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Searched refs:setFilt (Results 1 – 6 of 6) sorted by relevance

/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/elements/
H A DDTEC.cpp77 bool setFilt = false; in update() local
92 setFilt = true; in update()
96 if (setFilt) in update()
H A DTSNS.cpp77 bool setFilt = false; in update() local
94 setFilt = true; in update()
98 if (setFilt) in update()
H A DPSNS.cpp77 bool setFilt = true; in update() local
79 if (setFilt) in update()
/dports/graphics/wdune/wdune-1.926/src/
H A DInputDevice.h644 void setFilt(char* filt_string);
H A DCommandline.cpp147 TheApp->getAflockDevice(currentAflockDevice)->setFilt(argv[i]); in parseCommandlineArgumentInputDevice()
H A DInputDevice.cpp2519 void AflockDevice::setFilt(char* filt_string) in setFilt() function in AflockDevice