Searched refs:sdl_sound_to_play (Results 1 – 1 of 1) sorted by relevance
25 Mix_Chunk* sdl_sound_to_play = nullptr; variable108 if (sdl_sound_to_play != nullptr) in play_sound()109 Mix_FreeChunk(sdl_sound_to_play); in play_sound()111 sdl_sound_to_play = Mix_LoadWAV(OUTS(file)); in play_sound()112 last_channel = Mix_PlayChannel(-1, sdl_sound_to_play, 0); in play_sound()