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Searched refs:serverCommandSequence (Results 1 – 25 of 124) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_parse.cpp216 newSnap.serverCommandNum = clc.serverCommandSequence; in CL_ParseSnapshot()
379 clc.serverCommandSequence = MSG_ReadLong( msg ); in CL_ParseGamestate()
469 if ( clc.serverCommandSequence >= seq ) { in CL_ParseCommandString()
472 clc.serverCommandSequence = seq; in CL_ParseCommandString()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_parse.c219 newSnap.serverCommandNum = clc.serverCommandSequence; in CL_ParseSnapshot()
404 clc.serverCommandSequence = MSG_ReadLong( msg ); in CL_ParseGamestate()
576 if ( clc.serverCommandSequence >= seq ) { in CL_ParseCommandString()
579 clc.serverCommandSequence = seq; in CL_ParseCommandString()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_servercmds.cpp262 while ( cgs.serverCommandSequence < latestSequence ) { in CG_ExecuteNewServerCommands()
263 if ( cgi_GetServerCommand( ++cgs.serverCommandSequence ) ) { in CG_ExecuteNewServerCommands()
H A Dcg_snapshot.cpp97 CG_ExecuteNewServerCommands( snap->serverCommandSequence ); in CG_SetInitialSnapshot()
139 CG_ExecuteNewServerCommands( cg.nextSnap->serverCommandSequence ); in CG_TransitionSnapshot()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_parse.c218 newSnap.serverCommandNum = clc.serverCommandSequence; in CL_ParseSnapshot()
457 clc.serverCommandSequence = MSG_ReadLong( msg ); in CL_ParseGamestate()
641 if ( clc.serverCommandSequence >= seq ) { in CL_ParseCommandString()
644 clc.serverCommandSequence = seq; in CL_ParseCommandString()
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_parse.cpp235 newSnap.serverCommandNum = clc.serverCommandSequence; in CL_ParseSnapshot()
517 clc.serverCommandSequence = MSG_ReadLong( msg ); in CL_ParseGamestate()
745 if ( clc.serverCommandSequence >= seq ) { in CL_ParseCommandString()
748 clc.serverCommandSequence = seq; in CL_ParseCommandString()
H A Dcl_cgameapi.h23 void CGVM_Init ( int serverMessageNum, int serverCommandSequence, int clientNum );
H A Dcl_cgame.cpp126 snapshot->serverCommandSequence = clSnap->serverCommandNum; in CL_GetSnapshot()
380 if ( serverCommandNumber <= clc.serverCommandSequence - MAX_RELIABLE_COMMANDS ) in CL_GetServerCommand()
401 if ( serverCommandNumber > clc.serverCommandSequence ) { in CL_GetServerCommand()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_servercmds.cpp315 while ( cgs.serverCommandSequence < latestSequence ) { in CG_ExecuteNewServerCommands()
316 if ( cgi_GetServerCommand( ++cgs.serverCommandSequence ) ) { in CG_ExecuteNewServerCommands()
H A Dcg_snapshot.cpp90 CG_ExecuteNewServerCommands( snap->serverCommandSequence ); in CG_SetInitialSnapshot()
132 CG_ExecuteNewServerCommands( cg.nextSnap->serverCommandSequence ); in CG_TransitionSnapshot()
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dcl_parse.c221 newSnap.serverCommandNum = clc.serverCommandSequence; in CL_ParseSnapshot()
471 clc.serverCommandSequence = MSG_ReadLong( msg ); in CL_ParseGamestate()
813 if ( clc.serverCommandSequence >= seq ) { in CL_ParseCommandString()
816 clc.serverCommandSequence = seq; in CL_ParseCommandString()
/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dcl_parse.c228 newSnap.serverCommandNum = clc.serverCommandSequence; in CL_ParseSnapshot()
481 clc.serverCommandSequence = MSG_ReadLong( msg ); in CL_ParseGamestate()
840 if ( clc.serverCommandSequence >= seq ) { in CL_ParseCommandString()
843 clc.serverCommandSequence = seq; in CL_ParseCommandString()
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dcl_parse.c221 newSnap.serverCommandNum = clc.serverCommandSequence; in CL_ParseSnapshot()
471 clc.serverCommandSequence = MSG_ReadLong( msg ); in CL_ParseGamestate()
813 if ( clc.serverCommandSequence >= seq ) { in CL_ParseCommandString()
816 clc.serverCommandSequence = seq; in CL_ParseCommandString()
/dports/games/evq3/evq3/code/client/
H A Dcl_parse.c221 newSnap.serverCommandNum = clc.serverCommandSequence; in CL_ParseSnapshot()
471 clc.serverCommandSequence = MSG_ReadLong( msg ); in CL_ParseGamestate()
813 if ( clc.serverCommandSequence >= seq ) { in CL_ParseCommandString()
816 clc.serverCommandSequence = seq; in CL_ParseCommandString()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dcl_parse.c221 newSnap.serverCommandNum = clc.serverCommandSequence; in CL_ParseSnapshot()
478 clc.serverCommandSequence = MSG_ReadLong( msg ); in CL_ParseGamestate()
838 if ( clc.serverCommandSequence >= seq ) { in CL_ParseCommandString()
841 clc.serverCommandSequence = seq; in CL_ParseCommandString()
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dcl_parse.c221 newSnap.serverCommandNum = clc.serverCommandSequence; in CL_ParseSnapshot()
478 clc.serverCommandSequence = MSG_ReadLong( msg ); in CL_ParseGamestate()
838 if ( clc.serverCommandSequence >= seq ) { in CL_ParseCommandString()
841 clc.serverCommandSequence = seq; in CL_ParseCommandString()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_snapshot.c98 CG_ExecuteNewServerCommands( snap->serverCommandSequence ); in CG_SetInitialSnapshot()
141 CG_ExecuteNewServerCommands( cg.nextSnap->serverCommandSequence ); in CG_TransitionSnapshot()
H A Dcg_public.h53 int serverCommandSequence; // snapshot becomes current member
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_snapshot.c98 CG_ExecuteNewServerCommands( snap->serverCommandSequence ); in CG_SetInitialSnapshot()
141 CG_ExecuteNewServerCommands( cg.nextSnap->serverCommandSequence ); in CG_TransitionSnapshot()
H A Dcg_public.h53 int serverCommandSequence; // snapshot becomes current member
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_snapshot.c99 CG_ExecuteNewServerCommands( snap->serverCommandSequence ); in CG_SetInitialSnapshot()
143 CG_ExecuteNewServerCommands( cg.nextSnap->serverCommandSequence ); in CG_TransitionSnapshot()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_snapshot.c98 CG_ExecuteNewServerCommands( snap->serverCommandSequence ); in CG_SetInitialSnapshot()
141 CG_ExecuteNewServerCommands( cg.nextSnap->serverCommandSequence ); in CG_TransitionSnapshot()
H A Dcg_public.h53 int serverCommandSequence; // snapshot becomes current member
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_snapshot.c98 CG_ExecuteNewServerCommands( snap->serverCommandSequence ); in CG_SetInitialSnapshot()
141 CG_ExecuteNewServerCommands( cg.nextSnap->serverCommandSequence ); in CG_TransitionSnapshot()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_snapshot.c142 CG_ExecuteNewServerCommands( snap->serverCommandSequence ); in CG_SetInitialSnapshot()
207 CG_ExecuteNewServerCommands( cg.nextSnap->serverCommandSequence ); in CG_TransitionSnapshot()

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