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Searched refs:sdl_surface (Results 1 – 25 of 29) sorted by relevance

12

/dports/games/supertux/supertux-0.1.3/src/
H A Dtexture.cpp358 return sdl_surface; in sdl_surface_part_from_file()
385 return sdl_surface; in sdl_surface_from_file()
422 return sdl_surface; in sdl_surface_from_sdl_surface()
437 return sdl_surface; in get_sdl_surface()
460 w = sdl_surface->w; in SurfaceOpenGL()
461 h = sdl_surface->h; in SurfaceOpenGL()
469 w = sdl_surface->w; in SurfaceOpenGL()
470 h = sdl_surface->h; in SurfaceOpenGL()
707sdl_surface->w, sdl_surface->h, sdl_surface->format->BitsPerPixel, in draw()
754sdl_surface->w, sdl_surface->h, sdl_surface->format->BitsPerPixel, in draw_bg()
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H A Dtexture.h102 SDL_Surface* sdl_surface;
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/locnet_al/
H A Dmissing.cpp49 SDL_Surface sdl_surface; variable
114 sdl_surface.w = width; in SDL_SetVideoMode()
115 sdl_surface.h = height; in SDL_SetVideoMode()
116 sdl_surface.pitch = width * 2; in SDL_SetVideoMode()
125 sdl_surface.format->Amask = 0; in SDL_SetVideoMode()
126 sdl_surface.format->Rloss = 3; in SDL_SetVideoMode()
127 sdl_surface.format->Gloss = 2; in SDL_SetVideoMode()
128 sdl_surface.format->Bloss = 3; in SDL_SetVideoMode()
130 sdl_surface.format->Gshift = 5; in SDL_SetVideoMode()
131 sdl_surface.format->Bshift = 0; in SDL_SetVideoMode()
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/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/locnet_al/
H A Dmissing.cpp49 SDL_Surface sdl_surface; variable
114 sdl_surface.w = width; in SDL_SetVideoMode()
115 sdl_surface.h = height; in SDL_SetVideoMode()
116 sdl_surface.pitch = width * 2; in SDL_SetVideoMode()
125 sdl_surface.format->Amask = 0; in SDL_SetVideoMode()
126 sdl_surface.format->Rloss = 3; in SDL_SetVideoMode()
127 sdl_surface.format->Gloss = 2; in SDL_SetVideoMode()
128 sdl_surface.format->Bloss = 3; in SDL_SetVideoMode()
130 sdl_surface.format->Gshift = 5; in SDL_SetVideoMode()
131 sdl_surface.format->Bshift = 0; in SDL_SetVideoMode()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dsdlayer12.cpp289 if (sdl_surface && gammabrightness) in videoSetMode()
329 if (sdl_surface) in videoSetMode()
331 SDL_FreeSurface(sdl_surface); in videoSetMode()
332 sdl_surface = in videoSetMode()
334 SDL_FreeSurface(sdl_surface); in videoSetMode()
339 if (!sdl_surface) in videoSetMode()
353 if (!sdl_surface) in videoSetMode()
399 if (SDL_MUSTLOCK(sdl_surface)) SDL_LockSurface(sdl_surface); in videoShowFrame()
400 softsurface_blitBuffer((uint32_t*) sdl_surface->pixels, sdl_surface->format->BitsPerPixel); in videoShowFrame()
401 if (SDL_MUSTLOCK(sdl_surface)) SDL_UnlockSurface(sdl_surface); in videoShowFrame()
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H A Dsdlayer.cpp78 static SDL_Surface *sdl_surface/*=NULL*/; variable
292 if (appicon && sdl_surface) in wm_setapptitle()
1507 if (sdl_surface) in setvideomode_sdlcommon()
1706 sdl_surface = SDL_GetWindowSurface(sdl_window); in videoSetMode()
1707 if (!sdl_surface) in videoSetMode()
1914 if (SDL_MUSTLOCK(sdl_surface)) SDL_LockSurface(sdl_surface); in videoShowFrame()
1915 softsurface_blitBuffer((uint32_t*) sdl_surface->pixels, sdl_surface->format->BitsPerPixel); in videoShowFrame()
1916 if (SDL_MUSTLOCK(sdl_surface)) SDL_UnlockSurface(sdl_surface); in videoShowFrame()
1922 sdl_surface = SDL_GetWindowSurface(sdl_window); in videoShowFrame()
1946 if (sdl_surface) in videoUpdatePalette()
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/dports/games/q2pro/q2pro/source/
H A Dvid_sdl.c36 static SDL_Surface *sdl_surface; variable
138 sdl_surface = NULL; in QSDL_ShutdownVideo()
