/dports/devel/godot-tools/godot-3.2.3-stable/scene/debugger/ |
H A D | script_debugger_remote.cpp | 289 if (scene_tree) in debug() 306 if (scene_tree) { in debug() 312 if (scene_tree) { in debug() 318 if (scene_tree) { in debug() 328 if (scene_tree) { in debug() 771 if (scene_tree) in _poll_events() 820 if (scene_tree) { in _poll_events() 826 if (scene_tree) { in _poll_events() 832 if (scene_tree) { in _poll_events() 842 if (scene_tree) { in _poll_events() [all …]
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H A D | script_debugger_remote.h | 126 SceneTree *scene_tree; variable 200 void set_scene_tree(SceneTree *p_scene_tree) { scene_tree = p_scene_tree; }; in set_scene_tree()
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/dports/devel/godot/godot-3.2.3-stable/scene/debugger/ |
H A D | script_debugger_remote.cpp | 289 if (scene_tree) in debug() 306 if (scene_tree) { in debug() 312 if (scene_tree) { in debug() 318 if (scene_tree) { in debug() 328 if (scene_tree) { in debug() 771 if (scene_tree) in _poll_events() 820 if (scene_tree) { in _poll_events() 826 if (scene_tree) { in _poll_events() 832 if (scene_tree) { in _poll_events() 842 if (scene_tree) { in _poll_events() [all …]
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H A D | script_debugger_remote.h | 126 SceneTree *scene_tree; variable 200 void set_scene_tree(SceneTree *p_scene_tree) { scene_tree = p_scene_tree; }; in set_scene_tree()
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/dports/devel/godot/godot-3.2.3-stable/editor/ |
H A D | scene_tree_dock.cpp | 405 if (!scene_tree->get_selected()) in _tool_selected() 477 if (!scene_tree->get_selected()) in _tool_selected() 909 scene_tree->update_tree(); in _tool_selected() 969 scene_tree->update_tree(); in _tool_selected() 1176 scene_tree->hide(); in _notification() 1179 scene_tree->show(); in _notification() 1791 scene_tree->update_tree(); in _toggle_placeholder_from_selection() 1806 scene_tree->update_tree(); in _toggle_editable_children() 2707 scene_tree->hide(); in _remote_tree_selected() 2720 scene_tree->show(); in _local_tree_selected() [all …]
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H A D | groups_editor.cpp | 52 _load_nodes(scene_tree->get_edited_scene_root()); in _group_selected() 59 if (p_current != scene_tree->get_edited_scene_root()) { in _load_nodes() 64 Node *root = scene_tree->get_edited_scene_root(); in _load_nodes() 71 NodePath path = scene_tree->get_edited_scene_root()->get_path_to(p_current); in _load_nodes() 133 Node *node = scene_tree->get_edited_scene_root()->get_node(selected->get_metadata(0)); in _add_pressed() 162 Node *node = scene_tree->get_edited_scene_root()->get_node(selected->get_metadata(0)); in _removed_pressed() 240 scene_tree->get_nodes_in_group(selected_group, &nodes); in _group_renamed() 310 scene_tree->get_nodes_in_group(name, &nodes); in _delete_group_pressed() 387 _load_groups(scene_tree->get_edited_scene_root()); in edit() 412 scene_tree = SceneTree::get_singleton(); in GroupDialog()
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H A D | scene_tree_dock.h | 119 SceneTreeEditor *scene_tree; variable 254 SceneTreeEditor *get_tree_editor() { return scene_tree; } in get_tree_editor()
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H A D | editor_properties.cpp | 1992 if (!scene_tree) { in _node_assign() 1993 scene_tree = memnew(SceneTreeDialog); in _node_assign() 1996 add_child(scene_tree); in _node_assign() 1999 scene_tree->popup_centered_ratio(); in _node_assign() 2088 scene_tree = NULL; //do not allocate unnecessarily in EditorPropertyNodePath() 2313 if (!scene_tree) { in _menu_option() 2314 scene_tree = memnew(SceneTreeDialog); in _menu_option() 2319 add_child(scene_tree); in _menu_option() 2321 scene_tree->set_title(TTR("Pick a Viewport")); in _menu_option() 2323 scene_tree->popup_centered_ratio(); in _menu_option() [all …]
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H A D | groups_editor.h | 50 SceneTree *scene_tree; variable
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H A D | property_editor.h | 96 SceneTreeDialog *scene_tree; variable
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/ |
H A D | scene_tree_dock.cpp | 405 if (!scene_tree->get_selected()) in _tool_selected() 477 if (!scene_tree->get_selected()) in _tool_selected() 909 scene_tree->update_tree(); in _tool_selected() 969 scene_tree->update_tree(); in _tool_selected() 1176 scene_tree->hide(); in _notification() 1179 scene_tree->show(); in _notification() 1791 scene_tree->update_tree(); in _toggle_placeholder_from_selection() 1806 scene_tree->update_tree(); in _toggle_editable_children() 2707 scene_tree->hide(); in _remote_tree_selected() 2720 scene_tree->show(); in _local_tree_selected() [all …]
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H A D | groups_editor.cpp | 52 _load_nodes(scene_tree->get_edited_scene_root()); in _group_selected() 59 if (p_current != scene_tree->get_edited_scene_root()) { in _load_nodes() 64 Node *root = scene_tree->get_edited_scene_root(); in _load_nodes() 71 NodePath path = scene_tree->get_edited_scene_root()->get_path_to(p_current); in _load_nodes() 133 Node *node = scene_tree->get_edited_scene_root()->get_node(selected->get_metadata(0)); in _add_pressed() 162 Node *node = scene_tree->get_edited_scene_root()->get_node(selected->get_metadata(0)); in _removed_pressed() 240 scene_tree->get_nodes_in_group(selected_group, &nodes); in _group_renamed() 310 scene_tree->get_nodes_in_group(name, &nodes); in _delete_group_pressed() 387 _load_groups(scene_tree->get_edited_scene_root()); in edit() 412 scene_tree = SceneTree::get_singleton(); in GroupDialog()
