/dports/games/libretro-picodrive/picodrive-600894e/pico/ |
H A D | mode4.c | 20 static int screen_offset; variable 202 screen_offset = 24; in PicoFrameStartMode4() 207 screen_offset = 0; in PicoFrameStartMode4() 211 screen_offset = 8; in PicoFrameStartMode4() 217 emu_video_mode_change(screen_offset, lines, 1); in PicoFrameStartMode4() 222 Pico.est.DrawLineDest = (char *)DrawLineDestBase + screen_offset * DrawLineDestIncrement; in PicoFrameStartMode4() 233 skip_next_line = PicoScanBegin(line + screen_offset); in PicoLineMode4() 244 skip_next_line = PicoScanEnd(line + screen_offset); in PicoLineMode4()
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/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/pico/ |
H A D | mode4.c | 20 static int screen_offset, line_offset; variable 279 screen_offset = 24; in PicoFrameStartMode4() 284 screen_offset = 0; in PicoFrameStartMode4() 288 screen_offset = 8; in PicoFrameStartMode4() 294 emu_video_mode_change(screen_offset, lines, 1); in PicoFrameStartMode4() 299 Pico.est.HighCol = HighColBase + screen_offset * HighColIncrement; in PicoFrameStartMode4() 300 Pico.est.DrawLineDest = (char *)DrawLineDestBase + screen_offset * DrawLineDestIncrement; in PicoFrameStartMode4() 311 skip_next_line = PicoScanBegin(line + screen_offset); in PicoLineMode4() 322 skip_next_line = PicoScanEnd(line + screen_offset); in PicoLineMode4()
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/dports/games/bstone/bstone-1.1.9/src/ |
H A D | d3_d2.cpp | 67 int screen_offset = mr_dest; in generic_map_row() local 84 vga_memory[screen_offset] = ceiling_pixel; in generic_map_row() 97 vga_memory[screen_offset + mr_rowofs] = flooring_pixel; in generic_map_row() 100 ++screen_offset; in generic_map_row()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | parallax_layer.cpp | 44 set_base_offset_and_scale(ofs, scale, screen_offset); in set_motion_scale() 61 set_base_offset_and_scale(ofs, scale, screen_offset); in set_motion_offset() 120 screen_offset = p_screen_offset; in set_base_offset_and_scale() 127 …Point2 new_ofs = (screen_offset + (p_offset - screen_offset) * motion_scale) + motion_offset * p_s… in set_base_offset_and_scale()
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H A D | parallax_background.cpp | 53 screen_offset = p_screen_offset; in _camera_moved() 112 l->set_base_offset_and_scale(ofs, 1.0, screen_offset); in _update_scroll() 114 l->set_base_offset_and_scale(ofs, scale, screen_offset); in _update_scroll()
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H A D | camera_2d.cpp | 60 Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2()); in _update_scroll() local 62 …all_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform, screen_offset); in _update_scroll() 144 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local 145 Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom); in get_camera_transform() 177 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local 181 screen_offset = screen_offset.rotated(angle); in get_camera_transform() 184 Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom); in get_camera_transform()
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H A D | parallax_layer.h | 47 Point2 screen_offset; variable
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H A D | parallax_background.h | 46 Point2 screen_offset; variable
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | parallax_layer.cpp | 44 set_base_offset_and_scale(ofs, scale, screen_offset); in set_motion_scale() 61 set_base_offset_and_scale(ofs, scale, screen_offset); in set_motion_offset() 120 screen_offset = p_screen_offset; in set_base_offset_and_scale() 127 …Point2 new_ofs = (screen_offset + (p_offset - screen_offset) * motion_scale) + motion_offset * p_s… in set_base_offset_and_scale()
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H A D | parallax_background.cpp | 53 screen_offset = p_screen_offset; in _camera_moved() 112 l->set_base_offset_and_scale(ofs, 1.0, screen_offset); in _update_scroll() 114 l->set_base_offset_and_scale(ofs, scale, screen_offset); in _update_scroll()
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H A D | camera_2d.cpp | 60 Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2()); in _update_scroll() local 62 …all_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform, screen_offset); in _update_scroll() 144 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local 145 Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom); in get_camera_transform() 177 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local 181 screen_offset = screen_offset.rotated(angle); in get_camera_transform() 184 Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom); in get_camera_transform()
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H A D | parallax_layer.h | 47 Point2 screen_offset; variable
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H A D | parallax_background.h | 46 Point2 screen_offset; variable
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/dports/news/nn/nn-6.7.3/ |
H A D | more.c | 431 if (screen_offset) { in more() 433 screen_offset = 0; in more() 437 screen_offset++; in more() 536 if (screen_offset) in more() 540 screen_offset = 0; in more() 551 lno = screen_offset; in more() 574 if (screen_offset) { in more() 1354 if (screen_offset) in more() 1363 if (screen_offset) in more() 1612 gotoxy(0, screen_offset); in more() [all …]
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/dports/editors/hexer/hexer-1.0.3/ |
