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Searched refs:scene_tree (Results 1 – 25 of 160) sorted by relevance

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/dports/devel/godot-tools/godot-3.2.3-stable/scene/debugger/
H A Dscript_debugger_remote.cpp289 if (scene_tree) in debug()
306 if (scene_tree) { in debug()
312 if (scene_tree) { in debug()
318 if (scene_tree) { in debug()
328 if (scene_tree) { in debug()
771 if (scene_tree) in _poll_events()
820 if (scene_tree) { in _poll_events()
826 if (scene_tree) { in _poll_events()
832 if (scene_tree) { in _poll_events()
842 if (scene_tree) { in _poll_events()
[all …]
H A Dscript_debugger_remote.h126 SceneTree *scene_tree; variable
200 void set_scene_tree(SceneTree *p_scene_tree) { scene_tree = p_scene_tree; }; in set_scene_tree()
/dports/devel/godot/godot-3.2.3-stable/scene/debugger/
H A Dscript_debugger_remote.cpp289 if (scene_tree) in debug()
306 if (scene_tree) { in debug()
312 if (scene_tree) { in debug()
318 if (scene_tree) { in debug()
328 if (scene_tree) { in debug()
771 if (scene_tree) in _poll_events()
820 if (scene_tree) { in _poll_events()
826 if (scene_tree) { in _poll_events()
832 if (scene_tree) { in _poll_events()
842 if (scene_tree) { in _poll_events()
[all …]
H A Dscript_debugger_remote.h126 SceneTree *scene_tree; variable
200 void set_scene_tree(SceneTree *p_scene_tree) { scene_tree = p_scene_tree; }; in set_scene_tree()
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Dscene_tree_dock.cpp405 if (!scene_tree->get_selected()) in _tool_selected()
477 if (!scene_tree->get_selected()) in _tool_selected()
909 scene_tree->update_tree(); in _tool_selected()
969 scene_tree->update_tree(); in _tool_selected()
1176 scene_tree->hide(); in _notification()
1179 scene_tree->show(); in _notification()
1791 scene_tree->update_tree(); in _toggle_placeholder_from_selection()
1806 scene_tree->update_tree(); in _toggle_editable_children()
2707 scene_tree->hide(); in _remote_tree_selected()
2720 scene_tree->show(); in _local_tree_selected()
[all …]
H A Dgroups_editor.cpp52 _load_nodes(scene_tree->get_edited_scene_root()); in _group_selected()
59 if (p_current != scene_tree->get_edited_scene_root()) { in _load_nodes()
64 Node *root = scene_tree->get_edited_scene_root(); in _load_nodes()
71 NodePath path = scene_tree->get_edited_scene_root()->get_path_to(p_current); in _load_nodes()
133 Node *node = scene_tree->get_edited_scene_root()->get_node(selected->get_metadata(0)); in _add_pressed()
162 Node *node = scene_tree->get_edited_scene_root()->get_node(selected->get_metadata(0)); in _removed_pressed()
240 scene_tree->get_nodes_in_group(selected_group, &nodes); in _group_renamed()
310 scene_tree->get_nodes_in_group(name, &nodes); in _delete_group_pressed()
387 _load_groups(scene_tree->get_edited_scene_root()); in edit()
412 scene_tree = SceneTree::get_singleton(); in GroupDialog()
H A Dscene_tree_dock.h119 SceneTreeEditor *scene_tree; variable
254 SceneTreeEditor *get_tree_editor() { return scene_tree; } in get_tree_editor()
H A Deditor_properties.cpp1992 if (!scene_tree) { in _node_assign()
1993 scene_tree = memnew(SceneTreeDialog); in _node_assign()
1996 add_child(scene_tree); in _node_assign()
1999 scene_tree->popup_centered_ratio(); in _node_assign()
2088 scene_tree = NULL; //do not allocate unnecessarily in EditorPropertyNodePath()
2313 if (!scene_tree) { in _menu_option()
2314 scene_tree = memnew(SceneTreeDialog); in _menu_option()
2319 add_child(scene_tree); in _menu_option()
2321 scene_tree->set_title(TTR("Pick a Viewport")); in _menu_option()
2323 scene_tree->popup_centered_ratio(); in _menu_option()
[all …]
H A Dgroups_editor.h50 SceneTree *scene_tree; variable
H A Dproperty_editor.h96 SceneTreeDialog *scene_tree; variable
/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Dscene_tree_dock.cpp405 if (!scene_tree->get_selected()) in _tool_selected()
477 if (!scene_tree->get_selected()) in _tool_selected()
909 scene_tree->update_tree(); in _tool_selected()
969 scene_tree->update_tree(); in _tool_selected()
1176 scene_tree->hide(); in _notification()
1179 scene_tree->show(); in _notification()
1791 scene_tree->update_tree(); in _toggle_placeholder_from_selection()
1806 scene_tree->update_tree(); in _toggle_editable_children()
2707 scene_tree->hide(); in _remote_tree_selected()
2720 scene_tree->show(); in _local_tree_selected()
[all …]
H A Dgroups_editor.cpp52 _load_nodes(scene_tree->get_edited_scene_root()); in _group_selected()
59 if (p_current != scene_tree->get_edited_scene_root()) { in _load_nodes()
64 Node *root = scene_tree->get_edited_scene_root(); in _load_nodes()
71 NodePath path = scene_tree->get_edited_scene_root()->get_path_to(p_current); in _load_nodes()
133 Node *node = scene_tree->get_edited_scene_root()->get_node(selected->get_metadata(0)); in _add_pressed()
162 Node *node = scene_tree->get_edited_scene_root()->get_node(selected->get_metadata(0)); in _removed_pressed()
240 scene_tree->get_nodes_in_group(selected_group, &nodes); in _group_renamed()
310 scene_tree->get_nodes_in_group(name, &nodes); in _delete_group_pressed()
