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Searched refs:scriptEntity (Results 1 – 5 of 5) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_script.c243 level.scriptEntity = NULL; in G_Script_ScriptLoad()
269 level.scriptEntity = G_Alloc( len ); in G_Script_ScriptLoad()
270 trap_FS_Read( level.scriptEntity, len, f ); in G_Script_ScriptLoad()
303 if ( !level.scriptEntity ) { in G_Script_ScriptParse()
307 pScript = level.scriptEntity; in G_Script_ScriptParse()
H A Dg_local.h740 char *scriptEntity; member
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_script.c253 level.scriptEntity = NULL; in G_Script_ScriptLoad()
274 level.scriptEntity = G_Alloc( len ); in G_Script_ScriptLoad()
275 trap_FS_Read( level.scriptEntity, len, f ); in G_Script_ScriptLoad()
309 if ( !level.scriptEntity ) { in G_Script_ScriptParse()
315 pScript = level.scriptEntity; in G_Script_ScriptParse()
H A Dg_local.h716 char *scriptEntity; member
/dports/games/barony/Barony-3.3.7/src/
H A Dactgeneral.cpp1596 Entity* scriptEntity = (Entity*)node->element; in handleTextSourceScript() local
1597 if ( scriptEntity && scriptEntity->behavior == &actMonster ) in handleTextSourceScript()
1599 Stat* scriptStats = scriptEntity->getStats(); in handleTextSourceScript()