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Searched refs:search_around (Results 1 – 14 of 14) sorted by relevance

/dports/games/dungeoncrawl/dc400b26-src/source/
H A Dmisc.h29 void search_around(void);
H A Dacr.cc1052 search_around(); in input()
1295 search_around(); in input()
1322 search_around(); in input()
H A Dmisc.cc129 void search_around(void) in search_around() function
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dmkunits.c560 if (search_around(area.width / 2, area.halfheight, in find_a_place()
628 if (search_around(cx, cy, tmpradius, valid_unit_place, &x, &y, 1) in find_unit_place()
637 if (search_around(cx, cy, tmpradius, possible_unit_place, &x, &y, 1) in find_unit_place()
H A Dplan.c752 return search_around(task->args[0], task->args[1], range, in find_alternate_hit_target()
929 search_around(unit->x, unit->y, u_ai_tactical_range(u),
2022 rslt = search_around(unit->x, unit->y, range,
2113 rslt = search_around(unit->x, unit->y, range, target_here, &x, &y, 1);
2318 } else if (search_around(x, y, range, can_resupply_from_here,
2433 } else if (search_around(x, y, range, can_repair_from_here, &x1, &y1, 1)) {
2486 rslt = search_around(unit->x, unit->y, range, indep_captureable_here,
2553 rslt = search_around(unit->x, unit->y, range, useful_captureable_here,
3389 if (search_around(unit->x, unit->y, range, reachable_unknown, &x, &y, 1)) {
H A Dworld.h1282 extern int search_around(int x0, int y0, int range,
1285 extern int search_around(int x0, int y0, int maxdist, int (*pred)(int, int),
H A Dtask.c288 if (search_around(x, y, range, test_for_buildable, &nx, &ny, 1)) { in find_unit_to_complete()
1156 if (search_around(unit->x, unit->y, range, collect_test, in do_collect_task()
1191 if (search_around(x, y, 3, extractable_test, &x1, &y1, 1)) { in do_collect_task()
1686 if (search_around( in can_repair_from_here()
1822 if (search_around(ux, uy, range, can_resupply_from_here, &x, &y, 1)) { in do_resupply_task()
1875 if (search_around(x, y, um_inlength(u, lowm[i]), in can_resupply_from_here()
H A Dmkroads.c128 if (search_around(unit1->x, unit1->y, u_spur_range(unit1->type), in make_roads()
H A Dai.c840 if (search_around(goal->args[0], goal->args[1], goal->args[2], in goal_truth()
848 if (search_around(goal->args[0], goal->args[1], goal->args[2], in goal_truth()
1576 rslt = search_around(unit->x, unit->y, range, in ai_go_after_captive()
1609 rslt = search_around(unit->x, unit->y, range, target_here, &x, &y, 1); in ai_fire_at_opportunity()
2098 search_around(unit->x, unit->y, 10, mp_collect_here, &x, &y, 1); in assign_to_collection()
H A Dworld.c804 search_around(int x0, int y0, int range, in search_around() function
818 search_around(int x0, int y0, int maxdist, int (*pred)(int, int), in search_around() function
H A Dside.c846 return search_around(unit->x, unit->y, in side_controls_unit()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-2004547 Two new versions of the popular 'search_around' function.
551 (search_around): New function that calls the new
555 (search_around): Likewise.
2455 search_around with can_repair_from_here as argument instead
2463 search_around using the new improved repair_here function as
2465 (do_repair_task): Call search_around with can_repair_from_here
2817 to firstlowm and numlow to 1. Call search_around passing
3084 search_around to look for supplies in cells adjacent to a given
H A DChangeLog-2003315 * ai.c (ai_go_after_victim): Replace call to 'search_around'
350 (go_after_victim): Replace call to 'search_around' with
359 'search_around' that takes an argument that determines how
5112 repair_test as search_around argument.
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/doc/
H A DPROJECTS899 a standard game, search_around is 9% of time, draw_* is 20%,