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Searched refs:setActivePet (Results 1 – 8 of 8) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/_unused/
H A Dpeteggcommon.lua94 local e = setActivePet(FLAG_PET_NAUTILUS)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dcollectibledumboegg.lua119 local e = setActivePet(FLAG_PET_DUMBO)
H A Dcollectibleblasteregg.lua120 local e = setActivePet(FLAG_PET_BLASTER)
H A Dcollectiblenautilusprime.lua104 local e = setActivePet(FLAG_PET_NAUTILUS)
H A Dcollectiblepiranhaegg.lua114 local e = setActivePet(FLAG_PET_PIRANHA)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DGame.h967 Entity* setActivePet(int flag);
H A DGame.cpp141 dsq->game->setActivePet(0); in onUpdate()
146 dsq->game->setActivePet(FLAG_PET_NAMESTART + petidx); in onUpdate()
5644 setActivePet(dsq->continuity.getFlag(FLAG_PET_ACTIVE)); in createPets()
5647 Entity* Game::setActivePet(int flag) in setActivePet() function in Game
H A DScriptInterface.cpp2023 luaFunc(setActivePet) in luaFunc() argument
2025 Entity *e = dsq->game->setActivePet(lua_tonumber(L, 1)); in luaFunc()
9440 luaRegister(setActivePet),