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Searched refs:secplane (Results 1 – 8 of 8) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dr_plane.cpp74 #define visplane_hash(picnum,lightlevel,secplane) \ argument
310 if (P_IdenticalPlanes(&secplane, &check->secplane) && in R_FindPlane()
324 memcpy(&check->secplane, &secplane, sizeof(secplane)); in R_FindPlane()
389 new_pl->secplane = pl->secplane; in R_CheckPlane()
456 p.y = P_PlaneZ(p.x, p.z, &pl->secplane); in R_DrawSlopedPlane()
462 t.y = P_PlaneZ(t.x, t.z, &pl->secplane); in R_DrawSlopedPlane()
468 s.y = P_PlaneZ(s.x, s.z, &pl->secplane); in R_DrawSlopedPlane()
479 p.y = P_PlaneZ(p.x, p.z, &pl->secplane); in R_DrawSlopedPlane()
485 t.y = P_PlaneZ(t.x, t.z, &pl->secplane); in R_DrawSlopedPlane()
491 s.y = P_PlaneZ(s.x, s.z, &pl->secplane); in R_DrawSlopedPlane()
[all …]
/dports/games/vavoom/vavoom-1.33/source/
H A Dr_adv_light.cpp92 d = DotProduct(p, reg->floor->secplane->normal) - reg->floor->secplane->dist; in LightPoint()
208 d = DotProduct(p, reg->floor->secplane->normal) - reg->floor->secplane->dist; in LightPointAmbient()
411 sec_plane_t& plane = *ssurf->secplane; in RenderShadowSecSurface()
446 d = DotProduct(CurrLightPos, region->floor->secplane->normal) - in RenderShadowSubRegion()
447 region->floor->secplane->dist; in RenderShadowSubRegion()
707 sec_plane_t& plane = *ssurf->secplane; in RenderLightSecSurface()
748 d = DotProduct(vieworg, region->floor->secplane->normal) - in RenderLightSubRegion()
749 region->floor->secplane->dist; in RenderLightSubRegion()
H A Dr_bsp.cpp418 sec_params_t* LightParams = Ceil->secplane->LightSourceSector != -1 ? in RenderHorizon()
419 &Level->Sectors[Ceil->secplane->LightSourceSector].params : in RenderHorizon()
432 Surf->HorizonPlane = Ceil->secplane; in RenderHorizon()
444 if (Ceil->secplane->pic == skyflatnum) in RenderHorizon()
472 sec_params_t* LightParams = Floor->secplane->LightSourceSector != -1 ? in RenderHorizon()
473 &Level->Sectors[Floor->secplane->LightSourceSector].params : in RenderHorizon()
486 Surf->HorizonPlane = Floor->secplane; in RenderHorizon()
498 if (Floor->secplane->pic == skyflatnum) in RenderHorizon()
675 sec_plane_t& plane = *ssurf->secplane; in RenderSecSurface()
743 d = DotProduct(vieworg, region->floor->secplane->normal) - in RenderSubRegion()
[all …]
H A Dr_local.h109 sec_plane_t* secplane; member
H A Dr_light.cpp794 d = DotProduct(p, reg->floor->secplane->normal) - reg->floor->secplane->dist; in LightPoint()
H A Dr_surf.cpp452 ssurf->secplane = splane; in CreateSecSurface()
521 sec_plane_t *plane = ssurf->secplane; in UpdateSecSurface()
533 ssurf->secplane = RealPlane; in UpdateSecSurface()
544 ssurf->secplane = &sky_plane; in UpdateSecSurface()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dr_plane.h65 ( plane_t secplane,
H A Dr_defs.h620 plane_t secplane; member