/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_cgame.cpp | 128 snapshot->serverTime = clSnap->serverTime; in CL_GetSnapshot() 595 re->G2API_SetTime(cl.serverTime, 0); in CL_CGameRendering() 597 re->G2API_SetTime(cl.serverTime, 1); in CL_CGameRendering() 643 cl.serverTime = cl.snap.serverTime; in CL_AdjustTimeDelta() 693 cl.oldServerTime = cl.snap.serverTime; in CL_FirstSnapshot() 695 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot() 750 cl.oldFrameServerTime = cl.snap.serverTime; in CL_SetCGameTime() 783 if ( cl.serverTime < cl.oldServerTime ) { in CL_SetCGameTime() 784 cl.serverTime = cl.oldServerTime; in CL_SetCGameTime() 786 cl.oldServerTime = cl.serverTime; in CL_SetCGameTime() [all …]
|
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_snapshot.cpp | 38 cent->trailTime = cg.snap->serverTime; in CG_ResetEntity() 317 cg.time = cg.snap->serverTime; in CG_RestartLevel() 386 if ( cg.nextSnap->serverTime < cg.snap->serverTime ) { in CG_ProcessSnapshots() 394 if ( cg.time < cg.nextSnap->serverTime ) { in CG_ProcessSnapshots() 402 if ( cg.snap->serverTime > cg.time ) in CG_ProcessSnapshots() 404 cg.time=cg.snap->serverTime; in CG_ProcessSnapshots() 410 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) in CG_ProcessSnapshots() 412 cg.time=cg.nextSnap->serverTime-1; in CG_ProcessSnapshots() 421 if ( cg.snap->serverTime > cg.time ) { in CG_ProcessSnapshots() 424 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) { in CG_ProcessSnapshots()
|
/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_snapshot.cpp | 313 cg.time = cg.snap->serverTime; in CG_RestartLevel() 382 if ( cg.nextSnap->serverTime < cg.snap->serverTime ) { in CG_ProcessSnapshots() 390 if ( cg.time < cg.nextSnap->serverTime ) { in CG_ProcessSnapshots() 398 if ( cg.snap->serverTime > cg.time ) in CG_ProcessSnapshots() 400 cg.time=cg.snap->serverTime; in CG_ProcessSnapshots() 406 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) in CG_ProcessSnapshots() 408 cg.time=cg.nextSnap->serverTime-1; in CG_ProcessSnapshots() 417 if ( cg.snap->serverTime > cg.time ) { in CG_ProcessSnapshots() 420 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) { in CG_ProcessSnapshots()
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | cl_cgame.c | 112 *serverTime = cl.snap.serverTime; in CL_GetCurrentSnapshotNumber() 149 snapshot->serverTime = clSnap->serverTime; in CL_GetSnapshot() 885 newDelta = cl.snap.serverTime - cls.realtime; in CL_AdjustTimeDelta() 891 cl.serverTime = cl.snap.serverTime; in CL_AdjustTimeDelta() 938 cl.oldServerTime = cl.snap.serverTime; in CL_FirstSnapshot() 940 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot() 997 cl.oldFrameServerTime = cl.snap.serverTime; in CL_SetCGameTime() 1022 if ( cl.serverTime < cl.oldServerTime ) { in CL_SetCGameTime() 1023 cl.serverTime = cl.oldServerTime; in CL_SetCGameTime() 1025 cl.oldServerTime = cl.serverTime; in CL_SetCGameTime() [all …]
