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/dports/emulators/qemu/qemu-6.2.0/meson/manual tests/4 standalone binaries/
H A Dbuild_windows_package.py8 sdl_dir = 'SDL2-2.0.3'
20 libs = glob(os.path.join('build', sdl_dir, 'lib/x86/*'))
/dports/emulators/qemu60/qemu-6.0.0/meson/manual tests/4 standalone binaries/
H A Dbuild_windows_package.py8 sdl_dir = 'SDL2-2.0.3' variable
20 libs = glob(os.path.join('build', sdl_dir, 'lib/x86/*'))
/dports/devel/meson/meson-0.60.3/manual tests/4 standalone binaries/
H A Dbuild_windows_package.py8 sdl_dir = 'SDL2-2.0.3' variable
20 libs = glob(os.path.join('build', sdl_dir, 'lib/x86/*'))
/dports/emulators/qemu5/qemu-5.2.0/meson/manual tests/4 standalone binaries/
H A Dbuild_windows_package.py8 sdl_dir = 'SDL2-2.0.3' variable
20 libs = glob(os.path.join('build', sdl_dir, 'lib/x86/*'))
/dports/emulators/qemu-devel/qemu-de8ed1055c2ce18c95f597eb10df360dcb534f99/meson/manual tests/4 standalone binaries/
H A Dbuild_windows_package.py8 sdl_dir = 'SDL2-2.0.3' variable
20 libs = glob(os.path.join('build', sdl_dir, 'lib/x86/*'))
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp9647 auto sdl_dir = ::SDL_GetPrefPath("bibendovsky", "bstone"); in get_profile_dir() local
9649 if (sdl_dir) { in get_profile_dir()
9650 profile_dir = sdl_dir; in get_profile_dir()
9651 ::SDL_free(sdl_dir); in get_profile_dir()
9667 auto sdl_dir = ::SDL_GetBasePath(); in get_default_data_dir() local
9669 if (sdl_dir) { in get_default_data_dir()
9670 result = sdl_dir; in get_default_data_dir()
9671 ::SDL_free(sdl_dir); in get_default_data_dir()