Searched refs:secplane (Results 1 – 8 of 8) sorted by relevance
/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | r_plane.cpp | 74 #define visplane_hash(picnum,lightlevel,secplane) \ argument 310 if (P_IdenticalPlanes(&secplane, &check->secplane) && in R_FindPlane() 324 memcpy(&check->secplane, &secplane, sizeof(secplane)); in R_FindPlane() 389 new_pl->secplane = pl->secplane; in R_CheckPlane() 456 p.y = P_PlaneZ(p.x, p.z, &pl->secplane); in R_DrawSlopedPlane() 462 t.y = P_PlaneZ(t.x, t.z, &pl->secplane); in R_DrawSlopedPlane() 468 s.y = P_PlaneZ(s.x, s.z, &pl->secplane); in R_DrawSlopedPlane() 479 p.y = P_PlaneZ(p.x, p.z, &pl->secplane); in R_DrawSlopedPlane() 485 t.y = P_PlaneZ(t.x, t.z, &pl->secplane); in R_DrawSlopedPlane() 491 s.y = P_PlaneZ(s.x, s.z, &pl->secplane); in R_DrawSlopedPlane() [all …]
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | r_adv_light.cpp | 92 d = DotProduct(p, reg->floor->secplane->normal) - reg->floor->secplane->dist; in LightPoint() 208 d = DotProduct(p, reg->floor->secplane->normal) - reg->floor->secplane->dist; in LightPointAmbient() 411 sec_plane_t& plane = *ssurf->secplane; in RenderShadowSecSurface() 446 d = DotProduct(CurrLightPos, region->floor->secplane->normal) - in RenderShadowSubRegion() 447 region->floor->secplane->dist; in RenderShadowSubRegion() 707 sec_plane_t& plane = *ssurf->secplane; in RenderLightSecSurface() 748 d = DotProduct(vieworg, region->floor->secplane->normal) - in RenderLightSubRegion() 749 region->floor->secplane->dist; in RenderLightSubRegion()
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H A D | r_bsp.cpp | 418 sec_params_t* LightParams = Ceil->secplane->LightSourceSector != -1 ? in RenderHorizon() 419 &Level->Sectors[Ceil->secplane->LightSourceSector].params : in RenderHorizon() 432 Surf->HorizonPlane = Ceil->secplane; in RenderHorizon() 444 if (Ceil->secplane->pic == skyflatnum) in RenderHorizon() 472 sec_params_t* LightParams = Floor->secplane->LightSourceSector != -1 ? in RenderHorizon() 473 &Level->Sectors[Floor->secplane->LightSourceSector].params : in RenderHorizon() 486 Surf->HorizonPlane = Floor->secplane; in RenderHorizon() 498 if (Floor->secplane->pic == skyflatnum) in RenderHorizon() 675 sec_plane_t& plane = *ssurf->secplane; in RenderSecSurface() 743 d = DotProduct(vieworg, region->floor->secplane->normal) - in RenderSubRegion() [all …]
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H A D | r_local.h | 109 sec_plane_t* secplane; member
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H A D | r_light.cpp | 794 d = DotProduct(p, reg->floor->secplane->normal) - reg->floor->secplane->dist; in LightPoint()
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H A D | r_surf.cpp | 452 ssurf->secplane = splane; in CreateSecSurface() 521 sec_plane_t *plane = ssurf->secplane; in UpdateSecSurface() 533 ssurf->secplane = RealPlane; in UpdateSecSurface() 544 ssurf->secplane = &sky_plane; in UpdateSecSurface()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | r_plane.h | 65 ( plane_t secplane,
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H A D | r_defs.h | 620 plane_t secplane; member
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