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | cl_cgame.c | 110 *serverTime = cl.snap.serverTime; in CL_GetCurrentSnapshotNumber() 147 snapshot->serverTime = clSnap->serverTime; in CL_GetSnapshot() 845 newDelta = cl.snap.serverTime - cls.realtime; in CL_AdjustTimeDelta() 851 cl.serverTime = cl.snap.serverTime; in CL_AdjustTimeDelta() 898 cl.oldServerTime = cl.snap.serverTime; in CL_FirstSnapshot() 900 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot() 955 cl.oldFrameServerTime = cl.snap.serverTime; in CL_SetCGameTime() 980 if ( cl.serverTime < cl.oldServerTime ) { in CL_SetCGameTime() 981 cl.serverTime = cl.oldServerTime; in CL_SetCGameTime() 983 cl.oldServerTime = cl.serverTime; in CL_SetCGameTime() [all …]
|
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_snapshot.c | 42 cent->trailTime = cg.snap->serverTime; in CG_ResetEntity() 165 cent->snapShotTime = cg.snap->serverTime; in CG_TransitionSnapshot() 281 if ( cg.snap && r && dest->serverTime == cg.snap->serverTime ) { in CG_ReadNextSnapshot() 376 if ( cg.nextSnap->serverTime < cg.snap->serverTime ) { in CG_ProcessSnapshots() 382 if ( cg.time >= cg.snap->serverTime && cg.time < cg.nextSnap->serverTime ) { in CG_ProcessSnapshots() 394 if ( cg.time < cg.snap->serverTime ) { in CG_ProcessSnapshots() 396 cg.time = cg.snap->serverTime; in CG_ProcessSnapshots() 398 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) { in CG_ProcessSnapshots()
|
H A D | cg_predict.c | 232 if ( !next || next->serverTime <= prev->serverTime ) { in CG_InterpolatePlayerState() 236 f = (float)( cg.time - prev->serverTime ) / ( next->serverTime - prev->serverTime ); in CG_InterpolatePlayerState() 469 if ( oldestCmd.serverTime > cg.snap->ps.commandTime 470 && oldestCmd.serverTime < cg.time ) { // special check for map_restart 486 cg.physicsTime = cg.nextSnap->serverTime; 489 cg.physicsTime = cg.snap->serverTime; 513 if ( cg_pmove.cmd.serverTime <= cg.predictedPlayerState.commandTime ) { 518 if ( cg_pmove.cmd.serverTime > latestCmd.serverTime ) { 581 …cg_pmove.cmd.serverTime = ((cg_pmove.cmd.serverTime + pmove_msec.integer-1) / pmove_msec.integer) … 596 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time );
|
/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_snapshot.c | 42 cent->trailTime = cg.snap->serverTime; in CG_ResetEntity() 165 cent->snapShotTime = cg.snap->serverTime; in CG_TransitionSnapshot() 281 if ( cg.snap && r && dest->serverTime == cg.snap->serverTime ) { in CG_ReadNextSnapshot() 376 if ( cg.nextSnap->serverTime < cg.snap->serverTime ) { in CG_ProcessSnapshots() 382 if ( cg.time >= cg.snap->serverTime && cg.time < cg.nextSnap->serverTime ) { in CG_ProcessSnapshots() 394 if ( cg.time < cg.snap->serverTime ) { in CG_ProcessSnapshots() 396 cg.time = cg.snap->serverTime; in CG_ProcessSnapshots() 398 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) { in CG_ProcessSnapshots()
|
H A D | cg_predict.c | 232 if ( !next || next->serverTime <= prev->serverTime ) { in CG_InterpolatePlayerState() 236 f = (float)( cg.time - prev->serverTime ) / ( next->serverTime - prev->serverTime ); in CG_InterpolatePlayerState() 469 if ( oldestCmd.serverTime > cg.snap->ps.commandTime 470 && oldestCmd.serverTime < cg.time ) { // special check for map_restart 486 cg.physicsTime = cg.nextSnap->serverTime; 489 cg.physicsTime = cg.snap->serverTime; 513 if ( cg_pmove.cmd.serverTime <= cg.predictedPlayerState.commandTime ) { 518 if ( cg_pmove.cmd.serverTime > latestCmd.serverTime ) { 581 …cg_pmove.cmd.serverTime = ((cg_pmove.cmd.serverTime + pmove_msec.integer-1) / pmove_msec.integer) … 596 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time );
