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Searched refs:sdl_renderer (Results 1 – 19 of 19) sorted by relevance

/dports/multimedia/avidemux/avidemux_2.7.6/avidemux/common/ADM_render/
H A DGUI_sdlRender.cpp69 SDL_Renderer *sdl_renderer; member in sdlRenderImpl
255 sdl_renderer=NULL; in sdlRenderImpl()
336 if(!sdl_renderer) in init()
338 if(!sdl_renderer) in init()
345 sdl_texture = SDL_CreateTexture(sdl_renderer, in init()
383 if(sdl_renderer) in cleanup()
385 SDL_DestroyRenderer(sdl_renderer); in cleanup()
386 sdl_renderer=NULL; in cleanup()
425 SDL_RenderClear(sdl_renderer); in displayImage()
438 SDL_RenderPresent(sdl_renderer); in refresh()
[all …]
/dports/multimedia/avidemux-qt5/avidemux_2.7.6/avidemux/common/ADM_render/
H A DGUI_sdlRender.cpp69 SDL_Renderer *sdl_renderer; member in sdlRenderImpl
255 sdl_renderer=NULL; in sdlRenderImpl()
336 if(!sdl_renderer) in init()
338 if(!sdl_renderer) in init()
345 sdl_texture = SDL_CreateTexture(sdl_renderer, in init()
383 if(sdl_renderer) in cleanup()
385 SDL_DestroyRenderer(sdl_renderer); in cleanup()
386 sdl_renderer=NULL; in cleanup()
425 SDL_RenderClear(sdl_renderer); in displayImage()
438 SDL_RenderPresent(sdl_renderer); in refresh()
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/dports/multimedia/avidemux-plugins/avidemux_2.7.6/avidemux/common/ADM_render/
H A DGUI_sdlRender.cpp69 SDL_Renderer *sdl_renderer; member in sdlRenderImpl
255 sdl_renderer=NULL; in sdlRenderImpl()
336 if(!sdl_renderer) in init()
338 if(!sdl_renderer) in init()
345 sdl_texture = SDL_CreateTexture(sdl_renderer, in init()
383 if(sdl_renderer) in cleanup()
385 SDL_DestroyRenderer(sdl_renderer); in cleanup()
386 sdl_renderer=NULL; in cleanup()
425 SDL_RenderClear(sdl_renderer); in displayImage()
438 SDL_RenderPresent(sdl_renderer); in refresh()
[all …]
/dports/multimedia/avidemux-cli/avidemux_2.7.6/avidemux/common/ADM_render/
H A DGUI_sdlRender.cpp69 SDL_Renderer *sdl_renderer; member in sdlRenderImpl
255 sdl_renderer=NULL; in sdlRenderImpl()
336 if(!sdl_renderer) in init()
338 if(!sdl_renderer) in init()
345 sdl_texture = SDL_CreateTexture(sdl_renderer, in init()
383 if(sdl_renderer) in cleanup()
385 SDL_DestroyRenderer(sdl_renderer); in cleanup()
386 sdl_renderer=NULL; in cleanup()
425 SDL_RenderClear(sdl_renderer); in displayImage()
438 SDL_RenderPresent(sdl_renderer); in refresh()
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/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dsdl2_ui.cpp186 if (sdl_renderer) { in ~Sdl2Ui()
187 SDL_DestroyRenderer(sdl_renderer); in ~Sdl2Ui()
305 if (!sdl_renderer) { in RefreshDisplayMode()
311 SDL_DestroyRenderer(sdl_renderer); in RefreshDisplayMode()
312 sdl_renderer = nullptr; in RefreshDisplayMode()
318 if (SDL_GetRendererInfo(sdl_renderer, &rinfo) == 0) { in RefreshDisplayMode()
343 SDL_RenderClear(sdl_renderer); in RefreshDisplayMode()
344 SDL_RenderPresent(sdl_renderer); in RefreshDisplayMode()
349 sdl_texture = SDL_CreateTexture(sdl_renderer, in RefreshDisplayMode()
466 SDL_RenderClear(sdl_renderer); in UpdateDisplay()
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H A Dsdl2_ui.h124 SDL_Renderer* sdl_renderer = nullptr; variable
/dports/games/bstone/bstone-1.1.9/src/
H A Did_vl.cpp349 if (!::sdl_renderer) in sdl_initialize_renderer()
370 ::sdl_renderer, in sdl_initialize_renderer()
467 ::sdl_renderer, in sdl_initialize_screen_texture()
493 ::sdl_renderer, in sdl_initialize_ui_texture()
555 ::sdl_renderer, in sdl_update_viewport()
822 if (::sdl_renderer) in sdl_uninitialize_video()
825 ::sdl_renderer); in sdl_uninitialize_video()
940 sdl_renderer); in sdl_refresh_screen()
955 sdl_renderer, in sdl_refresh_screen()
987 ::sdl_renderer, in sdl_refresh_screen()
