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Searched refs:sendspawn (Results 1 – 10 of 10) sorted by relevance

/dports/games/tesseract-data/tesseract/src/game/
H A Daiman.h161 if(ci->state.state==CS_ALIVE) sendspawn(ci); in reinitai()
H A Dserver.cpp1674 void sendspawn(clientinfo *ci) in sendspawn() function
1935 if(m_mp(gamemode) && ci->state.state!=CS_SPECTATOR) sendspawn(ci); in changemap()
2943 sendspawn(cq); in parsepacket()
/dports/games/tesseract/tesseract/src/game/
H A Daiman.h161 if(ci->state.state==CS_ALIVE) sendspawn(ci); in reinitai()
H A Dserver.cpp1674 void sendspawn(clientinfo *ci) in sendspawn() function
1935 if(m_mp(gamemode) && ci->state.state!=CS_SPECTATOR) sendspawn(ci); in changemap()
2943 sendspawn(cq); in parsepacket()
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Daiman.h161 if(ci->state.state==CS_ALIVE) sendspawn(ci); in reinitai()
H A Dserver.cpp1813 void sendspawn(clientinfo *ci) in sendspawn() function
2076 if(m_mp(gamemode) && ci->state.state!=CS_SPECTATOR) sendspawn(ci); in changemap()
3178 sendspawn(cq); in parsepacket()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dserver.cpp402 void sendspawn(client *c) in sendspawn() function
1223 sendspawn(clients[i]); in arenacheck()
1637 if(ftr != FTR_INFO && !team_isspect(newteam) && team_isspect(cl.team)) sendspawn(&cl); in updateclientteam()
2952 if(spawn) sendspawn(cl); in process()
3072 … if( !m_arena && sp < SP_OK_NUM && gamemillis > cl->state.lastspawn + 1000 ) sendspawn(cl); in process()
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dserver.cpp1005 void sendspawn(clientinfo *ci) in sendspawn() function
2762 sendspawn(ci); in checkclients()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dserver.cpp2297 void sendspawn(clientinfo *ci) in sendspawn() function
5284 sendspawn(ci); in checkclients()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dserver.cpp2217 void sendspawn(clientinfo *ci) in sendspawn() function
5057 sendspawn(ci); in checkclients()