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Searched refs:serverTime (Results 1 – 25 of 505) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_cgame.cpp128 snapshot->serverTime = clSnap->serverTime; in CL_GetSnapshot()
595 re->G2API_SetTime(cl.serverTime, 0); in CL_CGameRendering()
597 re->G2API_SetTime(cl.serverTime, 1); in CL_CGameRendering()
643 cl.serverTime = cl.snap.serverTime; in CL_AdjustTimeDelta()
693 cl.oldServerTime = cl.snap.serverTime; in CL_FirstSnapshot()
695 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot()
750 cl.oldFrameServerTime = cl.snap.serverTime; in CL_SetCGameTime()
783 if ( cl.serverTime < cl.oldServerTime ) { in CL_SetCGameTime()
784 cl.serverTime = cl.oldServerTime; in CL_SetCGameTime()
786 cl.oldServerTime = cl.serverTime; in CL_SetCGameTime()
[all …]
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_snapshot.cpp38 cent->trailTime = cg.snap->serverTime; in CG_ResetEntity()
317 cg.time = cg.snap->serverTime; in CG_RestartLevel()
386 if ( cg.nextSnap->serverTime < cg.snap->serverTime ) { in CG_ProcessSnapshots()
394 if ( cg.time < cg.nextSnap->serverTime ) { in CG_ProcessSnapshots()
402 if ( cg.snap->serverTime > cg.time ) in CG_ProcessSnapshots()
404 cg.time=cg.snap->serverTime; in CG_ProcessSnapshots()
410 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) in CG_ProcessSnapshots()
412 cg.time=cg.nextSnap->serverTime-1; in CG_ProcessSnapshots()
421 if ( cg.snap->serverTime > cg.time ) { in CG_ProcessSnapshots()
424 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) { in CG_ProcessSnapshots()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_snapshot.cpp313 cg.time = cg.snap->serverTime; in CG_RestartLevel()
382 if ( cg.nextSnap->serverTime < cg.snap->serverTime ) { in CG_ProcessSnapshots()
390 if ( cg.time < cg.nextSnap->serverTime ) { in CG_ProcessSnapshots()
398 if ( cg.snap->serverTime > cg.time ) in CG_ProcessSnapshots()
400 cg.time=cg.snap->serverTime; in CG_ProcessSnapshots()
406 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) in CG_ProcessSnapshots()
408 cg.time=cg.nextSnap->serverTime-1; in CG_ProcessSnapshots()
417 if ( cg.snap->serverTime > cg.time ) { in CG_ProcessSnapshots()
420 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) { in CG_ProcessSnapshots()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_cgame.c112 *serverTime = cl.snap.serverTime; in CL_GetCurrentSnapshotNumber()
149 snapshot->serverTime = clSnap->serverTime; in CL_GetSnapshot()
885 newDelta = cl.snap.serverTime - cls.realtime; in CL_AdjustTimeDelta()
891 cl.serverTime = cl.snap.serverTime; in CL_AdjustTimeDelta()
938 cl.oldServerTime = cl.snap.serverTime; in CL_FirstSnapshot()
940 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot()
997 cl.oldFrameServerTime = cl.snap.serverTime; in CL_SetCGameTime()
1022 if ( cl.serverTime < cl.oldServerTime ) { in CL_SetCGameTime()
1023 cl.serverTime = cl.oldServerTime; in CL_SetCGameTime()
1025 cl.oldServerTime = cl.serverTime; in CL_SetCGameTime()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_cgame.c110 *serverTime = cl.snap.serverTime; in CL_GetCurrentSnapshotNumber()
147 snapshot->serverTime = clSnap->serverTime; in CL_GetSnapshot()
845 newDelta = cl.snap.serverTime - cls.realtime; in CL_AdjustTimeDelta()
851 cl.serverTime = cl.snap.serverTime; in CL_AdjustTimeDelta()
898 cl.oldServerTime = cl.snap.serverTime; in CL_FirstSnapshot()
900 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot()
955 cl.oldFrameServerTime = cl.snap.serverTime; in CL_SetCGameTime()
980 if ( cl.serverTime < cl.oldServerTime ) { in CL_SetCGameTime()
981 cl.serverTime = cl.oldServerTime; in CL_SetCGameTime()
983 cl.oldServerTime = cl.serverTime; in CL_SetCGameTime()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_snapshot.c42 cent->trailTime = cg.snap->serverTime; in CG_ResetEntity()