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/dports/graphics/cogl/cogl-1.22.8/cogl/winsys/
H A Dcogl-winsys-sdl.c241 CoglRendererSdl *sdl_renderer = renderer->winsys; in flush_pending_resize_notification_idle() local
247 _cogl_closure_disconnect (sdl_renderer->resize_notify_idle); in flush_pending_resize_notification_idle()
248 sdl_renderer->resize_notify_idle = NULL; in flush_pending_resize_notification_idle()
269 CoglRendererSdl *sdl_renderer = renderer->winsys; in sdl_event_filter_cb() local
282 if (!sdl_renderer->resize_notify_idle) in sdl_event_filter_cb()
284 sdl_renderer->resize_notify_idle = in sdl_event_filter_cb()
H A Dcogl-winsys-sdl2.c312 CoglRendererSdl2 *sdl_renderer = renderer->winsys; in flush_pending_resize_notifications_idle() local
316 _cogl_closure_disconnect (sdl_renderer->resize_notify_idle); in flush_pending_resize_notifications_idle()
317 sdl_renderer->resize_notify_idle = NULL; in flush_pending_resize_notifications_idle()
345 CoglRendererSdl2 *sdl_renderer = renderer->winsys; in sdl_window_event_filter() local
355 if (!sdl_renderer->resize_notify_idle) in sdl_window_event_filter()
357 sdl_renderer->resize_notify_idle = in sdl_window_event_filter()
/dports/games/powder-toy/The-Powder-Toy-95.0/src/
H A DPowderToySDL.cpp60 SDL_Renderer * sdl_renderer; variable
150 SDL_RenderClear(sdl_renderer); in blit()
151 SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL); in blit()
152 SDL_RenderPresent(sdl_renderer); in blit()
227 SDL_RenderSetIntegerScale(sdl_renderer, forceIntegerScaling && fullscreen ? SDL_TRUE : SDL_FALSE); in SDLSetScreen()
247 if (sdl_renderer) in RecreateWindow()
248 SDL_DestroyRenderer(sdl_renderer); in RecreateWindow()
257 sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0); in RecreateWindow()
258 SDL_RenderSetLogicalSize(sdl_renderer, WINDOWW, WINDOWH); in RecreateWindow()
260 SDL_RenderSetIntegerScale(sdl_renderer, SDL_TRUE); in RecreateWindow()
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/dports/multimedia/mlt7-qt5/mlt-7.0.1/src/modules/sdl2/
H A Dconsumer_sdl2.c68 SDL_Renderer *sdl_renderer; member
267 if ( self->sdl_renderer ) in consumer_stop()
268 SDL_DestroyRenderer( self->sdl_renderer ); in consumer_stop()
269 self->sdl_renderer = NULL; in consumer_stop()
551 self->sdl_renderer = SDL_CreateRenderer(self->sdl_window, -1, SDL_RENDERER_ACCELERATED); in setup_sdl_video()
552 if ( self->sdl_renderer ) in setup_sdl_video()
557 self->sdl_texture = SDL_CreateTexture( self->sdl_renderer, texture_format, in setup_sdl_video()
560 SDL_SetRenderDrawColor( self->sdl_renderer, 0, 0, 0, 255); in setup_sdl_video()
673 SDL_RenderClear( self->sdl_renderer ); in consumer_play_video()
674 SDL_RenderCopy( self->sdl_renderer, self->sdl_texture, NULL, &self->sdl_rect ); in consumer_play_video()
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/dports/multimedia/mlt7/mlt-7.0.1/src/modules/sdl2/
H A Dconsumer_sdl2.c68 SDL_Renderer *sdl_renderer; member
267 if ( self->sdl_renderer ) in consumer_stop()
268 SDL_DestroyRenderer( self->sdl_renderer ); in consumer_stop()
269 self->sdl_renderer = NULL; in consumer_stop()
551 self->sdl_renderer = SDL_CreateRenderer(self->sdl_window, -1, SDL_RENDERER_ACCELERATED); in setup_sdl_video()
552 if ( self->sdl_renderer ) in setup_sdl_video()
557 self->sdl_texture = SDL_CreateTexture( self->sdl_renderer, texture_format, in setup_sdl_video()
560 SDL_SetRenderDrawColor( self->sdl_renderer, 0, 0, 0, 255); in setup_sdl_video()
673 SDL_RenderClear( self->sdl_renderer ); in consumer_play_video()
674 SDL_RenderCopy( self->sdl_renderer, self->sdl_texture, NULL, &self->sdl_rect ); in consumer_play_video()
