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Searched refs:screenheight (Results 1 – 25 of 642) sorted by relevance

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/dports/games/heretic/glheretic-1.2/
H A Df_finale.c91 memset(screen, 0, screenwidth*screenheight); in F_Responder()
167 for (y=0 ; y<screenheight ; y++) in F_TextWrite()
256 for (y=0 ; y<screenheight ; y++)
270 V_MarkRect (0, 0, screenwidth, screenheight);
325 memcpy(screen, p1, screenheight*screenwidth); in F_DemonScroll()
329 if(yval < screenwidth*screenheight) in F_DemonScroll()
338 memcpy(screen, p2, screenwidth*screenheight); in F_DemonScroll()
362 memset(screen, 0, screenwidth*screenheight); in F_DrawUnderwater()
365 screenwidth*screenheight); in F_DrawUnderwater()
374 screenwidth*screenheight); in F_DrawUnderwater()
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H A Dv_video.c17 int screenwidth,screenheight; variable
135 || y+SHORT(patch->height) > screenheight) in V_DrawPatch()
196 || y+SHORT(patch->height)>screenheight) in V_DrawFuzzPatch()
381 memset(screen, 0, screenwidth*screenheight);
384 screenheight >= SCREENHEIGHT*2) {
420 screenheight=atoi(myargv[res+2]); in V_Init()
435 screenheight=SCREENHEIGHT; in V_Init()
447 if ((screenheight*8)==(screenwidth*5)) in V_Init()
450 if ((screenheight*4)==(screenwidth*3)) in V_Init()
499 int scry=screenheight; in V_Filter_Screen_linear()
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H A Dr_draw.c61 || dc_yh >= screenheight) in R_DrawColumn()
92 || dc_yh >= screenheight) in R_DrawColumnLow()
176 || dc_yh >= screenheight) in R_DrawFuzzColumn()
215 || dc_yh >= screenheight) in R_DrawTranslatedColumn()
245 || dc_yh >= screenheight) in R_DrawTranslatedFuzzColumn()
331 || (unsigned)ds_y>screenheight) in R_DrawSpan() local
361 || (unsigned)ds_y>screenheight) in R_DrawSpanLow() local
401 viewwindowy = (screenheight-SBARHEIGHT-height) >> 1; in R_InitBuffer()
411 viewwindowy = (screenheight-SBARHEIGHT-height) >> 1; in R_InitBuffer()
413 ylookup[i] = screen + (screenheight-1-(i+viewwindowy))*screenwidth*4; in R_InitBuffer()
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H A Dr_plane.c70 spanstart=(int *)calloc(screenheight,sizeof(int)); in resinit_r_plane_c()
71 spanstop=(int *)calloc(screenheight,sizeof(int)); in resinit_r_plane_c()
73 yslope=(fixed_t *)calloc(screenheight,sizeof(fixed_t)); in resinit_r_plane_c()
75 cachedheight=(fixed_t *)calloc(screenheight,sizeof(fixed_t)); in resinit_r_plane_c()
76 cacheddistance=(fixed_t *)calloc(screenheight,sizeof(fixed_t)); in resinit_r_plane_c()
77 cachedxstep=(fixed_t *)calloc(screenheight,sizeof(fixed_t)); in resinit_r_plane_c()
78 cachedystep=(fixed_t *)calloc(screenheight,sizeof(fixed_t)); in resinit_r_plane_c()
216 memset (cachedheight, 0, screenheight*sizeof(fixed_t)); in R_ClearPlanes()
444 if ((screenwidth>320) || (screenheight>200)) { in R_DrawPlanes()
455 if ((unsigned)dc_x >= screenwidth || dc_yl < 0 || dc_yh >= screenheight) in R_DrawPlanes()
/dports/misc/pfm/pfm-2.12.3/lib/App/PFM/
H A DBrowser.pm251 my $screenheight = $self->{_screen}->screenheight;
268 if ($self->{_currentline} > $screenheight) {
269 $self->{_baseindex} += $self->{_currentline} - $screenheight;
270 $self->{_currentline} = $screenheight;
300 my $screenheight = $self->{_screen}->screenheight;
