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Searched refs:scissor_threshold_area (Results 1 – 4 of 4) sorted by relevance

/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_canvas_gles2.h215 float scissor_threshold_area; member
H A Drasterizer_canvas_gles2.cpp62 scissor_threshold_area = 0.0f; in BatchData()
3332 if (area_item < bdata.scissor_threshold_area) { in _light_scissor_begin()
3347 if (area_saved < bdata.scissor_threshold_area) { in _light_scissor_begin()
3370 bdata.scissor_threshold_area = -1.0f; // will always pass in _calculate_scissor_threshold_area()
3378 bdata.scissor_threshold_area = bdata.settings_scissor_threshold * screen_area; in _calculate_scissor_threshold_area()
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_canvas_gles2.h215 float scissor_threshold_area; member
H A Drasterizer_canvas_gles2.cpp62 scissor_threshold_area = 0.0f; in BatchData()
3332 if (area_item < bdata.scissor_threshold_area) { in _light_scissor_begin()
3347 if (area_saved < bdata.scissor_threshold_area) { in _light_scissor_begin()
3370 bdata.scissor_threshold_area = -1.0f; // will always pass in _calculate_scissor_threshold_area()
3378 bdata.scissor_threshold_area = bdata.settings_scissor_threshold * screen_area; in _calculate_scissor_threshold_area()