Searched refs:scriptEntity (Results 1 – 5 of 5) sorted by relevance
243 level.scriptEntity = NULL; in G_Script_ScriptLoad()269 level.scriptEntity = G_Alloc( len ); in G_Script_ScriptLoad()270 trap_FS_Read( level.scriptEntity, len, f ); in G_Script_ScriptLoad()303 if ( !level.scriptEntity ) { in G_Script_ScriptParse()307 pScript = level.scriptEntity; in G_Script_ScriptParse()
740 char *scriptEntity; member
253 level.scriptEntity = NULL; in G_Script_ScriptLoad()274 level.scriptEntity = G_Alloc( len ); in G_Script_ScriptLoad()275 trap_FS_Read( level.scriptEntity, len, f ); in G_Script_ScriptLoad()309 if ( !level.scriptEntity ) { in G_Script_ScriptParse()315 pScript = level.scriptEntity; in G_Script_ScriptParse()
716 char *scriptEntity; member
1596 Entity* scriptEntity = (Entity*)node->element; in handleTextSourceScript() local1597 if ( scriptEntity && scriptEntity->behavior == &actMonster ) in handleTextSourceScript()1599 Stat* scriptStats = scriptEntity->getStats(); in handleTextSourceScript()