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_snapshot.c | 42 cent->trailTime = cg.snap->serverTime; in CG_ResetEntity() 168 cent->snapShotTime = cg.snap->serverTime; in CG_TransitionSnapshot() 282 if( cg.snap && r && dest->serverTime == cg.snap->serverTime ) in CG_ReadNextSnapshot() 386 if( cg.nextSnap->serverTime < cg.snap->serverTime ) in CG_ProcessSnapshots() 391 if( cg.time >= cg.snap->serverTime && cg.time < cg.nextSnap->serverTime ) in CG_ProcessSnapshots() 402 if( cg.time < cg.snap->serverTime ) in CG_ProcessSnapshots() 405 cg.time = cg.snap->serverTime; in CG_ProcessSnapshots() 408 if( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) in CG_ProcessSnapshots()
|
H A D | cg_predict.c | 320 if( !next || next->serverTime <= prev->serverTime ) in CG_InterpolatePlayerState() 323 f = (float)( cg.time - prev->serverTime ) / ( next->serverTime - prev->serverTime ); in CG_InterpolatePlayerState() 488 if( oldestCmd.serverTime > cg.snap->ps.commandTime && in CG_PredictPlayerState() 489 oldestCmd.serverTime < cg.time ) in CG_PredictPlayerState() 507 cg.physicsTime = cg.nextSnap->serverTime; in CG_PredictPlayerState() 512 cg.physicsTime = cg.snap->serverTime; in CG_PredictPlayerState() 535 if( cg_pmove.cmd.serverTime <= cg.predictedPlayerState.commandTime ) in CG_PredictPlayerState() 539 if( cg_pmove.cmd.serverTime > latestCmd.serverTime ) in CG_PredictPlayerState() 613 cg_pmove.cmd.serverTime = ( ( cg_pmove.cmd.serverTime + pmove_msec.integer - 1 ) / in CG_PredictPlayerState() 628 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time ); in CG_PredictPlayerState()
|
/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_snapshot.c | 42 cent->trailTime = cg.snap->serverTime; in CG_ResetEntity() 165 cent->snapShotTime = cg.snap->serverTime; in CG_TransitionSnapshot() 281 if ( cg.snap && r && dest->serverTime == cg.snap->serverTime ) { in CG_ReadNextSnapshot() 376 if ( cg.nextSnap->serverTime < cg.snap->serverTime ) { in CG_ProcessSnapshots() 382 if ( cg.time >= cg.snap->serverTime && cg.time < cg.nextSnap->serverTime ) { in CG_ProcessSnapshots() 394 if ( cg.time < cg.snap->serverTime ) { in CG_ProcessSnapshots() 396 cg.time = cg.snap->serverTime; in CG_ProcessSnapshots() 398 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) { in CG_ProcessSnapshots()
|
H A D | cg_predict.c | 232 if ( !next || next->serverTime <= prev->serverTime ) { in CG_InterpolatePlayerState() 236 f = (float)( cg.time - prev->serverTime ) / ( next->serverTime - prev->serverTime ); in CG_InterpolatePlayerState() 469 if ( oldestCmd.serverTime > cg.snap->ps.commandTime 470 && oldestCmd.serverTime < cg.time ) { // special check for map_restart 486 cg.physicsTime = cg.nextSnap->serverTime; 489 cg.physicsTime = cg.snap->serverTime; 513 if ( cg_pmove.cmd.serverTime <= cg.predictedPlayerState.commandTime ) { 518 if ( cg_pmove.cmd.serverTime > latestCmd.serverTime ) { 581 …cg_pmove.cmd.serverTime = ((cg_pmove.cmd.serverTime + pmove_msec.integer-1) / pmove_msec.integer) … 596 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time );
