priv->ctx->scene_width, priv->ctx->scene_height, pri… in ctxload_process()
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/dports/cad/py-phidl/phidl-1.0.1/phidl/ |
H A D | quickplotter.py | 458 scene_height = (scene_upper_left_corner - scene_bottom_right_corner).y() 463 if ((scene_width > max_width) and (scene_height > max_height)) and (zoom_factor < 1): 465 elif ((scene_width < min_width) and (scene_height < min_height)) and (zoom_factor > 1):
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/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/filters/ |
H A D | load_bt_xmt.c | 483 …gf_sg_set_scene_size_info(priv->scene->graph, priv->ctx->scene_width, priv->ctx->scene_height, pri… in ctxload_process() 498 …gf_sg_set_scene_size_info(priv->scene->graph, priv->ctx->scene_width, priv->ctx->scene_height, pri… in ctxload_process() 512 …gf_sg_set_scene_size_info(priv->scene->graph, priv->ctx->scene_width, priv->ctx->scene_height, pri… in ctxload_process()
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/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/scene_manager/ |
H A D | encode_isom.c | 713 bcfg->pixelHeight = ctx->scene_height; in gf_sm_encode_scene() 778 if (ctx->scene_width && ctx->scene_height) in gf_sm_encode_scene() 779 gf_isom_set_visual_info(mp4, track, di, ctx->scene_width, ctx->scene_height); in gf_sm_encode_scene()
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H A D | loader_isom.c | 411 load->ctx->scene_height = bc->pixelHeight; in gf_sm_load_init_isom()
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H A D | scene_engine.c | 90 bcfg->pixelHeight = seng->ctx->scene_height; in gf_sm_setup_bifsenc() 1048 seng->ctx->scene_height = height;
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/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/scene_manager/ |
H A D | encode_isom.c | 713 bcfg->pixelHeight = ctx->scene_height; in gf_sm_encode_scene() 778 if (ctx->scene_width && ctx->scene_height) in gf_sm_encode_scene() 779 gf_isom_set_visual_info(mp4, track, di, ctx->scene_width, ctx->scene_height); in gf_sm_encode_scene()
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H A D | loader_isom.c | 411 load->ctx->scene_height = bc->pixelHeight; in gf_sm_load_init_isom()
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H A D | scene_engine.c | 90 bcfg->pixelHeight = seng->ctx->scene_height; in gf_sm_setup_bifsenc() 1048 seng->ctx->scene_height = height;
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/dports/games/swell-foop/swell-foop-41.0.1/src/ |
H A D | game-view.vala | 590 private float scene_height; 603 this.scene_height = (float) height;
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bpro/core/pyscripts/ |
H A D | vpgl_adaptor.py | 899 def geo2generic(geocam, ni, nj, scene_height, level): argument 904 batch.set_input_double(3, scene_height) 912 def geo2generic_nonnadir(geocam, ni, nj, scene_height, dir_x, dir_y, dir_z, level): argument 917 batch.set_input_double(3, scene_height)
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/dports/science/py-pymol/pymol-open-source-2.4.0/layer1/ |
H A D | SceneRender.cpp | 551 int scene_height = scene_block->rect.top - scene_block->rect.bottom; in SceneRender() local 552 … OpenVRSceneFinish(G, scene_block->rect.left, scene_block->rect.bottom, scene_width, scene_height); in SceneRender()
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