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/dports/multimedia/mlt6-qt5/mlt-6.26.1/src/modules/sdl2/
H A Dconsumer_sdl2.c68 SDL_Renderer *sdl_renderer; member
274 if ( self->sdl_renderer ) in consumer_stop()
275 SDL_DestroyRenderer( self->sdl_renderer ); in consumer_stop()
276 self->sdl_renderer = NULL; in consumer_stop()
558 self->sdl_renderer = SDL_CreateRenderer(self->sdl_window, -1, SDL_RENDERER_ACCELERATED); in setup_sdl_video()
559 if ( self->sdl_renderer ) in setup_sdl_video()
564 self->sdl_texture = SDL_CreateTexture( self->sdl_renderer, texture_format, in setup_sdl_video()
567 SDL_SetRenderDrawColor( self->sdl_renderer, 0, 0, 0, 255); in setup_sdl_video()
682 SDL_RenderClear( self->sdl_renderer ); in consumer_play_video()
683 SDL_RenderCopy( self->sdl_renderer, self->sdl_texture, NULL, &self->sdl_rect ); in consumer_play_video()
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/dports/multimedia/py-mlt6/mlt-6.26.1/src/modules/sdl2/
H A Dconsumer_sdl2.c68 SDL_Renderer *sdl_renderer; member
274 if ( self->sdl_renderer ) in consumer_stop()
275 SDL_DestroyRenderer( self->sdl_renderer ); in consumer_stop()
276 self->sdl_renderer = NULL; in consumer_stop()
558 self->sdl_renderer = SDL_CreateRenderer(self->sdl_window, -1, SDL_RENDERER_ACCELERATED); in setup_sdl_video()
559 if ( self->sdl_renderer ) in setup_sdl_video()
564 self->sdl_texture = SDL_CreateTexture( self->sdl_renderer, texture_format, in setup_sdl_video()
567 SDL_SetRenderDrawColor( self->sdl_renderer, 0, 0, 0, 255); in setup_sdl_video()
682 SDL_RenderClear( self->sdl_renderer ); in consumer_play_video()
683 SDL_RenderCopy( self->sdl_renderer, self->sdl_texture, NULL, &self->sdl_rect ); in consumer_play_video()
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/dports/multimedia/mlt6/mlt-6.26.1/src/modules/sdl2/
H A Dconsumer_sdl2.c68 SDL_Renderer *sdl_renderer; member
274 if ( self->sdl_renderer ) in consumer_stop()
275 SDL_DestroyRenderer( self->sdl_renderer ); in consumer_stop()
276 self->sdl_renderer = NULL; in consumer_stop()
558 self->sdl_renderer = SDL_CreateRenderer(self->sdl_window, -1, SDL_RENDERER_ACCELERATED); in setup_sdl_video()
559 if ( self->sdl_renderer ) in setup_sdl_video()
564 self->sdl_texture = SDL_CreateTexture( self->sdl_renderer, texture_format, in setup_sdl_video()
567 SDL_SetRenderDrawColor( self->sdl_renderer, 0, 0, 0, 255); in setup_sdl_video()
682 SDL_RenderClear( self->sdl_renderer ); in consumer_play_video()
683 SDL_RenderCopy( self->sdl_renderer, self->sdl_texture, NULL, &self->sdl_rect ); in consumer_play_video()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dsdlayer2.c72 static SDL_Renderer *sdl_renderer; // For non-GL 8-bit mode output. variable
928 if (sdl_renderer) { in shutdownvideo()
929 SDL_DestroyRenderer(sdl_renderer); in shutdownvideo()
930 sdl_renderer = NULL; in shutdownvideo()
1043 sdl_renderer = SDL_CreateRenderer(sdl_window, -1, SDL_RENDERER_PRESENTVSYNC); in setvideomode()
1044 if (!sdl_renderer) { in setvideomode()
1048 SDL_RenderSetLogicalSize(sdl_renderer, x, y); in setvideomode()
1049 SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 255); in setvideomode()
1050 SDL_RenderClear(sdl_renderer); in setvideomode()
1238 if (SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL)) { in showframe()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/sdl/
H A Dsdl_painter.hpp33 SDLPainter(SDLVideoSystem& video_system, Renderer& renderer, SDL_Renderer* sdl_renderer);
H A Dsdl_painter.cpp217 SDLPainter::SDLPainter(SDLVideoSystem& video_system, Renderer& renderer, SDL_Renderer* sdl_renderer in SDLPainter() argument
220 m_sdl_renderer(sdl_renderer), in SDLPainter()
/dports/devel/sdl2pp/libSDL2pp-0.16.1/
H A DREADME.md68 SDL_Renderer* sdl_renderer = renderer.Get();