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Searched refs:se_time2 (Results 1 – 21 of 21) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dsw32_rmain.c108 static float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2; variable
657 se_time = (se_time2 - se_time1) * 1000; in R_PrintDSpeeds()
774 se_time2 = Sys_DoubleTime (); in R_RenderView_()
775 de_time1 = se_time2; in R_RenderView_()
/dports/games/tenebrae/tenebrae_0/
H A Dr_main.c114 float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2; variable
997 se_time2 = Sys_FloatTime (); in R_RenderView_()
998 de_time1 = se_time2; in R_RenderView_()
H A Dr_local.h286 extern float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
H A Dr_misc.c223 se_time = (se_time2 - se_time1) * 1000; in R_PrintDSpeeds()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dsw_rmain.c112 static float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2; variable
652 se_time = (se_time2 - se_time1) * 1000; in R_PrintDSpeeds()
772 se_time2 = Sys_DoubleTime (); in R_RenderView_()
773 de_time1 = se_time2; in R_RenderView_()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dr_local.h231 extern float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dr_local.h285 extern float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_main.c107 float se_time1, se_time2, de_time1, de_time2; variable
1015 se_time2 = Sys_Milliseconds (); in R_RenderFrame()
1016 de_time1 = se_time2; in R_RenderFrame()
H A Dr_local.h725 extern float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
H A Dr_misc.c161 se_time = (se_time2 - se_time1); in R_PrintDSpeeds()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dr_main.c138 float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2; variable
1292 se_time2 = Sys_DoubleTime (); in R_RenderView_()
1293 de_time1 = se_time2; in R_RenderView_()
H A Dr_misc.c265 se_time = (se_time2 - se_time1) * 1000; in R_PrintDSpeeds()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_main.c107 float se_time1, se_time2, de_time1, de_time2; variable
1015 se_time2 = Sys_Milliseconds (); in R_RenderFrame()
1016 de_time1 = se_time2; in R_RenderFrame()
H A Dr_local.h725 extern float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
H A Dr_misc.c161 se_time = (se_time2 - se_time1); in R_PrintDSpeeds()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dr_local.h327 extern float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dr_main.c138 float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2; variable
1400 se_time2 = Sys_DoubleTime (); in R_RenderView_()
1401 de_time1 = se_time2; in R_RenderView_()
H A Dr_misc.c418 se_time = (se_time2 - se_time1) * 1000; in R_PrintDSpeeds()
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_main.c116 float se_time1, se_time2, de_time1, de_time2; variable
1085 se_time2 = sys.Milliseconds (); in R_RenderFrame()
1086 de_time1 = se_time2; in R_RenderFrame()
H A Dsw_local.h626 extern float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
H A Dsw_misc.c156 se_time = (se_time2 - se_time1); in R_PrintDSpeeds()