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Searched refs:setCostume (Results 1 – 25 of 36) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Dcostume.h96 void setCostume(int costume, int shadow);
120 void setCostume(int costume, int shadow);
144 void setCostume(int costume, int shadow);
H A Dakos.h109 void setCostume(int costume, int shadow);
H A Dbase-costume.h149 virtual void setCostume(int costume, int shadow) = 0;
H A Dcostume.cpp926 void NESCostumeRenderer::setCostume(int costume, int shadow) { in setCostume() function in Scumm::NESCostumeRenderer
1056 void ClassicCostumeRenderer::setCostume(int costume, int shadow) { in setCostume() function in Scumm::ClassicCostumeRenderer
1268 void V0CostumeRenderer::setCostume(int costume, int shadow) { in setCostume() function in Scumm::V0CostumeRenderer
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/
H A Dcostume.h96 void setCostume(int costume, int shadow) override;
120 void setCostume(int costume, int shadow) override;
144 void setCostume(int costume, int shadow) override;
H A Dbase-costume.h151 virtual void setCostume(int costume, int shadow) = 0;
H A Dakos.h109 void setCostume(int costume, int shadow) override;
H A Dcostume.cpp931 void NESCostumeRenderer::setCostume(int costume, int shadow) { in setCostume() function in Scumm::NESCostumeRenderer
1061 void ClassicCostumeRenderer::setCostume(int costume, int shadow) { in setCostume() function in Scumm::ClassicCostumeRenderer
1273 void V0CostumeRenderer::setCostume(int costume, int shadow) { in setCostume() function in Scumm::V0CostumeRenderer
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/global/
H A Dmenu-treasures.lua64 setCostume("")
66 setCostume(cost)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/include/
H A Dcollectiblecostumetemplate.lua90 setCostume("")
92 setCostume(v.cname)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/_unused/
H A Dnode_costumetest.lua27 setCostume("Sharan")
/dports/games/residualvm/residualvm-0.3.1/engines/grim/costume/
H A Dcomponent.h73 void setCostume(Costume *cost) { _cost = cost; } in setCostume() function
/dports/games/scummvm/scummvm-2.5.1/engines/grim/costume/
H A Dcomponent.h73 void setCostume(Costume *cost) { _cost = cost; } in setCostume() function
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/
H A Dmap_vedhacave.lua43 setCostume("end")
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/
H A Dfunctionlist.h86 FUNC(true, setCostume, 2)
/dports/games/scummvm/scummvm-2.5.1/engines/sludge/
H A Dfunctionlist.h86 FUNC(true, setCostume, 2)
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/
H A Dcostumeemi.cpp94 component->setCostume(this); in load()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/
H A Dcostumeemi.cpp96 component->setCostume(this); in load()
/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Dactor.h474 void setCostume(const char *name);
H A Dcostume.cpp165 _components[id]->setCostume(this); in load()
H A Dlua_v1_actor.cpp753 actor->setCostume(costumeName); in SetActorCostume()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Dactor.h474 void setCostume(const char *name);
H A Dcostume.cpp165 _components[id]->setCostume(this); in load()
H A Dlua_v1_actor.cpp753 actor->setCostume(costumeName); in SetActorCostume()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DDSQ.h918 void setCostume(const std::string &c);

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