165 cent->snapShotTime = cg.snap->serverTime; in CG_TransitionSnapshot()
281 if ( cg.snap && r && dest->serverTime == cg.snap->serverTime ) { in CG_ReadNextSnapshot()
376 if ( cg.nextSnap->serverTime < cg.snap->serverTime ) { in CG_ProcessSnapshots()
382 if ( cg.time >= cg.snap->serverTime && cg.time < cg.nextSnap->serverTime ) { in CG_ProcessSnapshots()
394 if ( cg.time < cg.snap->serverTime ) { in CG_ProcessSnapshots()
396 cg.time = cg.snap->serverTime; in CG_ProcessSnapshots()
398 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) { in CG_ProcessSnapshots()
H A Dcg_predict.c232 if ( !next || next->serverTime <= prev->serverTime ) { in CG_InterpolatePlayerState()
236 f = (float)( cg.time - prev->serverTime ) / ( next->serverTime - prev->serverTime ); in CG_InterpolatePlayerState()
469 if ( oldestCmd.serverTime > cg.snap->ps.commandTime
470 && oldestCmd.serverTime < cg.time ) { // special check for map_restart
486 cg.physicsTime = cg.nextSnap->serverTime;
489 cg.physicsTime = cg.snap->serverTime;
513 if ( cg_pmove.cmd.serverTime <= cg.predictedPlayerState.commandTime ) {
518 if ( cg_pmove.cmd.serverTime > latestCmd.serverTime ) {
581 …cg_pmove.cmd.serverTime = ((cg_pmove.cmd.serverTime + pmove_msec.integer-1) / pmove_msec.integer) …
596 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time );
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_snapshot.c42 cent->trailTime = cg.snap->serverTime; in CG_ResetEntity()
165 cent->snapShotTime = cg.snap->serverTime; in CG_TransitionSnapshot()
281 if ( cg.snap && r && dest->serverTime == cg.snap->serverTime ) { in CG_ReadNextSnapshot()
376 if ( cg.nextSnap->serverTime < cg.snap->serverTime ) { in CG_ProcessSnapshots()
382 if ( cg.time >= cg.snap->serverTime && cg.time < cg.nextSnap->serverTime ) { in CG_ProcessSnapshots()
394 if ( cg.time < cg.snap->serverTime ) { in CG_ProcessSnapshots()
396 cg.time = cg.snap->serverTime; in CG_ProcessSnapshots()
398 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) { in CG_ProcessSnapshots()
H A Dcg_predict.c232 if ( !next || next->serverTime <= prev->serverTime ) { in CG_InterpolatePlayerState()
236 f = (float)( cg.time - prev->serverTime ) / ( next->serverTime - prev->serverTime ); in CG_InterpolatePlayerState()
469 if ( oldestCmd.serverTime > cg.snap->ps.commandTime
470 && oldestCmd.serverTime < cg.time ) { // special check for map_restart
486 cg.physicsTime = cg.nextSnap->serverTime;
489 cg.physicsTime = cg.snap->serverTime;
513 if ( cg_pmove.cmd.serverTime <= cg.predictedPlayerState.commandTime ) {
518 if ( cg_pmove.cmd.serverTime > latestCmd.serverTime ) {
581 …cg_pmove.cmd.serverTime = ((cg_pmove.cmd.serverTime + pmove_msec.integer-1) / pmove_msec.integer) …
596 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time );
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_snapshot.c42 cent->trailTime = cg.snap->serverTime; in CG_ResetEntity()
168 cent->snapShotTime = cg.snap->serverTime; in CG_TransitionSnapshot()
282 if( cg.snap && r && dest->serverTime == cg.snap->serverTime ) in CG_ReadNextSnapshot()
386 if( cg.nextSnap->serverTime < cg.snap->serverTime ) in CG_ProcessSnapshots()
391 if( cg.time >= cg.snap->serverTime && cg.time < cg.nextSnap->serverTime ) in CG_ProcessSnapshots()
402 if( cg.time < cg.snap->serverTime ) in CG_ProcessSnapshots()
405 cg.time = cg.snap->serverTime; in CG_ProcessSnapshots()
408 if( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) in CG_ProcessSnapshots()
H A Dcg_predict.c320 if( !next || next->serverTime <= prev->serverTime ) in CG_InterpolatePlayerState()
323 f = (float)( cg.time - prev->serverTime ) / ( next->serverTime - prev->serverTime ); in CG_InterpolatePlayerState()