H A D | edit.c | 217 j = HE_LINE(pos1 - hedit->screen_offset); in he_refresh_part() 1008 while (hedit->screen_offset < -15) hedit->screen_offset += 16; in he_motion() 1024 while (hedit->screen_offset < -15) hedit->screen_offset += 16; in he_motion() 1030 --hedit->screen_offset; in he_motion() 1031 if (hedit->screen_offset < -15) hedit->screen_offset = 0; in he_motion() 1037 while (count--) ++hedit->screen_offset; in he_motion() 1770 if (hedit->screen_offset < 16) break; in he_scroll_down() 1771 hedit->screen_offset -= 16; in he_scroll_down() 1801 hedit->screen_offset += 16; in he_scroll_up() 1869 hedit->screen_offset -= 16; in he_update_screen() [all …]
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/ |
H A D | missionshipchoice.cpp | 318 void draw_ship_icon_with_number(int screen_offset, int ship_class); 322 int pick_from_ship_list(int screen_offset, int ship_class); 1664 void draw_ship_icon_with_number(int screen_offset, int ship_class) in draw_ship_icon_with_number() argument 1673 Assert( screen_offset >= 0 && screen_offset <= 3 ); in draw_ship_icon_with_number() 1678 num_x = Ship_list_coords[gr_screen.res][screen_offset][2]; in draw_ship_icon_with_number() 1679 num_y = Ship_list_coords[gr_screen.res][screen_offset][3]; in draw_ship_icon_with_number() 1690 if ( Hot_ss_icon == screen_offset ) in draw_ship_icon_with_number() 1718 …gr_bitmap(Ship_list_coords[gr_screen.res][screen_offset][0], Ship_list_coords[gr_screen.res][scree… in draw_ship_icon_with_number() 1733 …screen_offset][0], Ship_list_coords[gr_screen.res][screen_offset][1], Ship_list_coords[gr_screen.r… in draw_ship_icon_with_number() 1980 int pick_from_ship_list(int screen_offset, int ship_class) in pick_from_ship_list() argument [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/ |
H A D | missionshipchoice.cpp | 320 void draw_ship_icon_with_number(int screen_offset, int ship_class); 324 int pick_from_ship_list(int screen_offset, int ship_class); 1644 void draw_ship_icon_with_number(int screen_offset, int ship_class) in draw_ship_icon_with_number() argument 1655 Assert( screen_offset >= 0 && screen_offset <= 3 ); in draw_ship_icon_with_number() 1660 num_x = Ship_list_coords[gr_screen.res][screen_offset][2]; in draw_ship_icon_with_number() 1661 num_y = Ship_list_coords[gr_screen.res][screen_offset][3]; in draw_ship_icon_with_number() 1672 if ( Hot_ss_icon == screen_offset ) in draw_ship_icon_with_number() 1700 …gr_bitmap(Ship_list_coords[gr_screen.res][screen_offset][0], Ship_list_coords[gr_screen.res][scree… in draw_ship_icon_with_number() 1712 …screen_offset][0], Ship_list_coords[gr_screen.res][screen_offset][1], Ship_list_coords[gr_screen.r… in draw_ship_icon_with_number() 2033 int pick_from_ship_list(int screen_offset, int ship_class) in pick_from_ship_list() argument [all …]
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/handheld/console-border/shader-files/ |
H A D | gb-pass4.slang | 120 #define screen_offset vec2(registers.screen_offset_x * texel.x, registers.screen_offset_y * texel.y… 132 vec4 foreground = texture(PassOutput1, tex - screen_offset); 134 vec4 shadows = texture(Source, vTexCoord - (shadow_offset + screen_offset));
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/handheld/shaders/gameboy/shader-files/ |
H A D | gb-pass4.slang | 120 #define screen_offset vec2(registers.screen_offset_x * texel.x, registers.screen_offset_y * texel.y… 132 vec4 foreground = texture(PassOutput1, tex - screen_offset); 134 vec4 shadows = texture(Source, vTexCoord - (shadow_offset + screen_offset));
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/dports/x11-wm/fvwm2/fvwm-2.6.9/fvwm/ |
H A D | icons.c | 1776 int screen_offset; /* screen offset */ in AutoPlaceIcon() member 1822 dim[1].screen_offset = ref.y; in AutoPlaceIcon() 1824 dim[2].screen_offset = ref.x; in AutoPlaceIcon() 1829 dim[1].start_at = ICONBOX_TOP + dim[1].screen_offset; in AutoPlaceIcon() 1834 dim[1].end_at = ICONBOX_BOT + dim[1].screen_offset; in AutoPlaceIcon() 1852 dim[2].start_at = ICONBOX_LFT + dim[2].screen_offset; in AutoPlaceIcon() 1857 dim[2].end_at = ICONBOX_RGT + dim[2].screen_offset; in AutoPlaceIcon() 1925 if (dim[1].start_at < dim[1].screen_offset + dim[1].base) in AutoPlaceIcon() 1928 dim[1].real_start = dim[1].screen_offset + dim[1].base; in AutoPlaceIcon() 1947 if (dim[2].start_at < dim[2].screen_offset + dim[2].base) in AutoPlaceIcon() [all …]
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/dports/net-mgmt/iftop/iftop-1.0pre4/ |
H A D | ui.c | 288 while(i < options.screen_offset && ((nn = sorted_list_next_item(&screen_list, nn)) != NULL)) { in ui_print() 658 options.screen_offset++; in ui_loop() 662 if(options.screen_offset > 0) { in ui_loop() 663 options.screen_offset--; in ui_loop()
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H A D | options.h | 70 int screen_offset; member
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | camera_2d.cpp | 132 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local 136 screen_offset = screen_offset.rotated(angle); in get_camera_transform() 139 Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom); in get_camera_transform()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | camera_2d.cpp | 132 …Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Poin… in get_camera_transform() local 136 screen_offset = screen_offset.rotated(angle); in get_camera_transform() 139 Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom); in get_camera_transform()
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/shaders/gameboy/shader-files/ |
H A D | gb-pass4.glsl | 185 #define screen_offset vec2(screen_offset_x * texel.x, screen_offset_y * texel.y) 194 vec4 foreground = COMPAT_TEXTURE(Pass2Texture, tex - screen_offset); 196 vec4 shadows = COMPAT_TEXTURE(Source, vTexCoord - (shadow_offset + screen_offset));
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