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Searched refs:scieb (Results 1 – 3 of 3) sorted by relevance

/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/
H A Dscsp2.c1028 scsp.scieb = 0; in ScspReset()
1302 if (scsp.scieb & (1 << SCSP_INTERRUPT_TIMER_A)) in ScspDoExec()
1304 if (scsp.scieb & (1 << SCSP_INTERRUPT_TIMER_B)) in ScspDoExec()
1306 if (scsp.scieb & (1 << SCSP_INTERRUPT_TIMER_C)) in ScspDoExec()
1784 temp = scsp.scieb; in SoundSaveState()
1922 scsp.scieb = temp; in SoundLoadState()
2497 scsp.scieb = (data << 8) | (scsp.scieb & 0x00FF); in ScspWriteByteDirect()
2502 scsp.scieb = (scsp.scieb & 0xFF00) | data; in ScspWriteByteDirect()
2895 scsp.scieb = data; in ScspWriteWordDirect()
3233 if (scsp.scieb & (1 << which)) in ScspRaiseInterrupt()
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H A Dscsp.c1595 u32 scieb; // allow sound cpu interrupt member
1731 if (scsp.scieb & id) in scsp_sound_interrupt()
2569 scsp.scieb = (scsp.scieb & 0xFF) + (d << 8); in scsp_set_b()
2582 scsp.scieb = (scsp.scieb & 0x700) + d; in scsp_set_b()
2717 scsp.scieb = d; in scsp_set_w()
2800 return (scsp.scieb >> 8); in scsp_get_b()
2803 return scsp.scieb; in scsp_get_b()
2860 return scsp.scieb; in scsp_get_w()
4284 scsp.scieb = 0; in scsp_reset()
5629 ywrite (&check, (void *)&scsp.scieb, 4, 1, fp); in SoundSaveState()
[all …]
/dports/games/libretro-yabause/yabause-ea5b118/yabauseut/src/
H A Dscsp.c233 u16 scieb=0; in scsp_interactive_test() local
241 SCSPREG_MCIEB = scieb; in scsp_interactive_test()
263 vdp_printf(&test_disp_font, 2 * 8, line * 8, 0xF, "SCIEB = %04X", scieb); \ in scsp_interactive_test()