488 if( oldestCmd.serverTime > cg.snap->ps.commandTime && in CG_PredictPlayerState()
489 oldestCmd.serverTime < cg.time ) in CG_PredictPlayerState()
507 cg.physicsTime = cg.nextSnap->serverTime; in CG_PredictPlayerState()
512 cg.physicsTime = cg.snap->serverTime; in CG_PredictPlayerState()
535 if( cg_pmove.cmd.serverTime <= cg.predictedPlayerState.commandTime ) in CG_PredictPlayerState()
539 if( cg_pmove.cmd.serverTime > latestCmd.serverTime ) in CG_PredictPlayerState()
613 cg_pmove.cmd.serverTime = ( ( cg_pmove.cmd.serverTime + pmove_msec.integer - 1 ) / in CG_PredictPlayerState()
628 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time ); in CG_PredictPlayerState()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_snapshot.c42 cent->trailTime = cg.snap->serverTime; in CG_ResetEntity()
165 cent->snapShotTime = cg.snap->serverTime; in CG_TransitionSnapshot()
281 if ( cg.snap && r && dest->serverTime == cg.snap->serverTime ) { in CG_ReadNextSnapshot()
376 if ( cg.nextSnap->serverTime < cg.snap->serverTime ) { in CG_ProcessSnapshots()
382 if ( cg.time >= cg.snap->serverTime && cg.time < cg.nextSnap->serverTime ) { in CG_ProcessSnapshots()
394 if ( cg.time < cg.snap->serverTime ) { in CG_ProcessSnapshots()
396 cg.time = cg.snap->serverTime; in CG_ProcessSnapshots()
398 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) { in CG_ProcessSnapshots()
H A Dcg_predict.c232 if ( !next || next->serverTime <= prev->serverTime ) { in CG_InterpolatePlayerState()
236 f = (float)( cg.time - prev->serverTime ) / ( next->serverTime - prev->serverTime ); in CG_InterpolatePlayerState()
469 if ( oldestCmd.serverTime > cg.snap->ps.commandTime
470 && oldestCmd.serverTime < cg.time ) { // special check for map_restart
486 cg.physicsTime = cg.nextSnap->serverTime;
489 cg.physicsTime = cg.snap->serverTime;
513 if ( cg_pmove.cmd.serverTime <= cg.predictedPlayerState.commandTime ) {
518 if ( cg_pmove.cmd.serverTime > latestCmd.serverTime ) {
581 …cg_pmove.cmd.serverTime = ((cg_pmove.cmd.serverTime + pmove_msec.integer-1) / pmove_msec.integer) …
596 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time );
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_snapshot.c42 cent->trailTime = cg.snap->serverTime; in CG_ResetEntity()
165 cent->snapShotTime = cg.snap->serverTime; in CG_TransitionSnapshot()
281 if ( cg.snap && r && dest->serverTime == cg.snap->serverTime ) { in CG_ReadNextSnapshot()
376 if ( cg.nextSnap->serverTime < cg.snap->serverTime ) { in CG_ProcessSnapshots()
382 if ( cg.time >= cg.snap->serverTime && cg.time < cg.nextSnap->serverTime ) { in CG_ProcessSnapshots()
394 if ( cg.time < cg.snap->serverTime ) { in CG_ProcessSnapshots()
396 cg.time = cg.snap->serverTime; in CG_ProcessSnapshots()
398 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) { in CG_ProcessSnapshots()
H A Dcg_predict.c232 if ( !next || next->serverTime <= prev->serverTime ) { in CG_InterpolatePlayerState()
236 f = (float)( cg.time - prev->serverTime ) / ( next->serverTime - prev->serverTime ); in CG_InterpolatePlayerState()
469 if ( oldestCmd.serverTime > cg.snap->ps.commandTime
470 && oldestCmd.serverTime < cg.time ) { // special check for map_restart
486 cg.physicsTime = cg.nextSnap->serverTime;
489 cg.physicsTime = cg.snap->serverTime;
513 if ( cg_pmove.cmd.serverTime <= cg.predictedPlayerState.commandTime ) {
518 if ( cg_pmove.cmd.serverTime > latestCmd.serverTime ) {
581 …cg_pmove.cmd.serverTime = ((cg_pmove.cmd.serverTime + pmove_msec.integer-1) / pmove_msec.integer) …
596 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time );
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_snapshot.c51 cent->trailTime = cg.snap->serverTime; in CG_ResetEntity()
81 BG_EvaluateTrajectory( &cent->nextState.pos, cg.snap->serverTime, newPos ); in CG_TransitionEntity()