538 if( sdl_surface == NULL ) { in QSDL_SetModeGL()
552 if( sdl_surface == NULL ) { in QSDL_SetModeGL()
557 if( sdl_surface == NULL ) { in QSDL_SetModeGL()
651 if( sdl_surface == NULL ) { in QSDL_SetModeSoft()
663 if( sdl_surface == NULL ) { in QSDL_SetModeSoft()
668 if( sdl_surface == NULL ) { in QSDL_SetModeSoft()
684 *rowbytes = sdl_surface->pitch; in QSDL_SetModeSoft()
720 SDL_LockSurface( sdl_surface ); in QSDL_BeginFrameSoft()
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/dports/games/rottdc/rottdc-1.0-2/rott/
H A Dmodexlib.c409 static SDL_Surface *sdl_surface = NULL; variable
429 sdl_surface = SDL_SetVideoMode (320, 200, 8, flags); in GraphicsMode()
431 if (sdl_surface == NULL) in GraphicsMode()
447 if (sdl_surface != NULL) { in SetTextMode()
448 SDL_FreeSurface(sdl_surface); in SetTextMode()
450 sdl_surface = NULL; in SetTextMode()
509 page1start=(int)sdl_surface->pixels; in VL_SetVGAPlaneMode()
510 page2start=(int)sdl_surface->pixels; in VL_SetVGAPlaneMode()
511 page3start=(int)sdl_surface->pixels; in VL_SetVGAPlaneMode()
640 memset (sdl_surface->pixels, color, MAXSCREENWIDTH*MAXSCREENHEIGHT); in VL_ClearVideo()
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl_image/
H A DIMG_ImageIO.c322 SDL_Surface* sdl_surface; in LoadImageFromRWops() local
348 sdl_surface = Create_SDL_Surface_From_CGImage(image_ref); in LoadImageFromRWops()
350 return sdl_surface; in LoadImageFromRWops()
358 SDL_Surface* sdl_surface = NULL; in LoadImageFromFile() local
378 sdl_surface = Create_SDL_Surface_From_CGImage(image_ref); in LoadImageFromFile()
380 return sdl_surface; in LoadImageFromFile()
491 SDL_Surface* sdl_surface = NULL; in IMG_Load() local
493 sdl_surface = LoadImageFromFile(file); in IMG_Load()
494 if(NULL == sdl_surface) in IMG_Load()
507 sdl_surface = IMG_LoadTyped_RW(src, 1, ext); in IMG_Load()
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/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dsdl_ui.cpp93 sdl_surface = NULL; in SdlUi()
304 if (!sdl_surface) in RefreshDisplayMode()
308 if (sdl_surface->format->BitsPerPixel < 15) in RefreshDisplayMode()
314 sdl_surface->format->BitsPerPixel, in RefreshDisplayMode()
315 sdl_surface->format->Rmask, in RefreshDisplayMode()
316 sdl_surface->format->Gmask, in RefreshDisplayMode()
317 sdl_surface->format->Bmask, in RefreshDisplayMode()
318 sdl_surface->format->Amask, in RefreshDisplayMode()
337 pixels, sdl_surface->w, sdl_surface->h, sdl_surface->pitch, format); in RefreshDisplayMode()
380 Blit2X(*main_surface, sdl_surface); in UpdateDisplay()
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H A Dsdl_ui.h128 SDL_Surface* sdl_surface; variable
/dports/graphics/sdl2_image/SDL2_image-2.0.5/
H A DIMG_UIImage.m114 SDL_Surface* sdl_surface;
134 sdl_surface = Create_SDL_Surface_From_CGImage([ui_image CGImage]);
141 return sdl_surface;
147 SDL_Surface* sdl_surface = NULL;
155 sdl_surface = Create_SDL_Surface_From_CGImage([ui_image CGImage]);
163 return sdl_surface;
170 SDL_Surface* sdl_surface = NULL;
172 sdl_surface = LoadImageFromFile(file);
173 if(NULL == sdl_surface)
187 sdl_surface = IMG_LoadTyped_RW(src, 1, ext);
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H A DIMG_ImageIO.m614 SDL_Surface *sdl_surface = NULL;
639 return sdl_surface;
661 return sdl_surface;
676 SDL_Surface *sdl_surface = NULL;
689 return sdl_surface;
708 return sdl_surface;
771 SDL_Surface* sdl_surface = NULL;
773 sdl_surface = LoadImageFromFile(file);
774 if(NULL == sdl_surface)
787 sdl_surface = IMG_LoadTyped_RW(src, 1, ext);
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/dports/graphics/sdl_image/SDL_image-1.2.12/
H A DIMG_UIImage.m114 SDL_Surface* sdl_surface;
