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Searched refs:sectorhighlight (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Deditor.h65 extern int16_t pointhighlight, linehighlight, sectorhighlight, highlightcnt;
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A D2d.cpp1174 uint8_t const spritecol = sectorhighlight == spr->owner ? 15 : 14; in editorDraw2dSpriteBloodMarker()
H A Dbuild.cpp3708 updatesector(mousxplc, mousyplc, &sectorhighlight); in overheadeditor()
3710 sectorhighlight = -1; in overheadeditor()
H A Dengine.cpp1397 int16_t pointhighlight=-1, linehighlight=-1, sectorhighlight = -1, highlightcnt=0; variable