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Searched refs:screen_offset (Results 1 – 25 of 50) sorted by relevance

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/dports/games/libretro-picodrive/picodrive-600894e/pico/
H A Dmode4.c20 static int screen_offset; variable
202 screen_offset = 24; in PicoFrameStartMode4()
207 screen_offset = 0; in PicoFrameStartMode4()
211 screen_offset = 8; in PicoFrameStartMode4()
217 emu_video_mode_change(screen_offset, lines, 1); in PicoFrameStartMode4()
222 Pico.est.DrawLineDest = (char *)DrawLineDestBase + screen_offset * DrawLineDestIncrement; in PicoFrameStartMode4()
233 skip_next_line = PicoScanBegin(line + screen_offset); in PicoLineMode4()
244 skip_next_line = PicoScanEnd(line + screen_offset); in PicoLineMode4()
/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/pico/
H A Dmode4.c20 static int screen_offset, line_offset; variable
279 screen_offset = 24; in PicoFrameStartMode4()
284 screen_offset = 0; in PicoFrameStartMode4()
288 screen_offset = 8; in PicoFrameStartMode4()
294 emu_video_mode_change(screen_offset, lines, 1); in PicoFrameStartMode4()
299 Pico.est.HighCol = HighColBase + screen_offset * HighColIncrement; in PicoFrameStartMode4()
300 Pico.est.DrawLineDest = (char *)DrawLineDestBase + screen_offset * DrawLineDestIncrement; in PicoFrameStartMode4()
311 skip_next_line = PicoScanBegin(line + screen_offset); in PicoLineMode4()
322 skip_next_line = PicoScanEnd(line + screen_offset); in PicoLineMode4()
/dports/games/bstone/bstone-1.1.9/src/
H A Dd3_d2.cpp67 int screen_offset = mr_dest; in generic_map_row() local
84 vga_memory[screen_offset] = ceiling_pixel; in generic_map_row()
97 vga_memory[screen_offset + mr_rowofs] = flooring_pixel; in generic_map_row()
100 ++screen_offset; in generic_map_row()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dparallax_layer.cpp44 set_base_offset_and_scale(ofs, scale, screen_offset); in set_motion_scale()
61 set_base_offset_and_scale(ofs, scale, screen_offset); in set_motion_offset()
120 screen_offset = p_screen_offset; in set_base_offset_and_scale()
127 …Point2 new_ofs = (screen_offset + (p_offset - screen_offset) * motion_scale) + motion_offset * p_s… in set_base_offset_and_scale()
H A Dparallax_background.cpp53 screen_offset = p_screen_offset; in _camera_moved()
112 l->set_base_offset_and_scale(ofs, 1.0, screen_offset); in _update_scroll()
114 l->set_base_offset_and_scale(ofs, scale, screen_offset); in _update_scroll()
H A Dcamera_2d.cpp60 Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2()); in _update_scroll() local
62 …all_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform, screen_offset); in _update_scroll()
144 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local
145 Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom); in get_camera_transform()
177 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local
181 screen_offset = screen_offset.rotated(angle); in get_camera_transform()
184 Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom); in get_camera_transform()
H A Dparallax_layer.h47 Point2 screen_offset; variable
H A Dparallax_background.h46 Point2 screen_offset; variable
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dparallax_layer.cpp44 set_base_offset_and_scale(ofs, scale, screen_offset); in set_motion_scale()
61 set_base_offset_and_scale(ofs, scale, screen_offset); in set_motion_offset()
120 screen_offset = p_screen_offset; in set_base_offset_and_scale()
127 …Point2 new_ofs = (screen_offset + (p_offset - screen_offset) * motion_scale) + motion_offset * p_s… in set_base_offset_and_scale()
H A Dparallax_background.cpp53 screen_offset = p_screen_offset; in _camera_moved()
112 l->set_base_offset_and_scale(ofs, 1.0, screen_offset); in _update_scroll()
114 l->set_base_offset_and_scale(ofs, scale, screen_offset); in _update_scroll()
H A Dcamera_2d.cpp60 Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2()); in _update_scroll() local
62 …all_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform, screen_offset); in _update_scroll()
144 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local
145 Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom); in get_camera_transform()
177 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local
181 screen_offset = screen_offset.rotated(angle); in get_camera_transform()
184 Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom); in get_camera_transform()
H A Dparallax_layer.h47 Point2 screen_offset; variable
H A Dparallax_background.h46 Point2 screen_offset; variable
/dports/news/nn/nn-6.7.3/
H A Dmore.c431 if (screen_offset) { in more()
433 screen_offset = 0; in more()
437 screen_offset++; in more()
536 if (screen_offset) in more()
540 screen_offset = 0; in more()
551 lno = screen_offset; in more()
574 if (screen_offset) { in more()
1354 if (screen_offset) in more()
1363 if (screen_offset) in more()
1612 gotoxy(0, screen_offset); in more()
[all …]
/dports/editors/hexer/hexer-1.0.3/
H A Dedit.c217 j = HE_LINE(pos1 - hedit->screen_offset); in he_refresh_part()
1008 while (hedit->screen_offset < -15) hedit->screen_offset += 16; in he_motion()
1024 while (hedit->screen_offset < -15) hedit->screen_offset += 16; in he_motion()
1030 --hedit->screen_offset; in he_motion()