82 BG_EvaluateTrajectory( &cent->currentState.pos, cg.snap->serverTime, oldPos ); in CG_TransitionEntity()
344 if ( cg.snap && r && dest->serverTime == cg.snap->serverTime ) { in CG_ReadNextSnapshot()
471 if ( cg.nextSnap->serverTime < cg.snap->serverTime ) { in CG_ProcessSnapshots()
477 if ( cg.time >= cg.snap->serverTime && cg.time < cg.nextSnap->serverTime ) { in CG_ProcessSnapshots()
489 if ( cg.time < cg.snap->serverTime ) { in CG_ProcessSnapshots()
491 cg.time = cg.snap->serverTime; in CG_ProcessSnapshots()
493 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) { in CG_ProcessSnapshots()
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dcl_cgame.c112 *serverTime = cl.snap.serverTime; in CL_GetCurrentSnapshotNumber()
149 snapshot->serverTime = clSnap->serverTime; in CL_GetSnapshot()
845 newDelta = cl.snap.serverTime - cls.realtime; in CL_AdjustTimeDelta()
851 cl.serverTime = cl.snap.serverTime; in CL_AdjustTimeDelta()
898 cl.oldServerTime = cl.snap.serverTime; in CL_FirstSnapshot()
900 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot()
1001 cl.oldFrameServerTime = cl.snap.serverTime; in CL_SetCGameTime()
1026 if ( cl.serverTime < cl.oldServerTime ) { in CL_SetCGameTime()
1027 cl.serverTime = cl.oldServerTime; in CL_SetCGameTime()
1029 cl.oldServerTime = cl.serverTime; in CL_SetCGameTime()
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dcl_cgame.c112 *serverTime = cl.snap.serverTime; in CL_GetCurrentSnapshotNumber()
149 snapshot->serverTime = clSnap->serverTime; in CL_GetSnapshot()
845 newDelta = cl.snap.serverTime - cls.realtime; in CL_AdjustTimeDelta()
851 cl.serverTime = cl.snap.serverTime; in CL_AdjustTimeDelta()
898 cl.oldServerTime = cl.snap.serverTime; in CL_FirstSnapshot()
900 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot()
1001 cl.oldFrameServerTime = cl.snap.serverTime; in CL_SetCGameTime()
1026 if ( cl.serverTime < cl.oldServerTime ) { in CL_SetCGameTime()
1027 cl.serverTime = cl.oldServerTime; in CL_SetCGameTime()
1029 cl.oldServerTime = cl.serverTime; in CL_SetCGameTime()
[all …]
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dcl_cgame.c112 *serverTime = cl.snap.serverTime; in CL_GetCurrentSnapshotNumber()
149 snapshot->serverTime = clSnap->serverTime; in CL_GetSnapshot()
847 newDelta = cl.snap.serverTime - cls.realtime; in CL_AdjustTimeDelta()
853 cl.serverTime = cl.snap.serverTime; in CL_AdjustTimeDelta()
900 cl.oldServerTime = cl.snap.serverTime; in CL_FirstSnapshot()
902 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot()
1003 cl.oldFrameServerTime = cl.snap.serverTime; in CL_SetCGameTime()
1028 if ( cl.serverTime < cl.oldServerTime ) { in CL_SetCGameTime()
1029 cl.serverTime = cl.oldServerTime; in CL_SetCGameTime()
1031 cl.oldServerTime = cl.serverTime; in CL_SetCGameTime()
[all …]
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dcl_cgame.c112 *serverTime = cl.snap.serverTime; in CL_GetCurrentSnapshotNumber()
149 snapshot->serverTime = clSnap->serverTime; in CL_GetSnapshot()
847 newDelta = cl.snap.serverTime - cls.realtime; in CL_AdjustTimeDelta()
853 cl.serverTime = cl.snap.serverTime; in CL_AdjustTimeDelta()
900 cl.oldServerTime = cl.snap.serverTime; in CL_FirstSnapshot()
902 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot()
1003 cl.oldFrameServerTime = cl.snap.serverTime; in CL_SetCGameTime()
1028 if ( cl.serverTime < cl.oldServerTime ) { in CL_SetCGameTime()
1029 cl.serverTime = cl.oldServerTime; in CL_SetCGameTime()
1031 cl.oldServerTime = cl.serverTime; in CL_SetCGameTime()
[all …]
/dports/games/evq3/evq3/code/client/
H A Dcl_cgame.c112 *serverTime = cl.snap.serverTime; in CL_GetCurrentSnapshotNumber()
149 snapshot->serverTime = clSnap->serverTime; in CL_GetSnapshot()
847 newDelta = cl.snap.serverTime - cls.realtime; in CL_AdjustTimeDelta()
