Searched refs:see_all_ (Results 1 – 5 of 5) sorted by relevance
/dports/games/wesnoth/wesnoth-1.14.17/src/pathfind/ |
H A D | pathfind.cpp | 732 see_all_(see_all) in shortest_path_calculator() 741 if (!see_all_ && viewing_team_.shrouded(loc)) in cost() 764 resources::gameboard->get_visible_unit(loc, viewing_team_, see_all_); in cost() 796 && enemy_zoc(teams_[unit_.side()-1], loc, viewing_team_, see_all_) in cost() 886 viewing_team_(viewing_team), see_all_(see_all), ignore_units_(ignore_units) in full_cost_map() 901 viewing_team_(viewing_team), see_all_(see_all), ignore_units_(ignore_units) in full_cost_map() 929 see_all_ ? nullptr : &viewing_team_, in add_unit()
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H A D | pathfind.hpp | 220 bool see_all_; member 301 const bool see_all_; member
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/dports/games/widelands/widelands-build21/src/logic/ |
H A D | player.h | 153 see_all_ = t; in set_see_all() 156 return see_all_; in see_all() 446 return (see_all_ ? 2 : 0) + fields_[i].vision; in vision() 641 bool see_all_; variable
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H A D | player.cc | 129 see_all_(false), in Player()
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/dports/games/widelands/widelands-build21/src/game_io/ |
H A D | game_player_info_packet.cc | 120 fw.unsigned_8(plr->see_all_); in write()
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