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_snapshot.c | 42 cent->trailTime = cg.snap->serverTime; in CG_ResetEntity() 165 cent->snapShotTime = cg.snap->serverTime; in CG_TransitionSnapshot() 281 if ( cg.snap && r && dest->serverTime == cg.snap->serverTime ) { in CG_ReadNextSnapshot() 376 if ( cg.nextSnap->serverTime < cg.snap->serverTime ) { in CG_ProcessSnapshots() 382 if ( cg.time >= cg.snap->serverTime && cg.time < cg.nextSnap->serverTime ) { in CG_ProcessSnapshots() 394 if ( cg.time < cg.snap->serverTime ) { in CG_ProcessSnapshots() 396 cg.time = cg.snap->serverTime; in CG_ProcessSnapshots() 398 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) { in CG_ProcessSnapshots()
|
H A D | cg_predict.c | 232 if ( !next || next->serverTime <= prev->serverTime ) { in CG_InterpolatePlayerState() 236 f = (float)( cg.time - prev->serverTime ) / ( next->serverTime - prev->serverTime ); in CG_InterpolatePlayerState() 469 if ( oldestCmd.serverTime > cg.snap->ps.commandTime 470 && oldestCmd.serverTime < cg.time ) { // special check for map_restart 486 cg.physicsTime = cg.nextSnap->serverTime; 489 cg.physicsTime = cg.snap->serverTime; 513 if ( cg_pmove.cmd.serverTime <= cg.predictedPlayerState.commandTime ) { 518 if ( cg_pmove.cmd.serverTime > latestCmd.serverTime ) { 581 …cg_pmove.cmd.serverTime = ((cg_pmove.cmd.serverTime + pmove_msec.integer-1) / pmove_msec.integer) … 596 CG_Printf( "[%i : %i] ", cg_pmove.cmd.serverTime, cg.time );
|
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_snapshot.c | 51 cent->trailTime = cg.snap->serverTime; in CG_ResetEntity() 81 BG_EvaluateTrajectory( ¢->nextState.pos, cg.snap->serverTime, newPos ); in CG_TransitionEntity() 82 BG_EvaluateTrajectory( ¢->currentState.pos, cg.snap->serverTime, oldPos ); in CG_TransitionEntity() 344 if ( cg.snap && r && dest->serverTime == cg.snap->serverTime ) { in CG_ReadNextSnapshot() 471 if ( cg.nextSnap->serverTime < cg.snap->serverTime ) { in CG_ProcessSnapshots() 477 if ( cg.time >= cg.snap->serverTime && cg.time < cg.nextSnap->serverTime ) { in CG_ProcessSnapshots() 489 if ( cg.time < cg.snap->serverTime ) { in CG_ProcessSnapshots() 491 cg.time = cg.snap->serverTime; in CG_ProcessSnapshots() 493 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) { in CG_ProcessSnapshots()
|
/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | cl_cgame.c | 112 *serverTime = cl.snap.serverTime; in CL_GetCurrentSnapshotNumber() 149 snapshot->serverTime = clSnap->serverTime; in CL_GetSnapshot() 845 newDelta = cl.snap.serverTime - cls.realtime; in CL_AdjustTimeDelta() 851 cl.serverTime = cl.snap.serverTime; in CL_AdjustTimeDelta() 898 cl.oldServerTime = cl.snap.serverTime; in CL_FirstSnapshot() 900 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot() 1001 cl.oldFrameServerTime = cl.snap.serverTime; in CL_SetCGameTime() 1026 if ( cl.serverTime < cl.oldServerTime ) { in CL_SetCGameTime() 1027 cl.serverTime = cl.oldServerTime; in CL_SetCGameTime() 1029 cl.oldServerTime = cl.serverTime; in CL_SetCGameTime() [all …]
