Searched refs:sdlMode (Results 1 – 7 of 7) sorted by relevance
/dports/emulators/stella/stella-6.6/src/common/ |
H A D | FBBackendSDL2.cxx | 348 SDL_DisplayMode sdlMode; in adaptRefreshRate() local 350 if(SDL_GetCurrentDisplayMode(displayIndex, &sdlMode) != 0) in adaptRefreshRate() 356 const int currentRefreshRate = sdlMode.refresh_rate; in adaptRefreshRate() 374 sdlMode.refresh_rate = wantedRefreshRate * m; in adaptRefreshRate() 375 if(SDL_GetClosestDisplayMode(displayIndex, &sdlMode, &closestSdlMode) == nullptr) in adaptRefreshRate() 380 factor = std::min(float(sdlMode.refresh_rate) / sdlMode.refresh_rate, in adaptRefreshRate() 381 float(sdlMode.refresh_rate) / (sdlMode.refresh_rate - 1)); in adaptRefreshRate() 522 SDL_DisplayMode sdlMode; in refreshRate() local 524 if(SDL_GetCurrentDisplayMode(displayIndex, &sdlMode) == 0) in refreshRate() 525 return sdlMode.refresh_rate; in refreshRate()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/winrt/ |
H A D | SDL_winrtvideo.cpp | 202 WINRT_DXGIModeToSDLDisplayMode(const DXGI_MODE_DESC * dxgiMode, SDL_DisplayMode * sdlMode) in WINRT_DXGIModeToSDLDisplayMode() argument 204 SDL_zerop(sdlMode); in WINRT_DXGIModeToSDLDisplayMode() 205 sdlMode->w = dxgiMode->Width; in WINRT_DXGIModeToSDLDisplayMode() 206 sdlMode->h = dxgiMode->Height; in WINRT_DXGIModeToSDLDisplayMode() 207 sdlMode->refresh_rate = dxgiMode->RefreshRate.Numerator / dxgiMode->RefreshRate.Denominator; in WINRT_DXGIModeToSDLDisplayMode() 208 sdlMode->format = D3D11_DXGIFormatToSDLPixelFormat(dxgiMode->Format); in WINRT_DXGIModeToSDLDisplayMode() 297 SDL_DisplayMode sdlMode; in WINRT_AddDisplaysForOutput() local 298 WINRT_DXGIModeToSDLDisplayMode(&dxgiModes[i], &sdlMode); in WINRT_AddDisplaysForOutput() 299 SDL_AddDisplayMode(&display, &sdlMode); in WINRT_AddDisplaysForOutput()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/winrt/ |
H A D | SDL_winrtvideo.cpp | 202 WINRT_DXGIModeToSDLDisplayMode(const DXGI_MODE_DESC * dxgiMode, SDL_DisplayMode * sdlMode) in WINRT_DXGIModeToSDLDisplayMode() argument 204 SDL_zerop(sdlMode); in WINRT_DXGIModeToSDLDisplayMode() 205 sdlMode->w = dxgiMode->Width; in WINRT_DXGIModeToSDLDisplayMode() 206 sdlMode->h = dxgiMode->Height; in WINRT_DXGIModeToSDLDisplayMode() 207 sdlMode->refresh_rate = dxgiMode->RefreshRate.Numerator / dxgiMode->RefreshRate.Denominator; in WINRT_DXGIModeToSDLDisplayMode() 208 sdlMode->format = D3D11_DXGIFormatToSDLPixelFormat(dxgiMode->Format); in WINRT_DXGIModeToSDLDisplayMode() 297 SDL_DisplayMode sdlMode; in WINRT_AddDisplaysForOutput() local 298 WINRT_DXGIModeToSDLDisplayMode(&dxgiModes[i], &sdlMode); in WINRT_AddDisplaysForOutput() 299 SDL_AddDisplayMode(&display, &sdlMode); in WINRT_AddDisplaysForOutput()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/winrt/ |
H A D | SDL_winrtvideo.cpp | 202 WINRT_DXGIModeToSDLDisplayMode(const DXGI_MODE_DESC * dxgiMode, SDL_DisplayMode * sdlMode) in WINRT_DXGIModeToSDLDisplayMode() argument 204 SDL_zerop(sdlMode); in WINRT_DXGIModeToSDLDisplayMode() 205 sdlMode->w = dxgiMode->Width; in WINRT_DXGIModeToSDLDisplayMode() 206 sdlMode->h = dxgiMode->Height; in WINRT_DXGIModeToSDLDisplayMode() 207 sdlMode->refresh_rate = dxgiMode->RefreshRate.Numerator / dxgiMode->RefreshRate.Denominator; in WINRT_DXGIModeToSDLDisplayMode() 208 sdlMode->format = D3D11_DXGIFormatToSDLPixelFormat(dxgiMode->Format); in WINRT_DXGIModeToSDLDisplayMode() 297 SDL_DisplayMode sdlMode; in WINRT_AddDisplaysForOutput() local 298 WINRT_DXGIModeToSDLDisplayMode(&dxgiModes[i], &sdlMode); in WINRT_AddDisplaysForOutput() 299 SDL_AddDisplayMode(&display, &sdlMode); in WINRT_AddDisplaysForOutput()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/winrt/ |