325 my $screenheight = $self->{_screen}->screenheight;
349 - (/\cB|pgup/o) * $screenheight
350 + (/\cF|pgdn/o) * $screenheight
351 - (/\cU/o) * int($screenheight/2)
352 + (/\cD/o) * int($screenheight/2)
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/dports/games/orthorobot/orthorobot-1.1.1-1-g48f0742/
H A Dgame.lua56 drawcenterY = screenheight/2
509 love.graphics.print("Time", screenwidth/2-70, screenheight/2-170)
510 love.graphics.print("Steps", screenwidth/2-70, screenheight/2-70)
511 love.graphics.print("Warps", screenwidth/2-70, screenheight/2+30)
514 love.graphics.print("You:", screenwidth/2-70, screenheight/2-145)
515 love.graphics.print("You:", screenwidth/2-70, screenheight/2-45)
516 love.graphics.print("You:", screenwidth/2-70, screenheight/2+55)
548 love.graphics.print("Goal:", screenwidth/2-70, screenheight/2-111)
549 love.graphics.print(goaltime, screenwidth/2+30, screenheight/2-111)
550 love.graphics.print("Goal:", screenwidth/2-70, screenheight/2-11)
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H A Dintro.lua41 love.graphics.draw(logo, screenwidth/2-142, screenheight/2-150)
42 mygraphicssetScissor(0, screenheight/2+150 - y, screenwidth, y)
43 love.graphics.draw(logoblood, screenwidth/2-142, screenheight/2-150)
46 love.graphics.draw(logoblood, screenwidth/2-142, screenheight/2-150)
48 love.graphics.draw(logo, screenwidth/2-142, screenheight/2-150)
/dports/multimedia/mjpegtools/mjpegtools-2.1.0/lavtools/
H A Dyuvplay.c86 int screenwidth=0, screenheight=0; in main() local
100 if (sscanf(optarg, "%dx%d", &screenwidth, &screenheight) != 2) { in main()
153 if ((screenwidth <= 0) || (screenheight <= 0)) { in main()
161 screenheight = frame_height; in main()
166 screenheight = frame_width * aspect.d / aspect.n; in main()
168 screenheight = frame_height; in main()
175 screenheight = frame_height; in main()
193 screen = SDL_SetVideoMode(screenwidth, screenheight, 0, SDL_SWSURFACE); in main()
196 screenwidth, screenheight, SDL_GetError()); in main()
201 screenwidth, screenheight, screen->format->BitsPerPixel); in main()
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/dports/games/mari0/
H A Dintro.lua10 screenheight = 224*scale
53 love.graphics.draw(logo, screenwidth/2, screenheight/2, 0, scale, scale, 142, 150)
54 love.graphics.setScissor(0, screenheight/2+150*scale - y, screenwidth, y)
55 love.graphics.draw(logoblood, screenwidth/2, screenheight/2, 0, scale, scale, 142, 150)
58 love.graphics.draw(logoblood, screenwidth/2, screenheight/2, 0, scale, scale, 142, 150)
60 love.graphics.draw(logo, screenwidth/2, screenheight/2, 0, scale, scale, 142, 150)
/dports/print/texinfo/texinfo-6.8/info/
H A Dm-x.c148 int new_height, old_height = screenheight;
157 new_height = screenheight;
179 screenheight = new_height;
183 if (screenheight == old_height)
193 display_initialize_display (screenwidth, screenheight);
194 window_new_screen_size (screenwidth, screenheight);
H A Dpcterm.c58 SHORT screenheight; member
230 ti->screenheight = 24; in gettextinfo()
352 DWORD nchars = screenwidth * screenheight; in ScreenClear()
388 DWORD nchars = screenwidth * screenheight; in ScreenVisualBell()
679 terminal_goto_xy (0, screenheight - 1); in w32_kbd_read()
724 screenheight = rows; in w32_kbd_read()
993 screenheight = outside_info.screenheight; in pc_get_screen_size()
