/dports/games/supertux/supertux-0.1.3/src/ |
H A D | texture.cpp | 358 return sdl_surface; in sdl_surface_part_from_file() 385 return sdl_surface; in sdl_surface_from_file() 422 return sdl_surface; in sdl_surface_from_sdl_surface() 437 return sdl_surface; in get_sdl_surface() 460 w = sdl_surface->w; in SurfaceOpenGL() 461 h = sdl_surface->h; in SurfaceOpenGL() 469 w = sdl_surface->w; in SurfaceOpenGL() 470 h = sdl_surface->h; in SurfaceOpenGL() 707 … sdl_surface->w, sdl_surface->h, sdl_surface->format->BitsPerPixel, in draw() 754 … sdl_surface->w, sdl_surface->h, sdl_surface->format->BitsPerPixel, in draw_bg() [all …]
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H A D | texture.h | 102 SDL_Surface* sdl_surface;
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/locnet_al/ |
H A D | missing.cpp | 49 SDL_Surface sdl_surface; variable 114 sdl_surface.w = width; in SDL_SetVideoMode() 115 sdl_surface.h = height; in SDL_SetVideoMode() 116 sdl_surface.pitch = width * 2; in SDL_SetVideoMode() 125 sdl_surface.format->Amask = 0; in SDL_SetVideoMode() 126 sdl_surface.format->Rloss = 3; in SDL_SetVideoMode() 127 sdl_surface.format->Gloss = 2; in SDL_SetVideoMode() 128 sdl_surface.format->Bloss = 3; in SDL_SetVideoMode() 130 sdl_surface.format->Gshift = 5; in SDL_SetVideoMode() 131 sdl_surface.format->Bshift = 0; in SDL_SetVideoMode() [all …]
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/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/locnet_al/ |
H A D | missing.cpp | 49 SDL_Surface sdl_surface; variable 114 sdl_surface.w = width; in SDL_SetVideoMode() 115 sdl_surface.h = height; in SDL_SetVideoMode() 116 sdl_surface.pitch = width * 2; in SDL_SetVideoMode() 125 sdl_surface.format->Amask = 0; in SDL_SetVideoMode() 126 sdl_surface.format->Rloss = 3; in SDL_SetVideoMode() 127 sdl_surface.format->Gloss = 2; in SDL_SetVideoMode() 128 sdl_surface.format->Bloss = 3; in SDL_SetVideoMode() 130 sdl_surface.format->Gshift = 5; in SDL_SetVideoMode() 131 sdl_surface.format->Bshift = 0; in SDL_SetVideoMode() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | sdlayer12.cpp | 289 if (sdl_surface && gammabrightness) in videoSetMode() 329 if (sdl_surface) in videoSetMode() 331 SDL_FreeSurface(sdl_surface); in videoSetMode() 332 sdl_surface = in videoSetMode() 334 SDL_FreeSurface(sdl_surface); in videoSetMode() 339 if (!sdl_surface) in videoSetMode() 353 if (!sdl_surface) in videoSetMode() 399 if (SDL_MUSTLOCK(sdl_surface)) SDL_LockSurface(sdl_surface); in videoShowFrame() 400 softsurface_blitBuffer((uint32_t*) sdl_surface->pixels, sdl_surface->format->BitsPerPixel); in videoShowFrame() 401 if (SDL_MUSTLOCK(sdl_surface)) SDL_UnlockSurface(sdl_surface); in videoShowFrame() [all …]
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H A D | sdlayer.cpp | 78 static SDL_Surface *sdl_surface/*=NULL*/; variable 292 if (appicon && sdl_surface) in wm_setapptitle() 1507 if (sdl_surface) in setvideomode_sdlcommon() 1706 sdl_surface = SDL_GetWindowSurface(sdl_window); in videoSetMode() 1707 if (!sdl_surface) in videoSetMode() 1914 if (SDL_MUSTLOCK(sdl_surface)) SDL_LockSurface(sdl_surface); in videoShowFrame() 1915 softsurface_blitBuffer((uint32_t*) sdl_surface->pixels, sdl_surface->format->BitsPerPixel); in videoShowFrame() 1916 if (SDL_MUSTLOCK(sdl_surface)) SDL_UnlockSurface(sdl_surface); in videoShowFrame() 1922 sdl_surface = SDL_GetWindowSurface(sdl_window); in videoShowFrame() 1946 if (sdl_surface) in videoUpdatePalette() [all …]
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/dports/games/q2pro/q2pro/source/ |