853 cl.serverTime = cl.snap.serverTime; in CL_AdjustTimeDelta()
900 cl.oldServerTime = cl.snap.serverTime; in CL_FirstSnapshot()
902 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot()
987 cl.oldFrameServerTime = cl.snap.serverTime; in CL_SetCGameTime()
1012 if ( cl.serverTime < cl.oldServerTime ) { in CL_SetCGameTime()
1013 cl.serverTime = cl.oldServerTime; in CL_SetCGameTime()
1015 cl.oldServerTime = cl.serverTime; in CL_SetCGameTime()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_snapshot.c55 cent->trailTime = cg.snap->serverTime; in CG_ResetEntity()
85 BG_EvaluateTrajectory( &cent->nextState.pos, cg.snap->serverTime, newPos ); in CG_TransitionEntity()
86 BG_EvaluateTrajectory( &cent->currentState.pos, cg.snap->serverTime, oldPos ); in CG_TransitionEntity()
359 if ( cg.snap && r && dest->serverTime == cg.snap->serverTime ) { in CG_ReadNextSnapshot()
494 if ( cg.nextSnap->serverTime < cg.snap->serverTime ) { in CG_ProcessSnapshots()
500 if ( cg.time >= cg.snap->serverTime && cg.time < cg.nextSnap->serverTime ) { in CG_ProcessSnapshots()
512 if ( cg.time < cg.snap->serverTime ) { in CG_ProcessSnapshots()
514 cg.time = cg.snap->serverTime; in CG_ProcessSnapshots()
516 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) { in CG_ProcessSnapshots()
H A Dcg_predict.c277 if ( !next || next->serverTime <= prev->serverTime ) { in CG_InterpolatePlayerState()
281 f = (float)( cg.time - prev->serverTime ) / ( next->serverTime - prev->serverTime ); in CG_InterpolatePlayerState()
587 if ( oldestCmd.serverTime > cg.snap->ps.commandTime in CG_PredictPlayerState()
588 && oldestCmd.serverTime < cg.time ) { // special check for map_restart in CG_PredictPlayerState()
604 cg.physicsTime = cg.nextSnap->serverTime; in CG_PredictPlayerState()
607 cg.physicsTime = cg.snap->serverTime; in CG_PredictPlayerState()
647 if ( cg_pmove.cmd.serverTime <= cg.predictedPlayerState.commandTime ) { in CG_PredictPlayerState()
652 if ( cg_pmove.cmd.serverTime > latestCmd.serverTime ) { in CG_PredictPlayerState()
717 …cg_pmove.cmd.serverTime = ( ( cg_pmove.cmd.serverTime + pmove_msec.integer - 1 ) / pmove_msec.inte… in CG_PredictPlayerState()
732 cg_pmove.cmd.serverTime = cg.predictedPlayerState.commandTime + 1; in CG_PredictPlayerState()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_snapshot.c43 cent->trailTime = cg.snap->serverTime; in CG_ResetEntity()
193 cent->snapShotTime = cg.snap->serverTime; in CG_TransitionSnapshot()
313 if ( cg.snap && r && dest->serverTime == cg.snap->serverTime ) { in CG_ReadNextSnapshot()
415 if ( cg.nextSnap->serverTime < cg.snap->serverTime ) { in CG_ProcessSnapshots()
421 if ( cg.time >= cg.snap->serverTime && cg.time < cg.nextSnap->serverTime ) { in CG_ProcessSnapshots()
433 if ( cg.time < cg.snap->serverTime ) { in CG_ProcessSnapshots()
435 cg.time = cg.snap->serverTime; in CG_ProcessSnapshots()
437 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) { in CG_ProcessSnapshots()
/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dcl_cgame.c129 *serverTime = cl.snap.serverTime; in CL_GetCurrentSnapshotNumber()
166 snapshot->serverTime = clSnap->serverTime; in CL_GetSnapshot()
1132 newDelta = cl.snap.serverTime - cls.realtime; in CL_AdjustTimeDelta()
1138 cl.serverTime = cl.snap.serverTime; in CL_AdjustTimeDelta()
1185 cl.oldServerTime = cl.snap.serverTime; in CL_FirstSnapshot()
1187 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot()
1284 cl.oldFrameServerTime = cl.snap.serverTime; in CL_SetCGameTime()
1309 if ( cl.serverTime < cl.oldServerTime ) { in CL_SetCGameTime()
1310 cl.serverTime = cl.oldServerTime; in CL_SetCGameTime()
1312 cl.oldServerTime = cl.serverTime; in CL_SetCGameTime()
[all …]

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