Searched refs:sdl_init_flags (Results 1 – 3 of 3) sorted by relevance
421 Uint32 sdl_init_flags = SDL_INIT_VIDEO | SDL_INIT_JOYSTICK; in game_main() local423 sdl_init_flags |= SDL_INIT_TIMER; in game_main()425 if(SDL_Init(sdl_init_flags) < 0) { in game_main()
744 Uint32 sdl_init_flags = SDL_INIT_AUDIO; in main() local750 sdl_init_flags |= SDL_INIT_VIDEO; in main()804 if (SDL_Init(sdl_init_flags) == -1) in main()
2008 const Uint32 sdl_init_flags = SDL_INIT_EVENTS | SDL_INIT_TIMER; in wzSDLOneTimeInit() local2009 if (!(SDL_WasInit(sdl_init_flags) == sdl_init_flags)) in wzSDLOneTimeInit()2011 if (SDL_Init(sdl_init_flags) != 0) in wzSDLOneTimeInit()