Searched refs:scriptedUI (Results 1 – 5 of 5) sorted by relevance
/dports/games/openspades/openspades-0.1.3/Sources/Client/ |
H A D | Client_Input.cpp | 99 if (scriptedUI->NeedsInput()) { in NeedsAbsoluteMouseCoordinate() 115 if (scriptedUI->NeedsInput()) { in MouseEvent() 116 scriptedUI->MouseEvent(x, y); in MouseEvent() 207 if (scriptedUI->NeedsInput()) { in WheelEvent() 208 scriptedUI->WheelEvent(x, y); in WheelEvent() 224 if (scriptedUI->NeedsInput() && !scriptedUI->isIgnored(ch)) { in TextInputEvent() 235 if (scriptedUI->NeedsInput() && !scriptedUI->isIgnored(ch)) { in TextEditingEvent() 244 if (scriptedUI->NeedsInput()) { in AcceptsTextInput() 252 if (scriptedUI->NeedsInput()) { in GetTextInputRect() 281 if (scriptedUI->NeedsInput()) { in KeyEvent() [all …]
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H A D | Client.cpp | 129 scriptedUI.Set(new ClientUI(renderer, audioDev, fontManager, this), false); in Client() 141 scriptedUI->CloseUI(); in SetWorld() 233 scriptedUI->ClientDestroyed(); in ~Client() 453 scriptedUI->RunFrame(dt); in RunFrame() 454 if (scriptedUI->WantsClientToBeClosed()) in RunFrame() 648 scriptedUI->RecordChatLog( in PlayerSentChatMessage() 666 scriptedUI->RecordChatLog(msg, Vector4::Make(1.f, 1.f, 1.f, 0.8f)); in ServerSentMessage()
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H A D | Client_NetHandler.cpp | 261 scriptedUI->RecordChatLog( in PlayerLeaving() 288 scriptedUI->RecordChatLog( in PlayerJoinedTeam() 325 scriptedUI->RecordChatLog(msg, MakeVector4(1.f, 1.f, 1.f, 0.8f)); in TeamWon()
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H A D | Client.h | 106 Handle<ClientUI> scriptedUI; variable
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H A D | Client_Update.cpp | 176 if (scriptedUI->NeedsInput()) { in UpdateWorld()
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