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Searched refs:sdl_init_flags (Results 1 – 3 of 3) sorted by relevance

/dports/games/frogatto/frogatto-1.3.1/src/
H A Dmain.cpp421 Uint32 sdl_init_flags = SDL_INIT_VIDEO | SDL_INIT_JOYSTICK; in game_main() local
423 sdl_init_flags |= SDL_INIT_TIMER; in game_main()
425 if(SDL_Init(sdl_init_flags) < 0) { in game_main()
/dports/audio/sdl_sound/SDL_sound-1.0.3/playsound/
H A Dplaysound.c744 Uint32 sdl_init_flags = SDL_INIT_AUDIO; in main() local
750 sdl_init_flags |= SDL_INIT_VIDEO; in main()
804 if (SDL_Init(sdl_init_flags) == -1) in main()
/dports/games/warzone2100/warzone2100/lib/sdl/
H A Dmain_sdl.cpp2008 const Uint32 sdl_init_flags = SDL_INIT_EVENTS | SDL_INIT_TIMER; in wzSDLOneTimeInit() local
2009 if (!(SDL_WasInit(sdl_init_flags) == sdl_init_flags)) in wzSDLOneTimeInit()
2011 if (SDL_Init(sdl_init_flags) != 0) in wzSDLOneTimeInit()