H A D | SDL_winrtvideo.cpp | 202 WINRT_DXGIModeToSDLDisplayMode(const DXGI_MODE_DESC * dxgiMode, SDL_DisplayMode * sdlMode) in WINRT_DXGIModeToSDLDisplayMode() argument 204 SDL_zerop(sdlMode); in WINRT_DXGIModeToSDLDisplayMode() 205 sdlMode->w = dxgiMode->Width; in WINRT_DXGIModeToSDLDisplayMode() 206 sdlMode->h = dxgiMode->Height; in WINRT_DXGIModeToSDLDisplayMode() 207 sdlMode->refresh_rate = dxgiMode->RefreshRate.Numerator / dxgiMode->RefreshRate.Denominator; in WINRT_DXGIModeToSDLDisplayMode() 208 sdlMode->format = D3D11_DXGIFormatToSDLPixelFormat(dxgiMode->Format); in WINRT_DXGIModeToSDLDisplayMode() 297 SDL_DisplayMode sdlMode; in WINRT_AddDisplaysForOutput() local 298 WINRT_DXGIModeToSDLDisplayMode(&dxgiModes[i], &sdlMode); in WINRT_AddDisplaysForOutput() 299 SDL_AddDisplayMode(&display, &sdlMode); in WINRT_AddDisplaysForOutput()
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/dports/x11/controllermap/SDL2-2.0.18/src/video/winrt/ |
H A D | SDL_winrtvideo.cpp | 269 WINRT_DXGIModeToSDLDisplayMode(const DXGI_MODE_DESC * dxgiMode, SDL_DisplayMode * sdlMode) in WINRT_DXGIModeToSDLDisplayMode() argument 271 SDL_zerop(sdlMode); in WINRT_DXGIModeToSDLDisplayMode() 272 sdlMode->w = dxgiMode->Width; in WINRT_DXGIModeToSDLDisplayMode() 273 sdlMode->h = dxgiMode->Height; in WINRT_DXGIModeToSDLDisplayMode() 274 sdlMode->refresh_rate = dxgiMode->RefreshRate.Numerator / dxgiMode->RefreshRate.Denominator; in WINRT_DXGIModeToSDLDisplayMode() 275 sdlMode->format = D3D11_DXGIFormatToSDLPixelFormat(dxgiMode->Format); in WINRT_DXGIModeToSDLDisplayMode() 364 SDL_DisplayMode sdlMode; in WINRT_AddDisplaysForOutput() local 365 WINRT_DXGIModeToSDLDisplayMode(&dxgiModes[i], &sdlMode); in WINRT_AddDisplaysForOutput() 366 SDL_AddDisplayMode(&display, &sdlMode); in WINRT_AddDisplaysForOutput()
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/dports/devel/sdl20/SDL2-2.0.18/src/video/winrt/ |
H A D | SDL_winrtvideo.cpp | 269 WINRT_DXGIModeToSDLDisplayMode(const DXGI_MODE_DESC * dxgiMode, SDL_DisplayMode * sdlMode) in WINRT_DXGIModeToSDLDisplayMode() argument 271 SDL_zerop(sdlMode); in WINRT_DXGIModeToSDLDisplayMode() 272 sdlMode->w = dxgiMode->Width; in WINRT_DXGIModeToSDLDisplayMode() 273 sdlMode->h = dxgiMode->Height; in WINRT_DXGIModeToSDLDisplayMode() 274 sdlMode->refresh_rate = dxgiMode->RefreshRate.Numerator / dxgiMode->RefreshRate.Denominator; in WINRT_DXGIModeToSDLDisplayMode() 275 sdlMode->format = D3D11_DXGIFormatToSDLPixelFormat(dxgiMode->Format); in WINRT_DXGIModeToSDLDisplayMode() 364 SDL_DisplayMode sdlMode; in WINRT_AddDisplaysForOutput() local 365 WINRT_DXGIModeToSDLDisplayMode(&dxgiModes[i], &sdlMode); in WINRT_AddDisplaysForOutput() 366 SDL_AddDisplayMode(&display, &sdlMode); in WINRT_AddDisplaysForOutput()
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