Searched refs:setActivePet (Results 1 – 8 of 8) sorted by relevance
94 local e = setActivePet(FLAG_PET_NAUTILUS)
119 local e = setActivePet(FLAG_PET_DUMBO)
120 local e = setActivePet(FLAG_PET_BLASTER)
104 local e = setActivePet(FLAG_PET_NAUTILUS)
114 local e = setActivePet(FLAG_PET_PIRANHA)
967 Entity* setActivePet(int flag);
141 dsq->game->setActivePet(0); in onUpdate()146 dsq->game->setActivePet(FLAG_PET_NAMESTART + petidx); in onUpdate()5644 setActivePet(dsq->continuity.getFlag(FLAG_PET_ACTIVE)); in createPets()5647 Entity* Game::setActivePet(int flag) in setActivePet() function in Game
2023 luaFunc(setActivePet) in luaFunc() argument2025 Entity *e = dsq->game->setActivePet(lua_tonumber(L, 1)); in luaFunc()9440 luaRegister(setActivePet),