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Searched refs:setAttachedToEntityType (Results 1 – 2 of 2) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactgeneral.cpp904 textSourceScript.setAttachedToEntityType(src.textSourceIsScript, attachTo); in handleTextSourceScript()
2480 textSourceScript.setAttachedToEntityType(src.textSourceIsScript, attachTo); in parseScriptInMapGeneration()
H A Dentity.hpp1215 void setAttachedToEntityType(Sint32& skill, int setValue) in setAttachedToEntityType() function in TextSourceScript