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H A D | scene_tree_dock.h | 119 SceneTreeEditor *scene_tree; variable 254 SceneTreeEditor *get_tree_editor() { return scene_tree; } in get_tree_editor()
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H A D | editor_properties.cpp | 1992 if (!scene_tree) { in _node_assign() 1993 scene_tree = memnew(SceneTreeDialog); in _node_assign() 1996 add_child(scene_tree); in _node_assign() 1999 scene_tree->popup_centered_ratio(); in _node_assign() 2088 scene_tree = NULL; //do not allocate unnecessarily in EditorPropertyNodePath() 2313 if (!scene_tree) { in _menu_option() 2314 scene_tree = memnew(SceneTreeDialog); in _menu_option() 2319 add_child(scene_tree); in _menu_option() 2321 scene_tree->set_title(TTR("Pick a Viewport")); in _menu_option() 2323 scene_tree->popup_centered_ratio(); in _menu_option() [all …]
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H A D | groups_editor.h | 50 SceneTree *scene_tree; variable
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H A D | property_editor.h | 96 SceneTreeDialog *scene_tree; variable
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H A D | property_editor.cpp | 290 scene_tree->set_title(TTR("Pick a Viewport")); in _menu_option() 291 scene_tree->popup_centered_ratio(); in _menu_option() 1331 scene_tree->set_title(TTR("Pick a Node")); in _action_pressed() 1332 scene_tree->popup_centered_ratio(); in _action_pressed() 1976 scene_tree = memnew(SceneTreeDialog); in CustomPropertyEditor() 1977 add_child(scene_tree); in CustomPropertyEditor() 1978 scene_tree->connect("selected", this, "_node_path_selected"); in CustomPropertyEditor() 1979 scene_tree->get_scene_tree()->set_show_enabled_subscene(true); in CustomPropertyEditor()
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/ |
H A D | scene_tree_dock.cpp | 86 Node *parent = scene_tree->get_selected(); in instance() 109 parent = scene_tree->get_selected(); in instance_scenes() 231 scene_tree->set_selected(instanced_scene); in _replace_with_branch_scene() 376 if (!scene_tree->get_selected()) in _tool_selected() 544 if (!scene_tree->get_selected()) in _tool_selected() 723 Node *node = scene_tree->get_selected(); in _node_selected() 1296 parent = scene_tree->get_selected(); in _create() 1445 Node *parent = scene_tree->get_selected(); in _import_subscene() 1733 scene_tree->set_filter(p_filter); in _filter_changed() 1744 scene_tree->set_filter(p_filter); in set_filter() [all …]
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H A D | scene_tree_dock.h | 84 SceneTreeEditor *scene_tree; variable 174 SceneTreeEditor *get_tree_editor() { return scene_tree; } in get_tree_editor()
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/dports/devel/godot2/godot-2.1.6-stable/editor/ |
H A D | scene_tree_dock.cpp | 86 Node *parent = scene_tree->get_selected(); in instance() 109 parent = scene_tree->get_selected(); in instance_scenes() 231 scene_tree->set_selected(instanced_scene); in _replace_with_branch_scene() 376 if (!scene_tree->get_selected()) in _tool_selected() 544 if (!scene_tree->get_selected()) in _tool_selected() 723 Node *node = scene_tree->get_selected(); in _node_selected() 1296 parent = scene_tree->get_selected(); in _create() 1445 Node *parent = scene_tree->get_selected(); in _import_subscene() 1733 scene_tree->set_filter(p_filter); in _filter_changed() 1744 scene_tree->set_filter(p_filter); in set_filter() [all …]
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H A D | scene_tree_dock.h | 84 SceneTreeEditor *scene_tree; variable 174 SceneTreeEditor *get_tree_editor() { return scene_tree; } in get_tree_editor()
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/dports/devel/godot/godot-3.2.3-stable/modules/visual_script/ |
H A D | visual_script_yield_nodes.cpp | 256 SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); in _get_base_node() local 258 if (!scene_tree) in _get_base_node() 261 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node()
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H A D | visual_script_func_nodes.cpp | 86 SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); in _get_base_node() local 88 if (!scene_tree) in _get_base_node() 91 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node() 962 SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); in _get_base_node() local 964 if (!scene_tree) in _get_base_node() 967 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node() 1742 SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); in _get_base_node() local 1744 if (!scene_tree) in _get_base_node() 1747 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/visual_script/ |
H A D | visual_script_yield_nodes.cpp | 256 SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); in _get_base_node() local 258 if (!scene_tree) in _get_base_node() 261 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node()
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H A D | visual_script_func_nodes.cpp | 86 SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); in _get_base_node() local 88 if (!scene_tree) in _get_base_node() 91 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node() 962 SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); in _get_base_node() local 964 if (!scene_tree) in _get_base_node() 967 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node() 1742 SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); in _get_base_node() local 1744 if (!scene_tree) in _get_base_node() 1747 Node *edited_scene = scene_tree->get_edited_scene_root(); in _get_base_node()
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