1031 if (hedit->screen_offset < -15) hedit->screen_offset = 0; in he_motion()
1037 while (count--) ++hedit->screen_offset; in he_motion()
1770 if (hedit->screen_offset < 16) break; in he_scroll_down()
1771 hedit->screen_offset -= 16; in he_scroll_down()
1801 hedit->screen_offset += 16; in he_scroll_up()
1869 hedit->screen_offset -= 16; in he_update_screen()
[all …]
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/
H A Dmissionshipchoice.cpp318 void draw_ship_icon_with_number(int screen_offset, int ship_class);
322 int pick_from_ship_list(int screen_offset, int ship_class);
1664 void draw_ship_icon_with_number(int screen_offset, int ship_class) in draw_ship_icon_with_number() argument
1673 Assert( screen_offset >= 0 && screen_offset <= 3 ); in draw_ship_icon_with_number()
1678 num_x = Ship_list_coords[gr_screen.res][screen_offset][2]; in draw_ship_icon_with_number()
1679 num_y = Ship_list_coords[gr_screen.res][screen_offset][3]; in draw_ship_icon_with_number()
1690 if ( Hot_ss_icon == screen_offset ) in draw_ship_icon_with_number()
1718 …gr_bitmap(Ship_list_coords[gr_screen.res][screen_offset][0], Ship_list_coords[gr_screen.res][scree… in draw_ship_icon_with_number()
1733screen_offset][0], Ship_list_coords[gr_screen.res][screen_offset][1], Ship_list_coords[gr_screen.r… in draw_ship_icon_with_number()
1980 int pick_from_ship_list(int screen_offset, int ship_class) in pick_from_ship_list() argument
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/
H A Dmissionshipchoice.cpp320 void draw_ship_icon_with_number(int screen_offset, int ship_class);
324 int pick_from_ship_list(int screen_offset, int ship_class);
1644 void draw_ship_icon_with_number(int screen_offset, int ship_class) in draw_ship_icon_with_number() argument
1655 Assert( screen_offset >= 0 && screen_offset <= 3 ); in draw_ship_icon_with_number()
1660 num_x = Ship_list_coords[gr_screen.res][screen_offset][2]; in draw_ship_icon_with_number()
1661 num_y = Ship_list_coords[gr_screen.res][screen_offset][3]; in draw_ship_icon_with_number()
1672 if ( Hot_ss_icon == screen_offset ) in draw_ship_icon_with_number()
1700 …gr_bitmap(Ship_list_coords[gr_screen.res][screen_offset][0], Ship_list_coords[gr_screen.res][scree… in draw_ship_icon_with_number()
1712screen_offset][0], Ship_list_coords[gr_screen.res][screen_offset][1], Ship_list_coords[gr_screen.r… in draw_ship_icon_with_number()
2033 int pick_from_ship_list(int screen_offset, int ship_class) in pick_from_ship_list() argument
[all …]
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/handheld/console-border/shader-files/
H A Dgb-pass4.slang120 #define screen_offset vec2(registers.screen_offset_x * texel.x, registers.screen_offset_y * texel.y…
132 vec4 foreground = texture(PassOutput1, tex - screen_offset);
134 vec4 shadows = texture(Source, vTexCoord - (shadow_offset + screen_offset));
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/handheld/shaders/gameboy/shader-files/
H A Dgb-pass4.slang120 #define screen_offset vec2(registers.screen_offset_x * texel.x, registers.screen_offset_y * texel.y…
132 vec4 foreground = texture(PassOutput1, tex - screen_offset);
134 vec4 shadows = texture(Source, vTexCoord - (shadow_offset + screen_offset));
/dports/x11-wm/fvwm2/fvwm-2.6.9/fvwm/
H A Dicons.c1776 int screen_offset; /* screen offset */ in AutoPlaceIcon() member
1822 dim[1].screen_offset = ref.y; in AutoPlaceIcon()
1824 dim[2].screen_offset = ref.x; in AutoPlaceIcon()
1829 dim[1].start_at = ICONBOX_TOP + dim[1].screen_offset; in AutoPlaceIcon()
1834 dim[1].end_at = ICONBOX_BOT + dim[1].screen_offset; in AutoPlaceIcon()
1852 dim[2].start_at = ICONBOX_LFT + dim[2].screen_offset; in AutoPlaceIcon()
1857 dim[2].end_at = ICONBOX_RGT + dim[2].screen_offset; in AutoPlaceIcon()
1925 if (dim[1].start_at < dim[1].screen_offset + dim[1].base) in AutoPlaceIcon()
1928 dim[1].real_start = dim[1].screen_offset + dim[1].base; in AutoPlaceIcon()
1947 if (dim[2].start_at < dim[2].screen_offset + dim[2].base) in AutoPlaceIcon()
[all …]
/dports/net-mgmt/iftop/iftop-1.0pre4/
H A Dui.c288 while(i < options.screen_offset && ((nn = sorted_list_next_item(&screen_list, nn)) != NULL)) { in ui_print()
658 options.screen_offset++; in ui_loop()
662 if(options.screen_offset > 0) { in ui_loop()
663 options.screen_offset--; in ui_loop()
H A Doptions.h70 int screen_offset; member
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dcamera_2d.cpp132 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local
136 screen_offset = screen_offset.rotated(angle); in get_camera_transform()
139 Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom); in get_camera_transform()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dcamera_2d.cpp132 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local
136 screen_offset = screen_offset.rotated(angle); in get_camera_transform()
139 Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom); in get_camera_transform()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/shaders/gameboy/shader-files/
H A Dgb-pass4.glsl185 #define screen_offset vec2(screen_offset_x * texel.x, screen_offset_y * texel.y)
194 vec4 foreground = COMPAT_TEXTURE(Pass2Texture, tex - screen_offset);
196 vec4 shadows = COMPAT_TEXTURE(Source, vTexCoord - (shadow_offset + screen_offset));

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