Searched refs:screen_bank (Results 1 – 2 of 2) sorted by relevance
8 UINT16 screen_bank, bg_bank; variable113 tileno += screen_bank; in get_suprslam_tile_info()174 old_screen_bank = screen_bank; in WRITE16_HANDLER()177 screen_bank = data & 0xf000; in WRITE16_HANDLER()180 if (screen_bank != old_screen_bank) tilemap_mark_all_tiles_dirty (suprslam_screen_tilemap); in WRITE16_HANDLER()