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Searched refs:setElementLayerVisible (Results 1 – 6 of 6) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dcollectiblenaijacave.lua45 setElementLayerVisible(7, true)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/
H A Dmap_vedhacave.lua24 setElementLayerVisible(7, false)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DGame.h867 void setElementLayerVisible(int bgLayer, bool v);
H A DSceneEditor.cpp2291 dsq->game->setElementLayerVisible(newLayer, !dsq->game->isElementLayerVisible(newLayer)); in action()
H A DScriptInterface.cpp8650 luaFunc(setElementLayerVisible) in luaFunc() argument
8654 dsq->game->setElementLayerVisible(l, v); in luaFunc()
9890 luaRegister(setElementLayerVisible),
H A DGame.cpp6241 dsq->game->setElementLayerVisible(i-LR_ELEMENTS1, true); in applyState()
10450 void Game::setElementLayerVisible(int bgLayer, bool v) in setElementLayerVisible() function in Game