Searched refs:sendspawn (Results 1 – 10 of 10) sorted by relevance
161 if(ci->state.state==CS_ALIVE) sendspawn(ci); in reinitai()
1674 void sendspawn(clientinfo *ci) in sendspawn() function1935 if(m_mp(gamemode) && ci->state.state!=CS_SPECTATOR) sendspawn(ci); in changemap()2943 sendspawn(cq); in parsepacket()
1813 void sendspawn(clientinfo *ci) in sendspawn() function2076 if(m_mp(gamemode) && ci->state.state!=CS_SPECTATOR) sendspawn(ci); in changemap()3178 sendspawn(cq); in parsepacket()
402 void sendspawn(client *c) in sendspawn() function1223 sendspawn(clients[i]); in arenacheck()1637 if(ftr != FTR_INFO && !team_isspect(newteam) && team_isspect(cl.team)) sendspawn(&cl); in updateclientteam()2952 if(spawn) sendspawn(cl); in process()3072 … if( !m_arena && sp < SP_OK_NUM && gamemillis > cl->state.lastspawn + 1000 ) sendspawn(cl); in process()
1005 void sendspawn(clientinfo *ci) in sendspawn() function2762 sendspawn(ci); in checkclients()
2297 void sendspawn(clientinfo *ci) in sendspawn() function5284 sendspawn(ci); in checkclients()
2217 void sendspawn(clientinfo *ci) in sendspawn() function5057 sendspawn(ci); in checkclients()