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Searched refs:selectedUnits (Results 1 – 25 of 25) sorted by relevance

/dports/games/glest/glest_source_3.2.2/source/glest_game/gui/
H A Dselection.cpp46 if(selectedUnits[i]==unit){ in select()
67 if(selectedUnits.size()==1 && selectedUnits.front()->getFactionIndex()!=factionIndex){ in select()
72 if(selectedUnits.size()==1 && !selectedUnits.front()->getType()->getMultiSelect()){ in select()
103 selectedUnits.erase(selectedUnits.begin()+i); in unSelect()
109 selectedUnits.clear(); in clear()
113 if(selectedUnits.empty()){ in isUniform()
135 !(selectedUnits.size()==1 && !selectedUnits.front()->isOperative()); in isComandable()
140 selectedUnits.size()>1 || in isCancelable()
141 (selectedUnits.size()==1 && selectedUnits[0]->anyCommand()); in isCancelable()
156 return find(selectedUnits.begin(), selectedUnits.end(), unit)!=selectedUnits.end(); in hasUnit()
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H A Dselection.h41 UnitContainer selectedUnits; variable
55 bool isEmpty() const {return selectedUnits.empty();} in isEmpty()
61 int getCount() const {return selectedUnits.size();} in getCount()
62 const Unit *getUnit(int i) const {return selectedUnits[i];} in getUnit()
63 const Unit *getFrontUnit() const {return selectedUnits.front();} in getFrontUnit()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/gui/
H A Dselection.cpp85 if(selectedUnits.size() > 0) { in select()
107 if(selectedUnits.size() == 1 && canSelectUnitFactionCheck(selectedUnits.front()) == false) { in select()
129 selectedUnits.insert(selectedUnits.begin() + index,unit); in select()
157 if(selectedUnits[i] == *it) { in unSelect()
165 selectedUnits.erase(selectedUnits.begin() + i); in unSelect()
170 selectedUnits.clear(); in clear()
205 (selectedUnits.size() == 1 && selectedUnits.front()->isAlive() == false) == false && in isCommandable()
211 selectedUnits.size() > 1 || in isCancelable()
212 (selectedUnits.size() == 1 && selectedUnits[0]->anyCommand(true)); in isCancelable()
227 return find(selectedUnits.begin(), selectedUnits.end(), unit) != selectedUnits.end(); in hasUnit()
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H A Dselection.h57 UnitContainer selectedUnits; variable
77 bool isEmpty() const {return selectedUnits.empty();} in isEmpty()
85 int getCount() const {return (int)selectedUnits.size();} in getCount()
86 const Unit *getUnit(int i) const {return selectedUnits[i];} in getUnit()
87 Unit *getUnitPtr(int i) {return selectedUnits[i];} in getUnitPtr()
88 const Unit *getFrontUnit() const {return selectedUnits.front();} in getFrontUnit()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/
H A Dunitselection.cpp75 selectedUnits.insert (selectedUnits.begin(), std::make_pair (&unit, connection)); in addSelectedUnitFront()
85 selectedUnits.erase (iter); in removeSelectedUnit()
92 selectedUnits.clear(); in removeAllSelectedUnits()
134 if (selectedUnits.size() == 1 && selectedUnits[0].first == &unit) return false; in selectUnit()
157 const auto isMainUnit = !selectedUnits.empty() && selectedUnits[0].first == &unit; in deselectUnit()
186 return selectedUnits.empty() ? nullptr : selectedUnits[0].first; in getSelectedUnit()
207 for (auto i = selectedUnits.begin(); i != selectedUnits.end(); ++i) in getSelectedUnits()
218 for (auto i = selectedUnits.begin(); i != selectedUnits.end(); ++i) in getSelectedVehicles()
232 for (auto i = selectedUnits.begin(); i != selectedUnits.end(); ++i) in getSelectedBuildings()