997 screenheight = atoi (getenv ("LINES")); in pc_get_screen_size()
1101 if (screenheight != ScreenRows ()) in pc_prep_terminal()
1102 _set_screen_lines (screenheight); in pc_prep_terminal()
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/dports/games/heretic/glheretic-1.2/opengl/
H A Dgl_fonts.c201 #define MNU_Y(y) (int)((float)(y)*screenheight/200.0f)
293 (*glTexCoord2f_s) (fU1, fV1); (*glVertex2f_s) ( x, screenheight-1-y ); in GL_DrawCompressedPatch()
327 (*glTexCoord2f_s)(fU1, fV1); (*glVertex2f_s)( x, screenheight-1-y ); in GL_DrawPatch()
330 (*glTexCoord2f_s)(fU2, fV1); (*glVertex2f_s)( x+iWidth, screenheight-1-y ); in GL_DrawPatch()
428 (*glTexCoord2f_s) (fU1, fV1); (*glVertex2f_s) ( x, screenheight-1-y ); in GL_DrawLetterA()
474 (*glTexCoord2f_s) (fU1, fV1); (*glVertex2f_s) ( x, screenheight-1-y ); in GL_DrawLetterB()
515 (*glVertex2f_s) ( X0, screenheight-1-Y0 ); in GL_DrawLine()
516 (*glVertex2f_s) ( X1, screenheight-1-Y1 ); in GL_DrawLine()
533 (*glDrawPixels_s) (screenwidth,screenheight,GL_RGB,GL_UNSIGNED_BYTE,screen); in GL_DumpScreen()
672 (*glTexCoord2f_s) (0,0); (*glVertex2f_s) (0,(float)screenheight); in GLDrawScreen()
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H A Dgl_weapon.c78 iGLTexHeight=(int)((float)SHORT(patch->height)*(float)screenheight/200.0f); in fn_vRegisterWeapon()
115 #define Y j+(int)((float)p_bColumn_t->topdelta*(float)screenheight/200.0f) in fn_vRegisterWeapon()
118 length=(int)((float)p_bColumn_t->length*(float)screenheight/200.0f); in fn_vRegisterWeapon()
194 …glOrtho( (GLdouble) 0, (GLdouble) screenwidth, (GLdouble) 0, (GLdouble) screenheight, (GLdouble) -… in GLdrawWeapons()
295 iHeightWeapon=(int)((float)SHORT(patch->height)*(float)screenheight/200.0f); in GLdrawWeapons()
333 (*glTexCoord2f_s) (fU2, fV1); (*glVertex2f_s) ( (float)xWeapon, (float)(screenheight-1-yWeapon) ); in GLdrawWeapons()
334 …(*glTexCoord2f_s) (fU2, fV2); (*glVertex2f_s) ( (float)xWeapon, (float)(screenheight-1-yWeapon-iHe… in GLdrawWeapons()
335 … (fU1, fV2); (*glVertex2f_s) ( (float)(xWeapon+iWidthWeapon), (float)(screenheight-1-yWeapon-iHeig… in GLdrawWeapons()
336 …_s) (fU1, fV1); (*glVertex2f_s) ( (float)(xWeapon+iWidthWeapon), (float)(screenheight-1-yWeapon) ); in GLdrawWeapons()
/dports/games/toycars/toycars-0.3.10/toycars/src/
H A DTcPreferences.cpp43 if (xScreen->QueryIntAttribute("height", &data.screenheight) != TIXML_SUCCESS) in TcPreferences()
140 data.screenheight = 768; in defaultPrefs()
169 screen.SetAttribute("height", data.screenheight); in savePreferences()
267 sprintf(screenDimsStr, "Screen: %d x %d", tempData.screenwidth, tempData.screenheight); in drawPrefs()
281 tempData.screenheight = 768; in drawPrefs()
285 tempData.screenheight = 800; in drawPrefs()
289 tempData.screenheight = 1050; in drawPrefs()
293 tempData.screenheight = 600; in drawPrefs()
328 tempData.screenheight != data.screenheight || in drawPrefs()
343 dst->screenheight = src->screenheight; in copyPrefsData()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGameInitDispose.cpp29 extern float screenwidth, screenheight;
154 if (screenheight == 0) { in ReSizeGLScene()
155 screenheight = 1; in ReSizeGLScene()
158 glViewport(0, 0, screenwidth, screenheight); in ReSizeGLScene()
221 glOrtho(0, screenwidth, 0, screenheight, -100, 100); in LoadingScreen()
