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Searched refs:sectorofwall_noquick (Results 1 – 8 of 8) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Ddynsymlist_editor.lds32 sectorofwall_noquick;
H A Ddynsymlist_game.lds32 sectorofwall_noquick;
H A Dengine_maptext.lua525 wall[i].nextsector = ffiC.sectorofwall_noquick(nw)
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32common.cpp667 j, sectorofwall_noquick(nw)); in suggest_nextsector_correction()
696 int32_t newns = sectorofwall_noquick(nw); in do_nextsector_correction()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32common.cpp678 j, sectorofwall_noquick(nw)); in suggest_nextsector_correction()
707 int32_t newns = sectorofwall_noquick(nw); in do_nextsector_correction()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32common.cpp677 j, sectorofwall_noquick(nw)); in suggest_nextsector_correction()
706 int32_t newns = sectorofwall_noquick(nw); in do_nextsector_correction()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1410 int32_t sectorofwall_noquick(int16_t wallNum);
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine.cpp13137 int32_t sectorofwall_noquick(int16_t wallNum) in sectorofwall_noquick() function