Searched refs:setFirstAnimShape (Results 1 – 9 of 9) sorted by relevance
186 setFirstAnimShape = false; in JobArgs()210 bool setFirstAnimShape; member
103 if (!mIsAnimated || iArgs.setFirstAnimShape) in MayaLocatorWriter()
292 if (!mIsGeometryAnimated || iArgs.setFirstAnimShape) in MayaMeshWriter()337 if (!mIsGeometryAnimated || iArgs.setFirstAnimShape) in MayaMeshWriter()395 if (!mIsGeometryAnimated || iArgs.setFirstAnimShape) in MayaMeshWriter()443 if (!mIsGeometryAnimated || iArgs.setFirstAnimShape) in MayaMeshWriter()
75 if (!mIsAnimated || iArgs.setFirstAnimShape) in MayaPointPrimitiveWriter()
104 if (!mIsAnimated || iArgs.setFirstAnimShape) in MayaCameraWriter()
80 if (!mIsSurfaceAnimated || iArgs.setFirstAnimShape) in MayaNurbsSurfaceWriter()
148 if (!mIsAnimated || iArgs.setFirstAnimShape) in MayaNurbsCurveWriter()
872 mArgs.setFirstAnimShape = (iFrame == *mShapeFrames.begin()); in eval()
2049 if (isShape && !iArgs.setFirstAnimShape) in AttributesWriter()