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Searched refs:schunk_read (Results 1 – 2 of 2) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dgamemap.h72 bool schunk_read[144]; // Flag for reading in each "ifix". variable
122 schunk_read[12 * (cy / c_chunks_per_schunk) + in is_chunk_read()
128 if (!schunk_read[sc]) in ensure_chunk_read()
H A Dgamemap.cc239 std::fill(std::begin(schunk_read), std::end(schunk_read), false); in init()
288 std::fill(std::begin(schunk_read), std::end(schunk_read), false); in clear()
324 if (!schunk_read[schunk]) in read_map_data()
728 } else if (schunk_read[schunk]) { in write_ireg()
1215 schunk_read[schunk] = true; // Done this one now. in get_superchunk_objects()
1491 if (!schunk_read[sc]) in find_unused_shapes()
1735 if (schunk_read[schunk] && !schunk_modified[schunk]) cache_out_schunk(schunk); in cache_out()
1774 schunk_read[schunk] = false; in cache_out_schunk()