Searched refs:scenes_to_build (Results 1 – 5 of 5) sorted by relevance
1722 let mut scenes_to_build = Vec::new(); in load_capture() localVariable1783 scenes_to_build.push(LoadScene { in load_capture()1797 if !scenes_to_build.is_empty() { in load_capture()1799 SceneBuilderRequest::LoadScenes(scenes_to_build) in load_capture()
1772 let mut scenes_to_build = Vec::new(); in load_capture() localVariable1876 scenes_to_build.push(LoadScene { in load_capture()1888 if !scenes_to_build.is_empty() { in load_capture()1890 SceneBuilderRequest::LoadScenes(scenes_to_build) in load_capture()
1861 let mut scenes_to_build = Vec::new(); in load_capture() localVariable1949 scenes_to_build.push(LoadScene { in load_capture()1960 if !scenes_to_build.is_empty() { in load_capture()1962 SceneBuilderRequest::LoadScenes(scenes_to_build) in load_capture()
1907 let mut scenes_to_build = Vec::new(); in load_capture() localVariable1994 scenes_to_build.push(LoadScene { in load_capture()2005 if !scenes_to_build.is_empty() { in load_capture()2007 BackendSceneBuilderRequest::LoadScenes(scenes_to_build) in load_capture()