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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/game_scripts/_mods/aquariaeditortutorial/scripts/
H A Dnode_editor.lua35 setControlHint("Hi, I'm Derek, one of the two developers of Aquaria!", 0, 0, 0, 16)
37setControlHint("To get you started right away, I'm going to tell you how to get into the editor an…
39setControlHint("You can hit TAB to toggle editing mode off or on. Once in editing mode, a menu and…
41setControlHint("In the editor, you can hold the middle mouse button or use the A,S,D,W keys to mov…
43setControlHint("There are three main editing modes: Tile Edit, Entity Edit and Node Edit. In the e…
45setControlHint("In Tile Edit Mode, use the Left Mouse Button to drag tiles around. You can also ho…
47setControlHint("You can hold Shift and press Left Mouse Button to Clone a tile. Try it out!", 0, 0…
49setControlHint("If you hover the cursor over a tile and press the 'E' or 'R' key, you can cycle th…
51setControlHint("Not too hard, right? If you need to delete a tile, press Delete or Backspace.", 0,…
H A Dnode_end.lua36 setControlHint("Well, that's the end of the tutorial.", 0, 0, 0, 16)
38setControlHint("If you continue further, you will be taken to the beginning of the tutorial.", 0, …
40 setControlHint("The exit to your right is defined by a node, as well.", 0, 0, 0, 16)
42setControlHint("If you don't want to take the exit, you can try pressing 'P' in the level editor a…
44setControlHint("For more information on making mods, read the provided documentation.", 0, 0, 0, 1…
46 setControlHint("Hope to see some cool levels from you in the future!", 0, 0, 0, 16)
H A Dnode_entities03.lua36 setControlHint("To select a new entity to drop, hold Control and press 'E'.", 0, 0, 0, 16)
38 setControlHint("You can also select this from the drop-down menu.", 0, 0, 0, 16)
40setControlHint("Use 'E' and 'R' to change entity groups and use the Left Mouse Button to select an…
42setControlHint("Once you've selected an entity to drop, press Escape to exit the Entity Selection …
44 setControlHint("Press Spacebar to drop the entity! That's all there is to it!", 0, 0, 0, 16)
H A Dnode_nodes03.lua36 setControlHint("Currents are defined by nodes.", 0, 0, 0, 16)
38setControlHint("To add a link to a node, hover your mouse over the center of the node and press Sp…
40setControlHint("To set what the node does, hover your mouse over the center of the node and press …
42setControlHint("If you try it on this current node, you will see that it is defined as a current w…
44 setControlHint("The '0.1' defines the transparency of the current.", 0, 0, 0, 16)
H A Dnode_entities02.lua36setControlHint("To enter Entity Edit Mode, press F6 in the level editor, or select it from the men…
38setControlHint("You can move entities in the same way that you move tiles, by dragging them with t…
40setControlHint("You can also rotate them by holding Shift and delete them with Delete or Backspace…
42 setControlHint("Try it on these fish!", 0, 0, 0, 16)
H A Dnode_tileedit02.lua36 setControlHint("In Tile Edit mode, use the Left Mouse Button to drag tiles around.", 0, 0, 0, 16)
38setControlHint("Hold the Right Mouse Button and drag to rotate them. Try moving these starfish ove…
40 setControlHint("Press 'T' to the flip the sprite.", 0, 0, 0, 16)
42setControlHint("You can also hold Shift and click the Left Mouse Button on a tile to clone it. Try…
H A Dnode_nodes01.lua36 setControlHint("The last editor mode is Node Edit Mode. (That rhymes!)", 0, 0, 0, 16)
38 setControlHint("Nodes are areas you can define to perform a variety of tasks.", 0, 0, 0, 16)
40 setControlHint("The way these hint bubbles work is defined by nodes, for example.", 0, 0, 0, 16)
42setControlHint("You can enter Node Edit Mode by pressing F7 in the level editor, or by selecting i…
H A Dnode_nodes02.lua36 setControlHint("To drop a node, hold Control and press Spacebar.", 0, 0, 0, 16)
38setControlHint("To expand a node, hover your mouse over the center of the node. Then hold down Sh…
40 setControlHint("Use the Right Mouse Button to expand or shrink the node.", 0, 0, 0, 16)
42 setControlHint("Delete a node with Delete or Backspace.", 0, 0, 0, 16)
H A Dnode_intro.lua39setControlHint("Welcome to the Aquaria Editor Tutorial Mod! This will teach you the basics of usin…
41setControlHint("Throughout the tutorial, you will see bubbles with question marks in them.", 0, 0,…
43setControlHint("These are hint bubbles! Right-click on them to learn about the editor.", 0, 0, 0, …
45setControlHint("To begin the tutorial, right-click on these bubbles, from left to right!", 0, 0, 0…
H A Dnode_tileedit01.lua36setControlHint("There are three main editing modes: Tile Edit, Entity Edit and Node Edit.", 0, 0, …
38setControlHint("The first mode, Tile Edit, lets you edit the backdrop. Things like rocks, plants, …
40setControlHint("To enter Tile Edit mode, press F5 in the level editor, or select it from the drop-…
H A Dnode_tileedit03.lua36setControlHint("Use 'E' and 'R' to cycle through the available tiles. Drop a new tile by pressing …
38 setControlHint("You can also cycle already-dropped tiles with 'E' and 'R'.", 0, 0, 0, 16)
40setControlHint("Not too hard, right? If you need to delete a tile, use Delete or Backspace.", 0, 0…
H A Dnode_tileedit08.lua36setControlHint("Tiles can have various visual properties, which are set using the number pad.", 0,…
38setControlHint("Every key from '1' to '7' is mapped to a different effect. You can see an example …