|
/dports/games/ioquake3/ioquake3-1.36/code/client/ |
H A D | cl_cgame.c | 112 *serverTime = cl.snap.serverTime; in CL_GetCurrentSnapshotNumber() 149 snapshot->serverTime = clSnap->serverTime; in CL_GetSnapshot() 845 newDelta = cl.snap.serverTime - cls.realtime; in CL_AdjustTimeDelta() 851 cl.serverTime = cl.snap.serverTime; in CL_AdjustTimeDelta() 898 cl.oldServerTime = cl.snap.serverTime; in CL_FirstSnapshot() 900 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot() 1001 cl.oldFrameServerTime = cl.snap.serverTime; in CL_SetCGameTime() 1026 if ( cl.serverTime < cl.oldServerTime ) { in CL_SetCGameTime() 1027 cl.serverTime = cl.oldServerTime; in CL_SetCGameTime() 1029 cl.oldServerTime = cl.serverTime; in CL_SetCGameTime() [all …]
|
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_cgame.c | 112 *serverTime = cl.snap.serverTime; in CL_GetCurrentSnapshotNumber() 149 snapshot->serverTime = clSnap->serverTime; in CL_GetSnapshot() 847 newDelta = cl.snap.serverTime - cls.realtime; in CL_AdjustTimeDelta() 853 cl.serverTime = cl.snap.serverTime; in CL_AdjustTimeDelta() 900 cl.oldServerTime = cl.snap.serverTime; in CL_FirstSnapshot() 902 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot() 1003 cl.oldFrameServerTime = cl.snap.serverTime; in CL_SetCGameTime() 1028 if ( cl.serverTime < cl.oldServerTime ) { in CL_SetCGameTime() 1029 cl.serverTime = cl.oldServerTime; in CL_SetCGameTime() 1031 cl.oldServerTime = cl.serverTime; in CL_SetCGameTime() [all …]
|
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_cgame.c | 112 *serverTime = cl.snap.serverTime; in CL_GetCurrentSnapshotNumber() 149 snapshot->serverTime = clSnap->serverTime; in CL_GetSnapshot() 847 newDelta = cl.snap.serverTime - cls.realtime; in CL_AdjustTimeDelta() 853 cl.serverTime = cl.snap.serverTime; in CL_AdjustTimeDelta() 900 cl.oldServerTime = cl.snap.serverTime; in CL_FirstSnapshot() 902 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot() 1003 cl.oldFrameServerTime = cl.snap.serverTime; in CL_SetCGameTime() 1028 if ( cl.serverTime < cl.oldServerTime ) { in CL_SetCGameTime() 1029 cl.serverTime = cl.oldServerTime; in CL_SetCGameTime() 1031 cl.oldServerTime = cl.serverTime; in CL_SetCGameTime() [all …]
|
/dports/games/evq3/evq3/code/client/ |
H A D | cl_cgame.c | 112 *serverTime = cl.snap.serverTime; in CL_GetCurrentSnapshotNumber() 149 snapshot->serverTime = clSnap->serverTime; in CL_GetSnapshot() 847 newDelta = cl.snap.serverTime - cls.realtime; in CL_AdjustTimeDelta() 853 cl.serverTime = cl.snap.serverTime; in CL_AdjustTimeDelta() 900 cl.oldServerTime = cl.snap.serverTime; in CL_FirstSnapshot() 902 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot() 987 cl.oldFrameServerTime = cl.snap.serverTime; in CL_SetCGameTime() 1012 if ( cl.serverTime < cl.oldServerTime ) { in CL_SetCGameTime() 1013 cl.serverTime = cl.oldServerTime; in CL_SetCGameTime() 1015 cl.oldServerTime = cl.serverTime; in CL_SetCGameTime() [all …]
|
