Searched refs:screen_world_offset (Results 1 – 2 of 2) sorted by relevance
451 world_pos(_world_pos), screen_world_offset(_screen_world_offset), screen_min(_screen_min), in label()455 vec3 screen_world_offset; member
4644 …{ { CGO_DRAW_LABEL, 2, FLOAT3_TO_FLOAT3, offsetof(cgo::draw::label, screen_world_offset), 0 … in CGOConvertToLabelShader()