/dports/multimedia/avidemux/avidemux_2.7.6/avidemux/common/ADM_render/ |
H A D | GUI_sdlRender.cpp | 69 SDL_Renderer *sdl_renderer; member in sdlRenderImpl 255 sdl_renderer=NULL; in sdlRenderImpl() 336 if(!sdl_renderer) in init() 338 if(!sdl_renderer) in init() 345 sdl_texture = SDL_CreateTexture(sdl_renderer, in init() 383 if(sdl_renderer) in cleanup() 385 SDL_DestroyRenderer(sdl_renderer); in cleanup() 386 sdl_renderer=NULL; in cleanup() 425 SDL_RenderClear(sdl_renderer); in displayImage() 438 SDL_RenderPresent(sdl_renderer); in refresh() [all …]
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/dports/multimedia/avidemux-qt5/avidemux_2.7.6/avidemux/common/ADM_render/ |
H A D | GUI_sdlRender.cpp | 69 SDL_Renderer *sdl_renderer; member in sdlRenderImpl 255 sdl_renderer=NULL; in sdlRenderImpl() 336 if(!sdl_renderer) in init() 338 if(!sdl_renderer) in init() 345 sdl_texture = SDL_CreateTexture(sdl_renderer, in init() 383 if(sdl_renderer) in cleanup() 385 SDL_DestroyRenderer(sdl_renderer); in cleanup() 386 sdl_renderer=NULL; in cleanup() 425 SDL_RenderClear(sdl_renderer); in displayImage() 438 SDL_RenderPresent(sdl_renderer); in refresh() [all …]
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/dports/multimedia/avidemux-plugins/avidemux_2.7.6/avidemux/common/ADM_render/ |
H A D | GUI_sdlRender.cpp | 69 SDL_Renderer *sdl_renderer; member in sdlRenderImpl 255 sdl_renderer=NULL; in sdlRenderImpl() 336 if(!sdl_renderer) in init() 338 if(!sdl_renderer) in init() 345 sdl_texture = SDL_CreateTexture(sdl_renderer, in init() 383 if(sdl_renderer) in cleanup() 385 SDL_DestroyRenderer(sdl_renderer); in cleanup() 386 sdl_renderer=NULL; in cleanup() 425 SDL_RenderClear(sdl_renderer); in displayImage() 438 SDL_RenderPresent(sdl_renderer); in refresh() [all …]
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/dports/multimedia/avidemux-cli/avidemux_2.7.6/avidemux/common/ADM_render/ |
H A D | GUI_sdlRender.cpp | 69 SDL_Renderer *sdl_renderer; member in sdlRenderImpl 255 sdl_renderer=NULL; in sdlRenderImpl() 336 if(!sdl_renderer) in init() 338 if(!sdl_renderer) in init() 345 sdl_texture = SDL_CreateTexture(sdl_renderer, in init() 383 if(sdl_renderer) in cleanup() 385 SDL_DestroyRenderer(sdl_renderer); in cleanup() 386 sdl_renderer=NULL; in cleanup() 425 SDL_RenderClear(sdl_renderer); in displayImage() 438 SDL_RenderPresent(sdl_renderer); in refresh() [all …]
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | sdl2_ui.cpp | 186 if (sdl_renderer) { in ~Sdl2Ui() 187 SDL_DestroyRenderer(sdl_renderer); in ~Sdl2Ui() 305 if (!sdl_renderer) { in RefreshDisplayMode() 311 SDL_DestroyRenderer(sdl_renderer); in RefreshDisplayMode() 312 sdl_renderer = nullptr; in RefreshDisplayMode() 318 if (SDL_GetRendererInfo(sdl_renderer, &rinfo) == 0) { in RefreshDisplayMode() 343 SDL_RenderClear(sdl_renderer); in RefreshDisplayMode() 344 SDL_RenderPresent(sdl_renderer); in RefreshDisplayMode() 349 sdl_texture = SDL_CreateTexture(sdl_renderer, in RefreshDisplayMode() 466 SDL_RenderClear(sdl_renderer); in UpdateDisplay() [all …]
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H A D | sdl2_ui.h | 124 SDL_Renderer* sdl_renderer = nullptr; variable
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/dports/games/bstone/bstone-1.1.9/src/ |
H A D | id_vl.cpp | 349 if (!::sdl_renderer) in sdl_initialize_renderer() 370 ::sdl_renderer, in sdl_initialize_renderer() 467 ::sdl_renderer, in sdl_initialize_screen_texture() 493 ::sdl_renderer, in sdl_initialize_ui_texture() 555 ::sdl_renderer, in sdl_update_viewport() 822 if (::sdl_renderer) in sdl_uninitialize_video() 825 ::sdl_renderer); in sdl_uninitialize_video() 940 sdl_renderer); in sdl_refresh_screen() 955 sdl_renderer, in sdl_refresh_screen() 987 ::sdl_renderer, in sdl_refresh_screen() [all …]
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/dports/graphics/cogl/cogl-1.22.8/cogl/winsys/ |