225 glTranslatef(screenwidth / 2, screenheight / 2, 0); in LoadingScreen()
278 glTranslatef(screenwidth / 2, screenheight / 2, 0); in LoadingScreen()
368 glScalef(screenwidth, screenheight, 1); in LoadingScreen()
415 glOrtho(0, screenwidth, 0, screenheight, -100, 100); in FadeLoadingScreen()
419 glTranslatef(screenwidth / 2, screenheight / 2, 0); in FadeLoadingScreen()
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H A DGameDraw.cpp39 extern float screenwidth, screenheight;
229 if (texviewheight > screenheight) { in DrawGLScene()
230 texviewheight = screenheight; in DrawGLScene()
712 starty = screenheight / 16 + screenheight * 4 / 5; in DrawGLScene()
714 starty = screenheight * 1 / 5 - screenheight / 16; in DrawGLScene()
945 glScalef(screenwidth, screenheight, 1); in DrawGLScene()
978 glScalef(screenwidth, screenheight, 1); in DrawGLScene()
1041 glScalef(screenwidth, screenheight, 1); in DrawGLScene()
1227 glScalef(screenwidth, screenheight, 1); in DrawGLScene()
1277 glScalef(screenwidth, screenheight, 1); in DrawGLScene()
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H A DTutorial.cpp35 extern float screenwidth, screenheight;
783 …) * screenwidth / 1024, screenheight / 16 + screenheight * 4 / 5, string, 1, 1.5 * screenwidth / 1… in DrawTextInfo()
784 …th / 1024, screenheight / 16 + screenheight * 4 / 5 - 20 * screenwidth / 1024, string2, 1, 1.5 * s… in DrawTextInfo()
785 …th / 1024, screenheight / 16 + screenheight * 4 / 5 - 40 * screenwidth / 1024, string3, 1, 1.5 * s… in DrawTextInfo()
791 …* screenwidth / 1024 * .8, 0 + screenheight * 1 / 10, string, 1, 1.5 * screenwidth / 1024 * .8, sc… in DrawTextInfo()
792 …1024 * .8, 0 + screenheight * 1 / 10 - 20 * .8 * screenwidth / 1024, string2, 1, 1.5 * screenwidth… in DrawTextInfo()
793 …1024 * .8, 0 + screenheight * 1 / 10 - 40 * .8 * screenwidth / 1024, string3, 1, 1.5 * screenwidth… in DrawTextInfo()
/dports/games/heretic/glheretic-1.2/graphics/
H A Di_ggi.c362 ev.pmove.y != screenheight/2) { in I_GetEvent()
380 ev.pmove.y != screenheight/2) { in I_GetEvent()
462 for (i=0; i < screenheight; i++) { in I_FinishUpdate()
475 for (i=0; i < screenheight; i++) { in I_FinishUpdate()
489 for (i=0; i < screenheight; i++) { in I_FinishUpdate()
506 for (i=0; i < screenheight; i++) { in I_FinishUpdate()
519 for (i=0; i < screenheight; i++) { in I_FinishUpdate()
533 for (i=0; i < screenheight; i++) { in I_FinishUpdate()
639 realheight = screenheight;
672 screenheight = realheight / 2;
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H A Di_vga.c398 total = screenwidth * screenheight; in I_FinishUpdate()
511 screen = malloc(screenheight*screenwidth); in I_InitGraphics()
530 if (screenwidth >= 1024 && screenheight >=768 && vga_hasmode(G1024x768x256)) in I_CheckRes()
534 screenheight=768; in I_CheckRes()
536 else if (screenwidth >= 800 && screenheight >=600 && vga_hasmode(G800x600x256)) in I_CheckRes()
540 screenheight=600; in I_CheckRes()
542 else if (screenwidth >= 640 && screenheight >=480 && vga_hasmode(G640x480x256)) in I_CheckRes()
546 screenheight=480; in I_CheckRes()
551 screenheight=200; in I_CheckRes()
/dports/games/blackshadeselite/blackshadeselite/Source/
H A DSDL_funcs.cpp198 int screenheight = config.screenheight; in InitGL() local