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_snapshot.c | 55 cent->trailTime = cg.snap->serverTime; in CG_ResetEntity() 85 BG_EvaluateTrajectory( ¢->nextState.pos, cg.snap->serverTime, newPos ); in CG_TransitionEntity() 86 BG_EvaluateTrajectory( ¢->currentState.pos, cg.snap->serverTime, oldPos ); in CG_TransitionEntity() 359 if ( cg.snap && r && dest->serverTime == cg.snap->serverTime ) { in CG_ReadNextSnapshot() 494 if ( cg.nextSnap->serverTime < cg.snap->serverTime ) { in CG_ProcessSnapshots() 500 if ( cg.time >= cg.snap->serverTime && cg.time < cg.nextSnap->serverTime ) { in CG_ProcessSnapshots() 512 if ( cg.time < cg.snap->serverTime ) { in CG_ProcessSnapshots() 514 cg.time = cg.snap->serverTime; in CG_ProcessSnapshots() 516 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) { in CG_ProcessSnapshots()
|
H A D | cg_predict.c | 277 if ( !next || next->serverTime <= prev->serverTime ) { in CG_InterpolatePlayerState() 281 f = (float)( cg.time - prev->serverTime ) / ( next->serverTime - prev->serverTime ); in CG_InterpolatePlayerState() 587 if ( oldestCmd.serverTime > cg.snap->ps.commandTime in CG_PredictPlayerState() 588 && oldestCmd.serverTime < cg.time ) { // special check for map_restart in CG_PredictPlayerState() 604 cg.physicsTime = cg.nextSnap->serverTime; in CG_PredictPlayerState() 607 cg.physicsTime = cg.snap->serverTime; in CG_PredictPlayerState() 647 if ( cg_pmove.cmd.serverTime <= cg.predictedPlayerState.commandTime ) { in CG_PredictPlayerState() 652 if ( cg_pmove.cmd.serverTime > latestCmd.serverTime ) { in CG_PredictPlayerState() 717 …cg_pmove.cmd.serverTime = ( ( cg_pmove.cmd.serverTime + pmove_msec.integer - 1 ) / pmove_msec.inte… in CG_PredictPlayerState() 732 cg_pmove.cmd.serverTime = cg.predictedPlayerState.commandTime + 1; in CG_PredictPlayerState() [all …]
|
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_snapshot.c | 43 cent->trailTime = cg.snap->serverTime; in CG_ResetEntity() 193 cent->snapShotTime = cg.snap->serverTime; in CG_TransitionSnapshot() 313 if ( cg.snap && r && dest->serverTime == cg.snap->serverTime ) { in CG_ReadNextSnapshot() 415 if ( cg.nextSnap->serverTime < cg.snap->serverTime ) { in CG_ProcessSnapshots() 421 if ( cg.time >= cg.snap->serverTime && cg.time < cg.nextSnap->serverTime ) { in CG_ProcessSnapshots() 433 if ( cg.time < cg.snap->serverTime ) { in CG_ProcessSnapshots() 435 cg.time = cg.snap->serverTime; in CG_ProcessSnapshots() 437 if ( cg.nextSnap != NULL && cg.nextSnap->serverTime <= cg.time ) { in CG_ProcessSnapshots()
|
/dports/games/iortcw/iortcw-1.51c/MP/code/client/ |
H A D | cl_cgame.c | 129 *serverTime = cl.snap.serverTime; in CL_GetCurrentSnapshotNumber() 166 snapshot->serverTime = clSnap->serverTime; in CL_GetSnapshot() 1132 newDelta = cl.snap.serverTime - cls.realtime; in CL_AdjustTimeDelta() 1138 cl.serverTime = cl.snap.serverTime; in CL_AdjustTimeDelta() 1185 cl.oldServerTime = cl.snap.serverTime; in CL_FirstSnapshot() 1187 clc.timeDemoBaseTime = cl.snap.serverTime; in CL_FirstSnapshot() 1284 cl.oldFrameServerTime = cl.snap.serverTime; in CL_SetCGameTime() 1309 if ( cl.serverTime < cl.oldServerTime ) { in CL_SetCGameTime() 1310 cl.serverTime = cl.oldServerTime; in CL_SetCGameTime() 1312 cl.oldServerTime = cl.serverTime; in CL_SetCGameTime() [all …]
|