H A D | cogl-winsys-sdl.c | 241 CoglRendererSdl *sdl_renderer = renderer->winsys; in flush_pending_resize_notification_idle() local 247 _cogl_closure_disconnect (sdl_renderer->resize_notify_idle); in flush_pending_resize_notification_idle() 248 sdl_renderer->resize_notify_idle = NULL; in flush_pending_resize_notification_idle() 269 CoglRendererSdl *sdl_renderer = renderer->winsys; in sdl_event_filter_cb() local 282 if (!sdl_renderer->resize_notify_idle) in sdl_event_filter_cb() 284 sdl_renderer->resize_notify_idle = in sdl_event_filter_cb()
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H A D | cogl-winsys-sdl2.c | 312 CoglRendererSdl2 *sdl_renderer = renderer->winsys; in flush_pending_resize_notifications_idle() local 316 _cogl_closure_disconnect (sdl_renderer->resize_notify_idle); in flush_pending_resize_notifications_idle() 317 sdl_renderer->resize_notify_idle = NULL; in flush_pending_resize_notifications_idle() 345 CoglRendererSdl2 *sdl_renderer = renderer->winsys; in sdl_window_event_filter() local 355 if (!sdl_renderer->resize_notify_idle) in sdl_window_event_filter() 357 sdl_renderer->resize_notify_idle = in sdl_window_event_filter()
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/dports/games/powder-toy/The-Powder-Toy-95.0/src/ |
H A D | PowderToySDL.cpp | 60 SDL_Renderer * sdl_renderer; variable 150 SDL_RenderClear(sdl_renderer); in blit() 151 SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL); in blit() 152 SDL_RenderPresent(sdl_renderer); in blit() 227 SDL_RenderSetIntegerScale(sdl_renderer, forceIntegerScaling && fullscreen ? SDL_TRUE : SDL_FALSE); in SDLSetScreen() 247 if (sdl_renderer) in RecreateWindow() 248 SDL_DestroyRenderer(sdl_renderer); in RecreateWindow() 257 sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0); in RecreateWindow() 258 SDL_RenderSetLogicalSize(sdl_renderer, WINDOWW, WINDOWH); in RecreateWindow() 260 SDL_RenderSetIntegerScale(sdl_renderer, SDL_TRUE); in RecreateWindow() [all …]
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/dports/multimedia/mlt7-qt5/mlt-7.0.1/src/modules/sdl2/ |
H A D | consumer_sdl2.c | 68 SDL_Renderer *sdl_renderer; member 267 if ( self->sdl_renderer ) in consumer_stop() 268 SDL_DestroyRenderer( self->sdl_renderer ); in consumer_stop() 269 self->sdl_renderer = NULL; in consumer_stop() 551 self->sdl_renderer = SDL_CreateRenderer(self->sdl_window, -1, SDL_RENDERER_ACCELERATED); in setup_sdl_video() 552 if ( self->sdl_renderer ) in setup_sdl_video() 557 self->sdl_texture = SDL_CreateTexture( self->sdl_renderer, texture_format, in setup_sdl_video() 560 SDL_SetRenderDrawColor( self->sdl_renderer, 0, 0, 0, 255); in setup_sdl_video() 673 SDL_RenderClear( self->sdl_renderer ); in consumer_play_video() 674 SDL_RenderCopy( self->sdl_renderer, self->sdl_texture, NULL, &self->sdl_rect ); in consumer_play_video() [all …]
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/dports/multimedia/mlt7/mlt-7.0.1/src/modules/sdl2/ |
H A D | consumer_sdl2.c | 68 SDL_Renderer *sdl_renderer; member 267 if ( self->sdl_renderer ) in consumer_stop() 268 SDL_DestroyRenderer( self->sdl_renderer ); in consumer_stop() 269 self->sdl_renderer = NULL; in consumer_stop() 551 self->sdl_renderer = SDL_CreateRenderer(self->sdl_window, -1, SDL_RENDERER_ACCELERATED); in setup_sdl_video() 552 if ( self->sdl_renderer ) in setup_sdl_video() 557 self->sdl_texture = SDL_CreateTexture( self->sdl_renderer, texture_format, in setup_sdl_video() 560 SDL_SetRenderDrawColor( self->sdl_renderer, 0, 0, 0, 255); in setup_sdl_video() 673 SDL_RenderClear( self->sdl_renderer ); in consumer_play_video() 674 SDL_RenderCopy( self->sdl_renderer, self->sdl_texture, NULL, &self->sdl_rect ); in consumer_play_video() [all …]
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/dports/multimedia/mlt6-qt5/mlt-6.26.1/src/modules/sdl2/ |
