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Searched refs:scripted_clone (Results 1 – 6 of 6) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/modules/chibi/
H A Dcp_pattern.h78 void scripted_clone(uint8_t p_column, uint16_t p_row);
H A Dcp_pattern.cpp308 void CPPattern::scripted_clone(uint8_t p_column, uint16_t p_row) { in scripted_clone() function in CPPattern
401 scripted_clone(x, y); in update_scripted_clones_sourcing_channel()
H A Dcp_player_data_notes.cpp317 …song->get_pattern(control.position.current_pattern)->scripted_clone(p_track, control.position.curr… in process_note()
/dports/devel/godot2-tools/godot-2.1.6-stable/modules/chibi/
H A Dcp_pattern.h78 void scripted_clone(uint8_t p_column, uint16_t p_row);
H A Dcp_pattern.cpp308 void CPPattern::scripted_clone(uint8_t p_column, uint16_t p_row) { in scripted_clone() function in CPPattern
401 scripted_clone(x, y); in update_scripted_clones_sourcing_channel()
H A Dcp_player_data_notes.cpp317 …song->get_pattern(control.position.current_pattern)->scripted_clone(p_track, control.position.curr… in process_note()