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Searched refs:see_all_ (Results 1 – 5 of 5) sorted by relevance

/dports/games/wesnoth/wesnoth-1.14.17/src/pathfind/
H A Dpathfind.cpp732 see_all_(see_all) in shortest_path_calculator()
741 if (!see_all_ && viewing_team_.shrouded(loc)) in cost()
764 resources::gameboard->get_visible_unit(loc, viewing_team_, see_all_); in cost()
796 && enemy_zoc(teams_[unit_.side()-1], loc, viewing_team_, see_all_) in cost()
886 viewing_team_(viewing_team), see_all_(see_all), ignore_units_(ignore_units) in full_cost_map()
901 viewing_team_(viewing_team), see_all_(see_all), ignore_units_(ignore_units) in full_cost_map()
929 see_all_ ? nullptr : &viewing_team_, in add_unit()
H A Dpathfind.hpp220 bool see_all_; member
301 const bool see_all_; member
/dports/games/widelands/widelands-build21/src/logic/
H A Dplayer.h153 see_all_ = t; in set_see_all()
156 return see_all_; in see_all()
446 return (see_all_ ? 2 : 0) + fields_[i].vision; in vision()
641 bool see_all_; variable
H A Dplayer.cc129 see_all_(false), in Player()
/dports/games/widelands/widelands-build21/src/game_io/
H A Dgame_player_info_packet.cc120 fw.unsigned_8(plr->see_all_); in write()