/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/ |
H A D | costume.h | 96 void setCostume(int costume, int shadow); 120 void setCostume(int costume, int shadow); 144 void setCostume(int costume, int shadow);
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H A D | akos.h | 109 void setCostume(int costume, int shadow);
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H A D | base-costume.h | 149 virtual void setCostume(int costume, int shadow) = 0;
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H A D | costume.cpp | 926 void NESCostumeRenderer::setCostume(int costume, int shadow) { in setCostume() function in Scumm::NESCostumeRenderer 1056 void ClassicCostumeRenderer::setCostume(int costume, int shadow) { in setCostume() function in Scumm::ClassicCostumeRenderer 1268 void V0CostumeRenderer::setCostume(int costume, int shadow) { in setCostume() function in Scumm::V0CostumeRenderer
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/ |
H A D | costume.h | 96 void setCostume(int costume, int shadow) override; 120 void setCostume(int costume, int shadow) override; 144 void setCostume(int costume, int shadow) override;
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H A D | base-costume.h | 151 virtual void setCostume(int costume, int shadow) = 0;
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H A D | akos.h | 109 void setCostume(int costume, int shadow) override;
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H A D | costume.cpp | 931 void NESCostumeRenderer::setCostume(int costume, int shadow) { in setCostume() function in Scumm::NESCostumeRenderer 1061 void ClassicCostumeRenderer::setCostume(int costume, int shadow) { in setCostume() function in Scumm::ClassicCostumeRenderer 1273 void V0CostumeRenderer::setCostume(int costume, int shadow) { in setCostume() function in Scumm::V0CostumeRenderer
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/global/ |
H A D | menu-treasures.lua | 64 setCostume("") 66 setCostume(cost)
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/include/ |
H A D | collectiblecostumetemplate.lua | 90 setCostume("") 92 setCostume(v.cname)
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/_unused/ |
H A D | node_costumetest.lua | 27 setCostume("Sharan")
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/costume/ |
H A D | component.h | 73 void setCostume(Costume *cost) { _cost = cost; } in setCostume() function
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/costume/ |
H A D | component.h | 73 void setCostume(Costume *cost) { _cost = cost; } in setCostume() function
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/ |
H A D | map_vedhacave.lua | 43 setCostume("end")
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/ |
H A D | functionlist.h | 86 FUNC(true, setCostume, 2)
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/dports/games/scummvm/scummvm-2.5.1/engines/sludge/ |
H A D | functionlist.h | 86 FUNC(true, setCostume, 2)
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/ |
H A D | costumeemi.cpp | 94 component->setCostume(this); in load()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/ |
H A D | costumeemi.cpp | 96 component->setCostume(this); in load()
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/ |
H A D | actor.h | 474 void setCostume(const char *name);
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H A D | costume.cpp | 165 _components[id]->setCostume(this); in load()
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H A D | lua_v1_actor.cpp | 753 actor->setCostume(costumeName); in SetActorCostume()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/ |
H A D | actor.h | 474 void setCostume(const char *name);
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H A D | costume.cpp | 165 _components[id]->setCostume(this); in load()
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H A D | lua_v1_actor.cpp | 753 actor->setCostume(costumeName); in SetActorCostume()
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | DSQ.h | 918 void setCostume(const std::string &c);
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