H A D | vid_sdl.c | 36 static SDL_Surface *sdl_surface; variable 138 sdl_surface = NULL; in QSDL_ShutdownVideo() 538 if( sdl_surface == NULL ) { in QSDL_SetModeGL() 552 if( sdl_surface == NULL ) { in QSDL_SetModeGL() 557 if( sdl_surface == NULL ) { in QSDL_SetModeGL() 651 if( sdl_surface == NULL ) { in QSDL_SetModeSoft() 663 if( sdl_surface == NULL ) { in QSDL_SetModeSoft() 668 if( sdl_surface == NULL ) { in QSDL_SetModeSoft() 684 *rowbytes = sdl_surface->pitch; in QSDL_SetModeSoft() 720 SDL_LockSurface( sdl_surface ); in QSDL_BeginFrameSoft() [all …]
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | modexlib.c | 409 static SDL_Surface *sdl_surface = NULL; variable 429 sdl_surface = SDL_SetVideoMode (320, 200, 8, flags); in GraphicsMode() 431 if (sdl_surface == NULL) in GraphicsMode() 447 if (sdl_surface != NULL) { in SetTextMode() 448 SDL_FreeSurface(sdl_surface); in SetTextMode() 450 sdl_surface = NULL; in SetTextMode() 509 page1start=(int)sdl_surface->pixels; in VL_SetVGAPlaneMode() 510 page2start=(int)sdl_surface->pixels; in VL_SetVGAPlaneMode() 511 page3start=(int)sdl_surface->pixels; in VL_SetVGAPlaneMode() 640 memset (sdl_surface->pixels, color, MAXSCREENWIDTH*MAXSCREENHEIGHT); in VL_ClearVideo() [all …]
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl_image/ |
H A D | IMG_ImageIO.c | 322 SDL_Surface* sdl_surface; in LoadImageFromRWops() local 348 sdl_surface = Create_SDL_Surface_From_CGImage(image_ref); in LoadImageFromRWops() 350 return sdl_surface; in LoadImageFromRWops() 358 SDL_Surface* sdl_surface = NULL; in LoadImageFromFile() local 378 sdl_surface = Create_SDL_Surface_From_CGImage(image_ref); in LoadImageFromFile() 380 return sdl_surface; in LoadImageFromFile() 491 SDL_Surface* sdl_surface = NULL; in IMG_Load() local 493 sdl_surface = LoadImageFromFile(file); in IMG_Load() 494 if(NULL == sdl_surface) in IMG_Load() 507 sdl_surface = IMG_LoadTyped_RW(src, 1, ext); in IMG_Load() [all …]
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | sdl_ui.cpp | 93 sdl_surface = NULL; in SdlUi() 304 if (!sdl_surface) in RefreshDisplayMode() 308 if (sdl_surface->format->BitsPerPixel < 15) in RefreshDisplayMode() 314 sdl_surface->format->BitsPerPixel, in RefreshDisplayMode() 315 sdl_surface->format->Rmask, in RefreshDisplayMode() 316 sdl_surface->format->Gmask, in RefreshDisplayMode() 317 sdl_surface->format->Bmask, in RefreshDisplayMode() 318 sdl_surface->format->Amask, in RefreshDisplayMode() 337 pixels, sdl_surface->w, sdl_surface->h, sdl_surface->pitch, format); in RefreshDisplayMode() 380 Blit2X(*main_surface, sdl_surface); in UpdateDisplay() [all …]
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H A D | sdl_ui.h | 128 SDL_Surface* sdl_surface; variable
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/dports/graphics/sdl2_image/SDL2_image-2.0.5/ |
H A D | IMG_UIImage.m | 114 SDL_Surface* sdl_surface; 134 sdl_surface = Create_SDL_Surface_From_CGImage([ui_image CGImage]); 141 return sdl_surface; 147 SDL_Surface* sdl_surface = NULL; 155 sdl_surface = Create_SDL_Surface_From_CGImage([ui_image CGImage]); 163 return sdl_surface; 170 SDL_Surface* sdl_surface = NULL; 172 sdl_surface = LoadImageFromFile(file); 173 if(NULL == sdl_surface) 187 sdl_surface = IMG_LoadTyped_RW(src, 1, ext); [all …]
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H A D | IMG_ImageIO.m | 614 SDL_Surface *sdl_surface = NULL; 639 return sdl_surface; 661 return sdl_surface; 676 SDL_Surface *sdl_surface = NULL; 689 return sdl_surface; 708 return sdl_surface; 771 SDL_Surface* sdl_surface = NULL; 773 sdl_surface = LoadImageFromFile(file); 774 if(NULL == sdl_surface) 787 sdl_surface = IMG_LoadTyped_RW(src, 1, ext); [all …]
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/dports/graphics/sdl_image/SDL_image-1.2.12/ |
H A D | IMG_UIImage.m | 114 SDL_Surface* sdl_surface; 134 sdl_surface = Create_SDL_Surface_From_CGImage([ui_image CGImage]); 141 return sdl_surface; 147 SDL_Surface* sdl_surface = NULL; 155 sdl_surface = Create_SDL_Surface_From_CGImage([ui_image CGImage]); 163 return sdl_surface; 170 SDL_Surface* sdl_surface = NULL; 172 sdl_surface = LoadImageFromFile(file); 173 if(NULL == sdl_surface) 187 sdl_surface = IMG_LoadTyped_RW(src, 1, ext); [all …]