214 if(screenwidth < 640 || screenheight < 480) { in InitGL()
229 (screenwidth, screenheight, 0, SDL_OPENGL | fsFlag) == NULL) { in InitGL()
266 int screenheight = config.screenheight; in ReSizeGLScene() local
268 if(screenheight == 0) { in ReSizeGLScene()
269 screenheight = 1; in ReSizeGLScene()
272 glViewport(0, 0, screenwidth, screenheight); in ReSizeGLScene()
278 gluPerspective(fov, (GLfloat) screenwidth / (GLfloat) screenheight, near, in ReSizeGLScene()
H A DGameDraw.cpp44 int height = config.screenheight; in SaveScreenshot()
99 (int)(screenheight * 0.396) - i * 1, 0); in LoadingScreen()
197 "LOADING...", 1, 1, screenwidth, screenheight); in LoadingScreen()
220 mouseloc.v = screenheight - mouseloc.v; in DrawMouse()
288 glScalef(screenwidth, screenheight, 1); in DrawFlash()
423 text.glPrint(0, 0, string, 1, .8, screenwidth, screenheight); in DrawMainMenu()
429 1, .6, screenwidth, screenheight); in DrawMainMenu()
1128 glScalef(screenwidth, screenheight, 1); in DrawGame()
1203 glScalef(screenwidth, screenheight, 1); in DrawGame()
1256 glScalef(screenwidth, screenheight, 1); in DrawGame()
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/dports/games/apricots/apricots-0.2.6/apricots/
H A Ddrawall.cpp204 int screenheight = 0; in drawall() local
206 screenheight = limit(GAME_HEIGHT,GAME_HEIGHT,464); in drawall()
208 screenheight = limit(GAME_HEIGHT,GAME_HEIGHT,224); in drawall()
212 int y1 = limit(int(g.player1->y)-54, 0, GAME_HEIGHT-screenheight); in drawall()
217 srcrect.h = screenheight; in drawall()
223 cliprect.h = screenheight; in drawall()
239 srcrect.h = screenheight; in drawall()
244 desrect.h = screenheight; in drawall()
250 cliprect.h = screenheight; in drawall()
284 rect.y = screenheight; in drawall()
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/dports/editors/wordgrinder/wordgrinder-0.6/src/c/arch/unix/x11/
H A Dx11.c46 static int screenwidth, screenheight; variable
82 if ((y < 0) || (y >= screenheight)) in sput()
161 screenwidth = screenheight = 0; in dpy_start()
171 dpy_cleararea(0, 0, screenwidth-1, screenheight-1); in dpy_clearscreen()
177 *y = screenheight; in dpy_getscreensize()
183 frontbuffer = calloc(screenwidth * screenheight, sizeof(unsigned int)); in dpy_sync()
238 for (int y = 0; y<screenheight; y++) in redraw()
305 for (int y=0; y<screenheight; y++) in dpy_getchar()
322 if ((w != screenwidth) || (h != screenheight)) in dpy_getchar()
325 screenheight = h; in dpy_getchar()
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/dports/emulators/atari800/atari800-3.1.0/src/win32/
H A Drender_direct3d.h11 void startupdirect3d(int screenwidth, int screenheight, BOOL windowed, FRAMEPARAMS *fp);
16 void initpresentparams(int screenwidth, int screenheight, BOOL windowed);
17 void resetdevice(int screenwidth, int screenheight, BOOL windowed, FRAMEPARAMS *fp);
/dports/print/gv/gv-3.7.4/src/
H A Dpopup.c94 Dimension screenwidth, screenheight; in popup_positionPopup() local
109 screenheight = XtScreen(ref_widget)->height; in popup_positionPopup()
110 IIMESSAGE(screenwidth,screenheight); in popup_positionPopup()
137 if (posy + (Position)height >= (Position)screenheight) in popup_positionPopup()
138 posy = ((Position)screenheight) - ((Position)height) - ((Position)wmbdecor); in popup_positionPopup()

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