252 for (auto i = selectedUnits.begin(); i != selectedUnits.end(); ++i) in getSelectedVehiclesCount()
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H A Dgameguistate.cpp244 const auto selectedUnits = unitSelection.getSelectedUnits(); in setSelectedUnits() local
245 for (size_t i = 0; i < selectedUnits.size(); ++i) in setSelectedUnits()
247 selectedUnitIds.push_back (selectedUnits[i]->iID); in setSelectedUnits()
H A Dunitselection.h71 std::vector<std::pair<cUnit*, cSignalConnection>> selectedUnits; variable
/dports/games/spring/spring_98.0/rts/Game/
H A DSelectedUnitsHandler.cpp80 return (selectedUnits.find(const_cast<CUnit*>(unit)) != selectedUnits.end()); in IsUnitSelected()
180 if (selectedUnits.empty()) in GiveCommand()
195 for (CUnitSet::iterator ui = selectedUnits.begin(); ui != selectedUnits.end(); ++ui) { in GiveCommand()
209 for (CUnitSet::iterator ui = selectedUnits.begin(); ui != selectedUnits.end(); ++ui) { in GiveCommand()
217 for (CUnitSet::iterator ui = selectedUnits.begin(); ui != selectedUnits.end(); ++ui) { in GiveCommand()
245 if (!selectedUnits.empty()) { in GiveCommand()
367 if (selectedUnits.erase(unit)) in RemoveUnit()
383 selectedUnits.clear(); in ClearSelected()
399 selectedUnits.insert(u); in SelectGroup()
532 unitSet = &selectedUnits; in Draw()
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H A DSelectedUnitsHandler.h66 CUnitSet selectedUnits;
H A DWaitCommandsAI.cpp149 const CUnitSet tmpSet = selectedUnitsHandler.selectedUnits; in AddTimeWait()
445 const CUnitSet& selUnits = selectedUnitsHandler.selectedUnits; in SendCommand()
667 const CUnitSet& selUnits = selectedUnitsHandler.selectedUnits; in DeathWait()
887 const CUnitSet& selUnits = selectedUnitsHandler.selectedUnits; in SquadWait()
1037 const CUnitSet& selUnits = selectedUnitsHandler.selectedUnits; in GatherWait()
H A DUnsyncedGameCommands.cpp738 const CUnitSet& selUnits = selectedUnitsHandler.selectedUnits; in Execute()
2871 if (selectedUnitsHandler.selectedUnits.empty()) in Execute()
2877 for (CUnitSet::iterator it = selectedUnitsHandler.selectedUnits.begin(); in Execute()
2878 it != selectedUnitsHandler.selectedUnits.end(); ++it) in Execute()
/dports/games/spring/spring_98.0/cont/base/springcontent/LuaHandler/Utilities/
H A DspecialCallinHandlers.lua371 function hHookFuncs.SelectionChanged(selectedUnits)
373 local unitArray = f(selectedUnits)
376 selectedUnits = unitArray
/dports/games/spring/spring_98.0/rts/Sim/Units/Groups/
H A DGroupHandler.cpp99 const CUnitSet& selUnits = selectedUnitsHandler.selectedUnits; in GroupCommand()
123 const CUnitSet& selUnits = selectedUnitsHandler.selectedUnits; in GroupCommand()
/dports/games/spring/spring_98.0/rts/Game/UI/
H A DUnitTracker.cpp88 CUnitSet& units = selectedUnitsHandler.selectedUnits; in Track()
123 CUnitSet& units = selectedUnitsHandler.selectedUnits; in MakeTrackGroup()
H A DSelectionKeyHandler.cpp155 const CUnitSet& tu = selectedUnitsHandler.selectedUnits;
292 CUnitSet* su=&selectedUnitsHandler.selectedUnits; in DoSelection()
H A DGuiHandler.cpp1056 if (selectedUnitsHandler.selectedUnits.empty()) in TryTarget()
1072 for (const CUnit* u: selectedUnitsHandler.selectedUnits) { in TryTarget()
2010 …CUnitSet::iterator ui = selectedUnitsHandler.selectedUnits.begin(); ui != selectedUnitsHandler.sel… in CheckCommand()
2328 CUnitSet::iterator ui = selectedUnitsHandler.selectedUnits.begin(); in WouldCancelAnyQueued()
2329 for (; ui != selectedUnitsHandler.selectedUnits.end(); ++ui) { in WouldCancelAnyQueued()
