Home
last modified time | relevance | path

Searched refs:scene_scale (Results 1 – 25 of 51) sorted by relevance

123

/dports/graphics/nanort/nanort-b1feea8/examples/partio_view/
H A Drender.h17 bool LoadPartio(const char* partio_filename, const float scene_scale,
21 bool LoadXYZ(const char* partio_filename, const float scene_scale,
H A Drender-config.cc38 config->scene_scale = 1.0f; in LoadRenderConfig()
41 config->scene_scale = static_cast<float>(o["scene_scale"].get<double>()); in LoadRenderConfig()
H A Drender-config.h31 float scene_scale; member
/dports/math/geogram/geogram-1.7.7/src/bin/geoshade/glsl/ShaderToy/
H A DThePopularShader.glsl16 float scene_scale=15.0;
120 p+=vec3(0.0,0.07,0.0)*scene_scale;
180 p*=scene_scale;
215 ro*=scene_scale;
216 rd*=scene_scale;
229 t+=d/scene_scale;
345 vec3 ro = cam*vec3(0.0,-0.15+lt*0.15, 0.15+lt*0.2)+vec3(0.0,0.0,scroll/scene_scale);
/dports/graphics/nanort/nanort-b1feea8/examples/gltfrender/
H A Drender-config.cc38 config->scene_scale = 1.0f; in LoadRenderConfig()
41 config->scene_scale = static_cast<float>(o["scene_scale"].get<double>()); in LoadRenderConfig()
H A Drender.h16 bool LoadGLTFMesh(const char* gltf_filename, float scene_scale);
/dports/graphics/nanort/nanort-b1feea8/examples/minecraft/
H A Drender-config.cc38 config->scene_scale = 1.0f; in LoadRenderConfig()
41 config->scene_scale = static_cast<float>(o["scene_scale"].get<double>()); in LoadRenderConfig()
H A Drender.h16 bool LoadMI(const char* las_filename, float scene_scale);
/dports/graphics/nanort/nanort-b1feea8/examples/qrcode/
H A Drender-config.cc38 config->scene_scale = 1.0f; in LoadRenderConfig()
41 config->scene_scale = static_cast<float>(o["scene_scale"].get<double>()); in LoadRenderConfig()
H A Drender.h16 bool GenQR(const std::string &text, float scene_scale);
/dports/graphics/nanort/nanort-b1feea8/examples/las/
H A Drender-config.cc38 config->scene_scale = 1.0f; in LoadRenderConfig()
41 config->scene_scale = static_cast<float>(o["scene_scale"].get<double>()); in LoadRenderConfig()
H A Drender.h16 bool LoadLAS(const char* las_filename, float scene_scale);
/dports/graphics/nanort/nanort-b1feea8/examples/gui/
H A Drender-config.cc44 config->scene_scale = 1.0f; in LoadRenderConfig()
47 config->scene_scale = static_cast<float>(o["scene_scale"].get<double>()); in LoadRenderConfig()
H A Drender.h16 bool LoadObjMesh(const char* obj_filename, float scene_scale);
H A Drender-config.h35 float scene_scale; member
/dports/graphics/nanort/nanort-b1feea8/examples/nanosg/
H A Drender-config.cc44 config->scene_scale = 1.0f; in LoadRenderConfig()
47 config->scene_scale = static_cast<float>(o["scene_scale"].get<double>()); in LoadRenderConfig()
H A Drender-config.h33 float scene_scale; member
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/
H A Dfizzer-the-popular-shader.slang47 float scene_scale=15.0;
151 p+=vec3(0.0,0.07,0.0)*scene_scale;
211 p*=scene_scale;
246 ro*=scene_scale;
247 rd*=scene_scale;
260 t+=d/scene_scale;
376 vec3 ro = cam*vec3(0.0,-0.15+lt*0.15, 0.15+lt*0.2)+vec3(0.0,0.0,scroll/scene_scale);
/dports/graphics/nanort/nanort-b1feea8/examples/ptex/
H A Drender-config.cc44 config->scene_scale = 1.0f; in LoadRenderConfig()
47 config->scene_scale = static_cast<float>(o["scene_scale"].get<double>()); in LoadRenderConfig()
/dports/graphics/nanort/nanort-b1feea8/examples/ptex/src/
H A Drender-config.cc53 config->scene_scale = 1.0f; in LoadRenderConfig()
56 config->scene_scale = static_cast<float>(o["scene_scale"].get<double>()); in LoadRenderConfig()
H A Drender.h16 bool LoadObjMesh(const char* obj_filename, float scene_scale);
H A Drender-config.h34 float scene_scale; member
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Dfizzer-the-popular-shader.glsl123 float scene_scale=15.0;
227 p+=vec3(0.0,0.07,0.0)*scene_scale;
287 p*=scene_scale;
322 ro*=scene_scale;
323 rd*=scene_scale;
336 t+=d/scene_scale;
452 vec3 ro = cam*vec3(0.0,-0.15+lt*0.15, 0.15+lt*0.2)+vec3(0.0,0.0,scroll/scene_scale);
/dports/graphics/nanort/nanort-b1feea8/examples/vdisp/
H A Drender.h22 bool LoadObjMesh(const char* obj_filename, float scene_scale, Scene &scene);
H A Drender-config.h29 float scene_scale; member

123