387 _load_groups(scene_tree->get_edited_scene_root()); in edit()
412 scene_tree = SceneTree::get_singleton(); in GroupDialog()
H A Dscene_tree_dock.h119 SceneTreeEditor *scene_tree; variable
254 SceneTreeEditor *get_tree_editor() { return scene_tree; } in get_tree_editor()
H A Deditor_properties.cpp1992 if (!scene_tree) { in _node_assign()
1993 scene_tree = memnew(SceneTreeDialog); in _node_assign()
1996 add_child(scene_tree); in _node_assign()
1999 scene_tree->popup_centered_ratio(); in _node_assign()
2088 scene_tree = NULL; //do not allocate unnecessarily in EditorPropertyNodePath()
2313 if (!scene_tree) { in _menu_option()
2314 scene_tree = memnew(SceneTreeDialog); in _menu_option()
2319 add_child(scene_tree); in _menu_option()
2321 scene_tree->set_title(TTR("Pick a Viewport")); in _menu_option()
2323 scene_tree->popup_centered_ratio(); in _menu_option()
[all …]
H A Dgroups_editor.h50 SceneTree *scene_tree; variable
H A Dproperty_editor.h96 SceneTreeDialog *scene_tree; variable
H A Dproperty_editor.cpp290 scene_tree->set_title(TTR("Pick a Viewport")); in _menu_option()
291 scene_tree->popup_centered_ratio(); in _menu_option()
1331 scene_tree->set_title(TTR("Pick a Node")); in _action_pressed()
1332 scene_tree->popup_centered_ratio(); in _action_pressed()
1976 scene_tree = memnew(SceneTreeDialog); in CustomPropertyEditor()
1977 add_child(scene_tree); in CustomPropertyEditor()
1978 scene_tree->connect("selected", this, "_node_path_selected"); in CustomPropertyEditor()
1979 scene_tree->get_scene_tree()->set_show_enabled_subscene(true); in CustomPropertyEditor()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/
H A Dscene_tree_dock.cpp86 Node *parent = scene_tree->get_selected(); in instance()
109 parent = scene_tree->get_selected(); in instance_scenes()
231 scene_tree->set_selected(instanced_scene); in _replace_with_branch_scene()
376 if (!scene_tree->get_selected()) in _tool_selected()
544 if (!scene_tree->get_selected()) in _tool_selected()
723 Node *node = scene_tree->get_selected(); in _node_selected()
1296 parent = scene_tree->get_selected(); in _create()
1445 Node *parent = scene_tree->get_selected(); in _import_subscene()
1733 scene_tree->set_filter(p_filter); in _filter_changed()
1744 scene_tree->set_filter(p_filter); in set_filter()
[all …]
H A Dscene_tree_dock.h84 SceneTreeEditor *scene_tree; variable
174 SceneTreeEditor *get_tree_editor() { return scene_tree; } in get_tree_editor()
/dports/devel/godot2/godot-2.1.6-stable/editor/
H A Dscene_tree_dock.cpp86 Node *parent = scene_tree->get_selected(); in instance()
109 parent = scene_tree->get_selected(); in instance_scenes()
231 scene_tree->set_selected(instanced_scene); in _replace_with_branch_scene()
376 if (!scene_tree->get_selected()) in _tool_selected()
544 if (!scene_tree->get_selected()) in _tool_selected()
723 Node *node = scene_tree->get_selected(); in _node_selected()
1296 parent = scene_tree->get_selected(); in _create()
1445 Node *parent = scene_tree->get_selected(); in _import_subscene()
1733 scene_tree->set_filter(p_filter); in _filter_changed()
1744 scene_tree->set_filter(p_filter); in set_filter()
[all …]
H A Dscene_tree_dock.h84 SceneTreeEditor *scene_tree; variable
174 SceneTreeEditor *get_tree_editor() { return scene_tree; } in get_tree_editor()
/dports/devel/godot/godot-3.2.3-stable/modules/visual_script/
H A Dvisual_script_yield_nodes.cpp256 SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); in _get_base_node() local
258 if (!scene_tree) in _get_base_node()
261 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node()
H A Dvisual_script_func_nodes.cpp86 SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); in _get_base_node() local
88 if (!scene_tree) in _get_base_node()
91 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node()
962 SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); in _get_base_node() local
964 if (!scene_tree) in _get_base_node()
967 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node()
1742 SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); in _get_base_node() local
1744 if (!scene_tree) in _get_base_node()
1747 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/visual_script/
H A Dvisual_script_yield_nodes.cpp256 SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); in _get_base_node() local
258 if (!scene_tree) in _get_base_node()
261 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node()
H A Dvisual_script_func_nodes.cpp86 SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); in _get_base_node() local
88 if (!scene_tree) in _get_base_node()
91 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node()
962 SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); in _get_base_node() local
964 if (!scene_tree) in _get_base_node()
967 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node()
1742 SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); in _get_base_node() local
1744 if (!scene_tree) in _get_base_node()
1747 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node()

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