40 setControlHint("'0' on the number pad will remove any visual effect.", 0, 0, 0, 16)
H A Dnode_nodes04.lua36 setControlHint("Here are some other fun nodes.", 0, 0, 0, 16)
38setControlHint("To see what they're called, press 'N' or check the edit mode status line while you…
40setControlHint("You can do all kinds of things with nodes, like set waypoints and script your own …
H A Dnode_entities01.lua36setControlHint("That's it for Tile Edit Mode! Now let's move on to the Entity Edit Mode.", 0, 0, 0…
38setControlHint("Entities are any active objects that you want to be able to interact with.", 0, 0,…
40 setControlHint("The fish you see swimming here are entities, as is Naija.", 0, 0, 0, 16)
H A Dnode_obstruct01.lua36 setControlHint("You can also turn tiles into obstructions that can be bumped into.", 0, 0, 0, 16)
38 setControlHint("To toggle the Obstruction View on/off, use the F9 key.", 0, 0, 0, 16)
40 setControlHint("Continue right to see the various obstructions you can make.", 0, 0, 0, 16)
H A Dnode_tileedit04.lua36 setControlHint("All the backdrop objects in Aquaria are on one of 16 layers.", 0, 0, 0, 16)
38 setControlHint("The first nine layers are mapped to the 1-9 keys on your keyboard.", 0, 0, 0, 16)
40setControlHint("This starfish is on layer '4'. Press '4' to select that layer and then you can edi…
/dports/audio/mixxx/mixxx-2.3.0/src/effects/builtin/
H A Dequalizer_util.h23 low->setControlHint(controlHint); in createCommonParameters()
35 killLow->setControlHint(EffectManifestParameter::ControlHint::TOGGLE_STEPPING); in createCommonParameters()
46 mid->setControlHint(controlHint); in createCommonParameters()
58 killMid->setControlHint(EffectManifestParameter::ControlHint::TOGGLE_STEPPING); in createCommonParameters()
69 high->setControlHint(controlHint); in createCommonParameters()
81 killHigh->setControlHint(EffectManifestParameter::ControlHint::TOGGLE_STEPPING); in createCommonParameters()
H A Dtremoloeffect.cpp31 depth->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
47 rate->setControlHint( in getManifest()
62 width->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
77 waveform->setControlHint( in getManifest()
93 phase->setControlHint( in getManifest()
107 quantize->setControlHint( in getManifest()
121 triplet->setControlHint( in getManifest()
H A Dphasereffect.cpp36 period->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
49 fb->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
62 range->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
75 stages->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
88 depth->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
102 triplet->setControlHint(EffectManifestParameter::ControlHint::TOGGLE_STEPPING); in getManifest()
115 stereo->setControlHint(EffectManifestParameter::ControlHint::TOGGLE_STEPPING); in getManifest()
H A Dparametriceqeffect.cpp35 gain1->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
51 q1->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
65 center1->setControlHint(EffectManifestParameter::ControlHint::KNOB_LOGARITHMIC); in getManifest()
79 gain2->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
95 q2->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
109 center2->setControlHint(EffectManifestParameter::ControlHint::KNOB_LOGARITHMIC); in getManifest()
H A Dflangereffect.cpp43 speed->setControlHint(EffectManifestParameter::ControlHint::KNOB_LOGARITHMIC_INVERSE); in getManifest()
55 width->setControlHint(EffectManifestParameter::ControlHint::KNOB_LOGARITHMIC); in getManifest()
69 manual->setControlHint(EffectManifestParameter::ControlHint::KNOB_LOGARITHMIC); in getManifest()
82 regen->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
95 mix->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
109 triplet->setControlHint(EffectManifestParameter::ControlHint::TOGGLE_STEPPING); in getManifest()
H A Dechoeffect.cpp52 delay->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
65 feedback->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
78 pingpong->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
91 send->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
105 quantize->setControlHint(EffectManifestParameter::ControlHint::TOGGLE_STEPPING); in getManifest()
118 triplet->setControlHint(EffectManifestParameter::ControlHint::TOGGLE_STEPPING); in getManifest()
H A Dreverbeffect.cpp31 decay->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
45 bandwidth->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
58 damping->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
71 send->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in getManifest()
/dports/audio/mixxx/mixxx-2.3.0/src/effects/lv2/
H A Dlv2manifest.cpp76 param->setControlHint(EffectManifestParameter::ControlHint::TOGGLE_STEPPING); in LV2Manifest()
79 param->setControlHint(EffectManifestParameter::ControlHint::TOGGLE_STEPPING); in LV2Manifest()
81 param->setControlHint(EffectManifestParameter::ControlHint::KNOB_STEPPING); in LV2Manifest()
83 param->setControlHint(EffectManifestParameter::ControlHint::KNOB_LINEAR); in LV2Manifest()
111 param->setControlHint(EffectManifestParameter::ControlHint::TOGGLE_STEPPING); in LV2Manifest()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/
H A Dnode_hint_rollgearagain.lua34 setControlHint(getStringBank(85), 1, 0, 0, 8)
36 setControlHint(getStringBank(65), 1, 0, 0, 8)

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