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Searched refs:segcenter (Results 1 – 5 of 5) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/editor/
H A Dsegment.c2231 vms_vector segcenter; in check_for_overlapping_segment() local
2233 compute_segment_center(&segcenter, &Segments[segnum]); in check_for_overlapping_segment()
2237 masks = get_seg_masks(&segcenter, i, 0); in check_for_overlapping_segment()
2246 vm_vec_sub(&pdel, &Vertices[Segments[segnum].verts[v]], &segcenter); in check_for_overlapping_segment()
2247 vm_vec_scale_add(&presult, &segcenter, &pdel, (F1_0*15)/16); in check_for_overlapping_segment()
/dports/games/d2x/d2x-0.2.5/main/
H A Dendlevel.c939 vms_vector prefvec,segcenter,sidevec; in find_exit_side() local
948 compute_segment_center(&segcenter,pseg); in find_exit_side()
957 vm_vec_normalized_dir_quick(&sidevec,&sidevec,&segcenter); in find_exit_side()
H A Dai2.c2106 vms_vector segcenter; in boss_fits_in_seg() local
2110 compute_segment_center(&segcenter, &Segments[segnum]); in boss_fits_in_seg()
2118 vm_vec_avg(&boss_objp->pos, &vertex_pos, &segcenter); in boss_fits_in_seg()
2120 boss_objp->pos = segcenter; in boss_fits_in_seg()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dendlevel.cpp298 const auto segcenter = compute_segment_center(vcvertptr, pseg); in find_exit_side() local
307 vm_vec_normalized_dir_quick(sidevec,sidevec,segcenter); in find_exit_side()
H A Dai.cpp2125 const auto &&segcenter = compute_segment_center(vcvertptr, segp); in boss_intersects_wall()
2126 auto pos = segcenter; in boss_intersects_wall()
2135 vm_vec_avg(pos, vertex_pos, segcenter); in boss_intersects_wall()