Searched refs:screenPos2 (Results 1 – 2 of 2) sorted by relevance
942 Vector2 screenPos2 = screenPos; in RenderFinal() local947 screenPos2.y = screenPos.y; in RenderFinal()1027 screenPos2.y += deltaScreenPosDownSmall; in RenderFinal()1030 screenPos2.x += deltaScreenPosRightSmall; in RenderFinal()
2115 gfx::Point screenPos2 = editorToScreen(spritePos); in setZoomAndCenterInMouse() local2118 subpixelPos.x = (0.5 + screenPos.x - screenPos2.x) / m_proj.scaleX(); in setZoomAndCenterInMouse()2127 subpixelPos.y = (0.5 + screenPos.y - screenPos2.y) / m_proj.scaleY(); in setZoomAndCenterInMouse()