/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | misc.h | 29 void search_around(void);
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H A D | acr.cc | 1052 search_around(); in input() 1295 search_around(); in input() 1322 search_around(); in input()
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H A D | misc.cc | 129 void search_around(void) in search_around() function
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/ |
H A D | mkunits.c | 560 if (search_around(area.width / 2, area.halfheight, in find_a_place() 628 if (search_around(cx, cy, tmpradius, valid_unit_place, &x, &y, 1) in find_unit_place() 637 if (search_around(cx, cy, tmpradius, possible_unit_place, &x, &y, 1) in find_unit_place()
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H A D | plan.c | 752 return search_around(task->args[0], task->args[1], range, in find_alternate_hit_target() 929 search_around(unit->x, unit->y, u_ai_tactical_range(u), 2022 rslt = search_around(unit->x, unit->y, range, 2113 rslt = search_around(unit->x, unit->y, range, target_here, &x, &y, 1); 2318 } else if (search_around(x, y, range, can_resupply_from_here, 2433 } else if (search_around(x, y, range, can_repair_from_here, &x1, &y1, 1)) { 2486 rslt = search_around(unit->x, unit->y, range, indep_captureable_here, 2553 rslt = search_around(unit->x, unit->y, range, useful_captureable_here, 3389 if (search_around(unit->x, unit->y, range, reachable_unknown, &x, &y, 1)) {
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H A D | world.h | 1282 extern int search_around(int x0, int y0, int range, 1285 extern int search_around(int x0, int y0, int maxdist, int (*pred)(int, int),
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H A D | task.c | 288 if (search_around(x, y, range, test_for_buildable, &nx, &ny, 1)) { in find_unit_to_complete() 1156 if (search_around(unit->x, unit->y, range, collect_test, in do_collect_task() 1191 if (search_around(x, y, 3, extractable_test, &x1, &y1, 1)) { in do_collect_task() 1686 if (search_around( in can_repair_from_here() 1822 if (search_around(ux, uy, range, can_resupply_from_here, &x, &y, 1)) { in do_resupply_task() 1875 if (search_around(x, y, um_inlength(u, lowm[i]), in can_resupply_from_here()
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H A D | mkroads.c | 128 if (search_around(unit1->x, unit1->y, u_spur_range(unit1->type), in make_roads()
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H A D | ai.c | 840 if (search_around(goal->args[0], goal->args[1], goal->args[2], in goal_truth() 848 if (search_around(goal->args[0], goal->args[1], goal->args[2], in goal_truth() 1576 rslt = search_around(unit->x, unit->y, range, in ai_go_after_captive() 1609 rslt = search_around(unit->x, unit->y, range, target_here, &x, &y, 1); in ai_fire_at_opportunity() 2098 search_around(unit->x, unit->y, 10, mp_collect_here, &x, &y, 1); in assign_to_collection()
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H A D | world.c | 804 search_around(int x0, int y0, int range, in search_around() function 818 search_around(int x0, int y0, int maxdist, int (*pred)(int, int), in search_around() function
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H A D | side.c | 846 return search_around(unit->x, unit->y, in side_controls_unit()
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/ |
H A D | ChangeLog-2004 | 547 Two new versions of the popular 'search_around' function. 551 (search_around): New function that calls the new 555 (search_around): Likewise. 2455 search_around with can_repair_from_here as argument instead 2463 search_around using the new improved repair_here function as 2465 (do_repair_task): Call search_around with can_repair_from_here 2817 to firstlowm and numlow to 1. Call search_around passing 3084 search_around to look for supplies in cells adjacent to a given
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H A D | ChangeLog-2003 | 315 * ai.c (ai_go_after_victim): Replace call to 'search_around' 350 (go_after_victim): Replace call to 'search_around' with 359 'search_around' that takes an argument that determines how 5112 repair_test as search_around argument.
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/doc/ |
H A D | PROJECTS | 899 a standard game, search_around is 9% of time, draw_* is 20%,
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