H A D | consumer_sdl2.c | 68 SDL_Renderer *sdl_renderer; member 274 if ( self->sdl_renderer ) in consumer_stop() 275 SDL_DestroyRenderer( self->sdl_renderer ); in consumer_stop() 276 self->sdl_renderer = NULL; in consumer_stop() 558 self->sdl_renderer = SDL_CreateRenderer(self->sdl_window, -1, SDL_RENDERER_ACCELERATED); in setup_sdl_video() 559 if ( self->sdl_renderer ) in setup_sdl_video() 564 self->sdl_texture = SDL_CreateTexture( self->sdl_renderer, texture_format, in setup_sdl_video() 567 SDL_SetRenderDrawColor( self->sdl_renderer, 0, 0, 0, 255); in setup_sdl_video() 682 SDL_RenderClear( self->sdl_renderer ); in consumer_play_video() 683 SDL_RenderCopy( self->sdl_renderer, self->sdl_texture, NULL, &self->sdl_rect ); in consumer_play_video() [all …]
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/dports/multimedia/py-mlt6/mlt-6.26.1/src/modules/sdl2/ |
H A D | consumer_sdl2.c | 68 SDL_Renderer *sdl_renderer; member 274 if ( self->sdl_renderer ) in consumer_stop() 275 SDL_DestroyRenderer( self->sdl_renderer ); in consumer_stop() 276 self->sdl_renderer = NULL; in consumer_stop() 558 self->sdl_renderer = SDL_CreateRenderer(self->sdl_window, -1, SDL_RENDERER_ACCELERATED); in setup_sdl_video() 559 if ( self->sdl_renderer ) in setup_sdl_video() 564 self->sdl_texture = SDL_CreateTexture( self->sdl_renderer, texture_format, in setup_sdl_video() 567 SDL_SetRenderDrawColor( self->sdl_renderer, 0, 0, 0, 255); in setup_sdl_video() 682 SDL_RenderClear( self->sdl_renderer ); in consumer_play_video() 683 SDL_RenderCopy( self->sdl_renderer, self->sdl_texture, NULL, &self->sdl_rect ); in consumer_play_video() [all …]
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/dports/multimedia/mlt6/mlt-6.26.1/src/modules/sdl2/ |
H A D | consumer_sdl2.c | 68 SDL_Renderer *sdl_renderer; member 274 if ( self->sdl_renderer ) in consumer_stop() 275 SDL_DestroyRenderer( self->sdl_renderer ); in consumer_stop() 276 self->sdl_renderer = NULL; in consumer_stop() 558 self->sdl_renderer = SDL_CreateRenderer(self->sdl_window, -1, SDL_RENDERER_ACCELERATED); in setup_sdl_video() 559 if ( self->sdl_renderer ) in setup_sdl_video() 564 self->sdl_texture = SDL_CreateTexture( self->sdl_renderer, texture_format, in setup_sdl_video() 567 SDL_SetRenderDrawColor( self->sdl_renderer, 0, 0, 0, 255); in setup_sdl_video() 682 SDL_RenderClear( self->sdl_renderer ); in consumer_play_video() 683 SDL_RenderCopy( self->sdl_renderer, self->sdl_texture, NULL, &self->sdl_rect ); in consumer_play_video() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | sdlayer2.c | 72 static SDL_Renderer *sdl_renderer; // For non-GL 8-bit mode output. variable 928 if (sdl_renderer) { in shutdownvideo() 929 SDL_DestroyRenderer(sdl_renderer); in shutdownvideo() 930 sdl_renderer = NULL; in shutdownvideo() 1043 sdl_renderer = SDL_CreateRenderer(sdl_window, -1, SDL_RENDERER_PRESENTVSYNC); in setvideomode() 1044 if (!sdl_renderer) { in setvideomode() 1048 SDL_RenderSetLogicalSize(sdl_renderer, x, y); in setvideomode() 1049 SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 255); in setvideomode() 1050 SDL_RenderClear(sdl_renderer); in setvideomode() 1238 if (SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL)) { in showframe() [all …]
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/sdl/ |
H A D | sdl_painter.hpp | 33 SDLPainter(SDLVideoSystem& video_system, Renderer& renderer, SDL_Renderer* sdl_renderer);
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H A D | sdl_painter.cpp | 217 SDLPainter::SDLPainter(SDLVideoSystem& video_system, Renderer& renderer, SDL_Renderer* sdl_renderer… in SDLPainter() argument 220 m_sdl_renderer(sdl_renderer), in SDLPainter()
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/dports/devel/sdl2pp/libSDL2pp-0.16.1/ |
H A D | README.md | 68 SDL_Renderer* sdl_renderer = renderer.Get();
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