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Searched refs:seqGetTile (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dseq.cpp63 tilePreloadTile(seqGetTile(&frames[i])); in Preload()
73 tilePrecacheTile(seqGetTile(&frames[i])); in Precache()
101 …(tilesiz[pSprite->picnum].y != tilesiz[seqGetTile(pFrame)].y || picanm[pSprite->picnum].yofs != pi… in UpdateSprite()
105 pSprite->picnum = seqGetTile(pFrame); in UpdateSprite()
170 pWall->picnum = seqGetTile(pFrame); in UpdateWall()
200 pWall->overpicnum = pWallNext->overpicnum = seqGetTile(pFrame); in UpdateMasked()
252 pSector->floorpicnum = seqGetTile(pFrame); in UpdateFloor()
265 pSector->ceilingpicnum = seqGetTile(pFrame); in UpdateCeiling()
H A Dseq.h80 inline int seqGetTile(SEQFRAME* pFrame) in seqGetTile() function
H A Daiunicult.cpp1487 picnum = seqGetTile(&pSeq->frames[0]); in getRangeAttackDist()
H A Dnnexts.cpp1090 picnum = seqGetTile(&pSeq->frames[0]); in getSpriteMassBySize()