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H A D | IMG_ImageIO.m | 621 SDL_Surface *sdl_surface = NULL; 646 return sdl_surface; 668 return sdl_surface; 683 SDL_Surface *sdl_surface = NULL; 696 return sdl_surface; 715 return sdl_surface; 774 SDL_Surface* sdl_surface = NULL; 776 sdl_surface = LoadImageFromFile(file); 777 if(NULL == sdl_surface) 790 sdl_surface = IMG_LoadTyped_RW(src, 1, ext); [all …]
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/dports/games/jigzo/jigzo-0.6.1/src/ |
H A D | Screen.cxx | 33 sdl_surface = 0; in Screen() 82 sdl_surface = SDL_SetVideoMode(w, h, bpp, flags); in Init() 83 if (!sdl_surface) { in Init()
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H A D | Screen.hxx | 33 SDL_Surface *sdl_surface; member in Screen
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/graphics/ |
H A D | SDLPtrs.h | 14 void operator()(SDL_Surface* sdl_surface) const { in operator() 15 SDL_FreeSurface(sdl_surface); in operator()
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/dports/games/widelands/widelands-build21/src/logic/map_objects/world/ |
H A D | world.cc | 56 SDL_Surface* sdl_surface = load_image_as_sdl_surface(terrain->texture_paths()[j]); in load_graphics() local 57 uint8_t top_left_pixel = static_cast<uint8_t*>(sdl_surface->pixels)[0]; in load_graphics() 59 sdl_surface->format->palette->colors[top_left_pixel]; in load_graphics() 62 SDL_FreeSurface(sdl_surface); in load_graphics()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/interface/mmal/components/ |
H A D | sdl_video_render.c | 47 SDL_Surface *sdl_surface; member 94 if(module->sdl_surface) in sdl_component_destroy() 95 SDL_FreeSurface(module->sdl_surface); in sdl_component_destroy() 118 module->sdl_surface = SDL_SetVideoMode(w, h, bpp, flags); in mmal_sdl_create_surface() 119 if(!module->sdl_surface) in mmal_sdl_create_surface() 154 SDL_YV12_OVERLAY, module->sdl_surface); in sdl_port_set_format()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | sdlayer2.c | 75 static SDL_Surface *sdl_surface; // For non-GL 8-bit mode output. variable 933 if (sdl_surface) { in shutdownvideo() 934 SDL_FreeSurface(sdl_surface); in shutdownvideo() 935 sdl_surface = NULL; in shutdownvideo() 1060 if (!sdl_surface) { in setvideomode() 1246 if (SDL_LockSurface(sdl_surface)) { in showframe() 1250 pixels = (unsigned char *)sdl_surface->pixels; in showframe() 1251 pitch = sdl_surface->pitch; in showframe() 1260 SDL_UnlockSurface(sdl_surface); in showframe() 1267 SDL_BlitSurface(sdl_surface, NULL, winsurface, NULL); in showframe() [all …]
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/dports/games/rlvm/rlvm-release-0.14-77-gfabf134a/src/systems/sdl/ |
H A D | sdl_text_system.cc | 84 SDLSurface* sdl_surface = static_cast<SDLSurface*>(destination.get()); in RenderGlyphOnto() local 124 sdl_surface->blitFROMSurface(shadow.get(), in RenderGlyphOnto() 131 sdl_surface->blitFROMSurface( in RenderGlyphOnto()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/ |
H A D | gui.cpp | 43 Graphics::ManagedSurface *sdl_surface; in GUI() local 61 sdl_surface = screen->get_sdl_surface(); in GUI() 64 selected_color->map_color(sdl_surface); in GUI()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/sdl/ |
H A D | sdl_texture.hpp | 32 SDLTexture(const SDL_Surface& sdl_surface, const Sampler& sampler);
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/dports/games/warmux/warmux-11.04/src/graphic/ |
H A D | surface.h | 56 explicit Surface(SDL_Surface *sdl_surface) : surface(sdl_surface), autoFree(true) { }; in Surface() argument
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