/dports/graphics/nanort/nanort-b1feea8/examples/partio_view/ |
H A D | render.h | 17 bool LoadPartio(const char* partio_filename, const float scene_scale, 21 bool LoadXYZ(const char* partio_filename, const float scene_scale,
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H A D | render-config.cc | 38 config->scene_scale = 1.0f; in LoadRenderConfig() 41 config->scene_scale = static_cast<float>(o["scene_scale"].get<double>()); in LoadRenderConfig()
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H A D | render-config.h | 31 float scene_scale; member
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/dports/math/geogram/geogram-1.7.7/src/bin/geoshade/glsl/ShaderToy/ |
H A D | ThePopularShader.glsl | 16 float scene_scale=15.0; 120 p+=vec3(0.0,0.07,0.0)*scene_scale; 180 p*=scene_scale; 215 ro*=scene_scale; 216 rd*=scene_scale; 229 t+=d/scene_scale; 345 vec3 ro = cam*vec3(0.0,-0.15+lt*0.15, 0.15+lt*0.2)+vec3(0.0,0.0,scroll/scene_scale);
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/dports/graphics/nanort/nanort-b1feea8/examples/gltfrender/ |
H A D | render-config.cc | 38 config->scene_scale = 1.0f; in LoadRenderConfig() 41 config->scene_scale = static_cast<float>(o["scene_scale"].get<double>()); in LoadRenderConfig()
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H A D | render.h | 16 bool LoadGLTFMesh(const char* gltf_filename, float scene_scale);
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/dports/graphics/nanort/nanort-b1feea8/examples/minecraft/ |
H A D | render-config.cc | 38 config->scene_scale = 1.0f; in LoadRenderConfig() 41 config->scene_scale = static_cast<float>(o["scene_scale"].get<double>()); in LoadRenderConfig()
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H A D | render.h | 16 bool LoadMI(const char* las_filename, float scene_scale);
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/dports/graphics/nanort/nanort-b1feea8/examples/qrcode/ |
H A D | render-config.cc | 38 config->scene_scale = 1.0f; in LoadRenderConfig() 41 config->scene_scale = static_cast<float>(o["scene_scale"].get<double>()); in LoadRenderConfig()
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H A D | render.h | 16 bool GenQR(const std::string &text, float scene_scale);
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/dports/graphics/nanort/nanort-b1feea8/examples/las/ |
H A D | render-config.cc | 38 config->scene_scale = 1.0f; in LoadRenderConfig() 41 config->scene_scale = static_cast<float>(o["scene_scale"].get<double>()); in LoadRenderConfig()
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H A D | render.h | 16 bool LoadLAS(const char* las_filename, float scene_scale);
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/dports/graphics/nanort/nanort-b1feea8/examples/gui/ |
H A D | render-config.cc | 44 config->scene_scale = 1.0f; in LoadRenderConfig() 47 config->scene_scale = static_cast<float>(o["scene_scale"].get<double>()); in LoadRenderConfig()
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H A D | render.h | 16 bool LoadObjMesh(const char* obj_filename, float scene_scale);
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H A D | render-config.h | 35 float scene_scale; member
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/dports/graphics/nanort/nanort-b1feea8/examples/nanosg/ |
H A D | render-config.cc | 44 config->scene_scale = 1.0f; in LoadRenderConfig() 47 config->scene_scale = static_cast<float>(o["scene_scale"].get<double>()); in LoadRenderConfig()
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H A D | render-config.h | 33 float scene_scale; member
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/ |
H A D | fizzer-the-popular-shader.slang | 47 float scene_scale=15.0; 151 p+=vec3(0.0,0.07,0.0)*scene_scale; 211 p*=scene_scale; 246 ro*=scene_scale; 247 rd*=scene_scale; 260 t+=d/scene_scale; 376 vec3 ro = cam*vec3(0.0,-0.15+lt*0.15, 0.15+lt*0.2)+vec3(0.0,0.0,scroll/scene_scale);
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/dports/graphics/nanort/nanort-b1feea8/examples/ptex/ |
H A D | render-config.cc | 44 config->scene_scale = 1.0f; in LoadRenderConfig() 47 config->scene_scale = static_cast<float>(o["scene_scale"].get<double>()); in LoadRenderConfig()
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/dports/graphics/nanort/nanort-b1feea8/examples/ptex/src/ |
H A D | render-config.cc | 53 config->scene_scale = 1.0f; in LoadRenderConfig() 56 config->scene_scale = static_cast<float>(o["scene_scale"].get<double>()); in LoadRenderConfig()
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H A D | render.h | 16 bool LoadObjMesh(const char* obj_filename, float scene_scale);
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H A D | render-config.h | 34 float scene_scale; member
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/ |
H A D | fizzer-the-popular-shader.glsl | 123 float scene_scale=15.0; 227 p+=vec3(0.0,0.07,0.0)*scene_scale; 287 p*=scene_scale; 322 ro*=scene_scale; 323 rd*=scene_scale; 336 t+=d/scene_scale; 452 vec3 ro = cam*vec3(0.0,-0.15+lt*0.15, 0.15+lt*0.2)+vec3(0.0,0.0,scroll/scene_scale);
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/dports/graphics/nanort/nanort-b1feea8/examples/vdisp/ |
H A D | render.h | 22 bool LoadObjMesh(const char* obj_filename, float scene_scale, Scene &scene);
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H A D | render-config.h | 29 float scene_scale; member
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