134 sdl_surface = Create_SDL_Surface_From_CGImage([ui_image CGImage]);
141 return sdl_surface;
147 SDL_Surface* sdl_surface = NULL;
155 sdl_surface = Create_SDL_Surface_From_CGImage([ui_image CGImage]);
163 return sdl_surface;
170 SDL_Surface* sdl_surface = NULL;
172 sdl_surface = LoadImageFromFile(file);
173 if(NULL == sdl_surface)
187 sdl_surface = IMG_LoadTyped_RW(src, 1, ext);
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H A DIMG_ImageIO.m621 SDL_Surface *sdl_surface = NULL;
646 return sdl_surface;
668 return sdl_surface;
683 SDL_Surface *sdl_surface = NULL;
696 return sdl_surface;
715 return sdl_surface;
774 SDL_Surface* sdl_surface = NULL;
776 sdl_surface = LoadImageFromFile(file);
777 if(NULL == sdl_surface)
790 sdl_surface = IMG_LoadTyped_RW(src, 1, ext);
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/dports/games/jigzo/jigzo-0.6.1/src/
H A DScreen.cxx33 sdl_surface = 0; in Screen()
82 sdl_surface = SDL_SetVideoMode(w, h, bpp, flags); in Init()
83 if (!sdl_surface) { in Init()
H A DScreen.hxx33 SDL_Surface *sdl_surface; member in Screen
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/graphics/
H A DSDLPtrs.h14 void operator()(SDL_Surface* sdl_surface) const { in operator()
15 SDL_FreeSurface(sdl_surface); in operator()
/dports/games/widelands/widelands-build21/src/logic/map_objects/world/
H A Dworld.cc56 SDL_Surface* sdl_surface = load_image_as_sdl_surface(terrain->texture_paths()[j]); in load_graphics() local
57 uint8_t top_left_pixel = static_cast<uint8_t*>(sdl_surface->pixels)[0]; in load_graphics()
59 sdl_surface->format->palette->colors[top_left_pixel]; in load_graphics()
62 SDL_FreeSurface(sdl_surface); in load_graphics()
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/interface/mmal/components/
H A Dsdl_video_render.c47 SDL_Surface *sdl_surface; member
94 if(module->sdl_surface) in sdl_component_destroy()
95 SDL_FreeSurface(module->sdl_surface); in sdl_component_destroy()
118 module->sdl_surface = SDL_SetVideoMode(w, h, bpp, flags); in mmal_sdl_create_surface()
119 if(!module->sdl_surface) in mmal_sdl_create_surface()
154 SDL_YV12_OVERLAY, module->sdl_surface); in sdl_port_set_format()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dsdlayer2.c75 static SDL_Surface *sdl_surface; // For non-GL 8-bit mode output. variable
933 if (sdl_surface) { in shutdownvideo()
934 SDL_FreeSurface(sdl_surface); in shutdownvideo()
935 sdl_surface = NULL; in shutdownvideo()
1060 if (!sdl_surface) { in setvideomode()
1246 if (SDL_LockSurface(sdl_surface)) { in showframe()
1250 pixels = (unsigned char *)sdl_surface->pixels; in showframe()
1251 pitch = sdl_surface->pitch; in showframe()
1260 SDL_UnlockSurface(sdl_surface); in showframe()
1267 SDL_BlitSurface(sdl_surface, NULL, winsurface, NULL); in showframe()
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/dports/games/rlvm/rlvm-release-0.14-77-gfabf134a/src/systems/sdl/
H A Dsdl_text_system.cc84 SDLSurface* sdl_surface = static_cast<SDLSurface*>(destination.get()); in RenderGlyphOnto() local
124 sdl_surface->blitFROMSurface(shadow.get(), in RenderGlyphOnto()
131 sdl_surface->blitFROMSurface( in RenderGlyphOnto()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/
H A Dgui.cpp43 Graphics::ManagedSurface *sdl_surface; in GUI() local
61 sdl_surface = screen->get_sdl_surface(); in GUI()
64 selected_color->map_color(sdl_surface); in GUI()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/sdl/
H A Dsdl_texture.hpp32 SDLTexture(const SDL_Surface& sdl_surface, const Sampler& sampler);
/dports/games/warmux/warmux-11.04/src/graphic/
H A Dsurface.h56 explicit Surface(SDL_Surface *sdl_surface) : surface(sdl_surface), autoFree(true) { }; in Surface() argument

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