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Searched refs:setFadeValue (Results 1 – 11 of 11) sorted by relevance

/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/
H A Dmcglscene.cc304 void MCGLScene::setFadeValue(float value) in setFadeValue() function in MCGLScene
308 p->setFadeValue(value); in setFadeValue()
H A Dmcglscene.hh78 void setFadeValue(float value);
H A Dmcglshaderprogram.hh154 virtual void setFadeValue(GLfloat value);
H A Dmcglshaderprogram.cc379 void MCGLShaderProgram::setFadeValue(GLfloat value) in setFadeValue() function in MCGLShaderProgram
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/
H A Drenderer.hpp87 void setFadeValue(float value);
H A Dscene.cpp117 …ect(m_fadeAnimation.get(), &FadeAnimation::fadeValueChanged, &m_renderer, &Renderer::setFadeValue); in connectComponents()
157 m_renderer.setFadeValue(0.0); in initializeComponents()
296 glScene.setFadeValue(m_renderer.fadeValue()); in updateFrame()
H A Drenderer.cpp186 void Renderer::setFadeValue(float value) in setFadeValue() function in Renderer
/dports/games/residualvm/residualvm-0.3.1/engines/myst3/
H A Dnode.h81 void setFadeValue(uint16 value) { _fadeValue = value; } in setFadeValue() function
H A Dnode.cpp305 _faces[i]->setFadeValue(newFadeValue); in updateDraw()
/dports/games/scummvm/scummvm-2.5.1/engines/myst3/
H A Dnode.h81 void setFadeValue(uint16 value) { _fadeValue = value; } in setFadeValue() function
H A Dnode.cpp331 _faces[i]->setFadeValue(newFadeValue); in updateDraw()