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Searched refs:se_SendTo (Results 1 – 1 of 1) sorted by relevance

/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/engine/
H A DePlayer.cpp2856 static void se_SendTo( std::string const & message, ePlayerNetID * receiver ) in se_SendTo() function
2915 se_SendTo( tos.str(), receiver ); in se_ListTeam()
2934 se_SendTo( std::string( tString( tOutput("$no_real_teams") ) ), receiver ); in se_ListTeams()