3050 if (!selectedUnitsHandler.selectedUnits.empty()) { in DrawSelectionInfo()
3056 buf << "Selected units " << selectedUnitsHandler.selectedUnits.size(); in DrawSelectionInfo()
3655 CUnitSet::iterator ui = selectedUnitsHandler.selectedUnits.begin(); in DrawMapStuff()
3656 for (; ui != selectedUnitsHandler.selectedUnits.end(); ++ui) { in DrawMapStuff()
3685 …or(CUnitSet::iterator si=selectedUnitsHandler.selectedUnits.begin(); si!=selectedUnitsHandler.sele… in DrawMapStuff()
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H A DMiniMap.cpp1511 CUnitSet& selUnits = selectedUnitsHandler.selectedUnits; in DrawUnitRanges()
/dports/games/spring/spring_98.0/rts/Rendering/
H A DIPathDrawer.cpp48 const CUnitSet& unitSet = selectedUnitsHandler.selectedUnits; in GetSelectedMoveDef()
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DSkirmishAIWrapper.h64 …virtual void PlayerCommandGiven(const std::vector<int>& selectedUnits, const Command& c, int playe…
H A DAICallback.cpp1759 for (CUnitSet::iterator ui = selectedUnitsHandler.selectedUnits.begin(); in GetSelectedUnits()
1760 (ui != selectedUnitsHandler.selectedUnits.end()) && (a < unitIds_max); ++ui) { in GetSelectedUnits()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/
H A DMapEditorInterface.cpp1134 std::vector<int> selectedUnits = pMapEditor->getMirrorUnits(currentEditUnitID); in onUnitHealthDropDown() local
1136 for(size_t i = 0; i < selectedUnits.size(); i++) { in onUnitHealthDropDown()
1137 MapEditor::Unit* pUnit = pMapEditor->getUnit(selectedUnits[i]); in onUnitHealthDropDown()
1233 std::vector<int> selectedUnits = pMapEditor->getMirrorUnits(currentEditUnitID); in onUnitAttackModeDropDown() local
1235 for(size_t i = 0; i < selectedUnits.size(); i++) { in onUnitAttackModeDropDown()
1236 MapEditor::Unit* pUnit = pMapEditor->getUnit(selectedUnits[i]); in onUnitAttackModeDropDown()
H A DMapEditor.cpp1065 std::vector<int> selectedUnits = getMirrorUnits(selectedUnitID); in processInput() local
1067 for(size_t i=0;i<selectedUnits.size();i++) { in processInput()
1068 MapEditorRemoveUnitOperation removeOperation(selectedUnits[i]); in processInput()
1935 std::vector<int> selectedUnits = getMirrorUnits(selectedUnitID); in drawMap() local
1938 … if(std::find(selectedUnits.begin(), selectedUnits.end(), unit.id) != selectedUnits.end()) { in drawMap()
/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/
H A DGroundMoveType.cpp1133 if (selectedUnitsHandler.selectedUnits.find(owner) != selectedUnitsHandler.selectedUnits.end()) { in GetObstacleAvoidanceDir()
1170 if (selectedUnitsHandler.selectedUnits.find(owner) != selectedUnitsHandler.selectedUnits.end()) { in GetObstacleAvoidanceDir()
1296 if (selectedUnitsHandler.selectedUnits.find(owner) != selectedUnitsHandler.selectedUnits.end()) { in CanGetNextWayPoint()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnsyncedRead.cpp540 const CUnitSet& selUnits = selectedUnitsHandler.selectedUnits; in IsUnitSelected()
1068 const CUnitSet& selUnits = selectedUnitsHandler.selectedUnits; in GetSelectedUnits()
1087 const CUnitSet& selUnits = selectedUnitsHandler.selectedUnits; in GetSelectedUnitsSorted()
1126 const CUnitSet& selUnits = selectedUnitsHandler.selectedUnits; in GetSelectedUnitsCounts()
1157 lua_pushnumber(L, selectedUnitsHandler.selectedUnits.size()); in GetSelectedUnitsCount()
H A DLuaUnsyncedCtrl.cpp1517 const CUnitSet& selUnits = selectedUnitsHandler.selectedUnits; in SetUnitNoSelect()